I was thinking and the following question came out: how an object that is fallin
ID: 1380079 • Letter: I
Question
I was thinking and the following question came out:
how an object that is falling is simulated once it hits the ground?
Specifically, I would like to understand how one would be able to simulate the cracking of the object, and its consequent breakdown in several pieces.
As far as I understood, this topic is quite important in computer games, but I was wondering how this things are studied in physics.
One approach I recognized was the use of meshes and continuum physics. On the other hand, a N body problem where the particles were "glued" could also work.
Does anyone knows what are the principles of crack formation and object breakdown in this sense?
Explanation / Answer
In engineering there are two main mechanisms. One is brittle fracture and the other is ductile yielding. For the latter I will give the example of Von Misses Energy Distortion Theory and the former look at brittle fracture.
Other things to consider is elastic/plastic deformation, buckling, visco-elastic response, creep and contact indentation. All of those things deform the part from it's original shape.
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