Most video games have several difficulty settings, from \"Easy\" to \"Hard\" (ma
ID: 3391637 • Letter: M
Question
Most video games have several difficulty settings, from "Easy" to "Hard" (many of these have very colorful names). A video game designer wants to determine how to structure the difficulty levels for a new game so that the average time it takes the typical player to play through "Hard" mode is two hours longer than the average time to play through "Easy" mode. A sample (Group 1) of 10 typical players took an average of 6 hours to complete the game on "Hard", with a standard deviation of 1. Another sample (Group 2) of 14 typical players took an average of 2.2 hours to complete the game on "Easy", with a standard deviation of 1.2. Calculate the test statistic to test the hypothesis described above, assuming the two population standard deviations are equal.Explanation / Answer
Calculating the means of each group,
X1 = 6
X2 = 2.2
Calculating the standard deviations of each group,
s1 = 1
s2 = 1.2
Thus, the pooled standard deviation is given by
S = sqrt[((n1 - 1)s1^2 + (n2 - 1)(s2^2))/(n1 + n2 - 2)]
As n1 = 10 , n2 = 14
Then
S = 1.122497216
Thus, the standard error of the difference is
Sd = S sqrt (1/n1 + 1/n2) = 0.464758002
As ud = the hypothesized difference between means = 0 , then
t = [X1 - X2 - ud]/Sd = 8.176298175 [ANSWER]
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