Write the getColorName and getChessPieceName routines below. Note the output tha
ID: 3540097 • Letter: W
Question
Write the getColorName and getChessPieceName routines below. Note the output that should be generated is shown in some comments in main(). These 2 routines will be used in the next 2 questions below. #include <iostream> #include <string> using namespace std; enum ChessPieceType {Pawn, Rook, Knight, Bishop, Queen, King}; enum Color {White, Black}; // Depending on the value of the Color parameter, the string returned is either "Black" or "White" // if shortVersion = false. If shortVersion= true (default), then the return value is either "B" or "W" string getColorName(Color c, bool shortVersion=true) { // Fill in your code here } // Depending on the value of the ChessPieceType parameter, the string returned is // "Pawn", "Rook", "Night", "Bishop", "Queen", "King" etc. if shortVersion = false // If shortVersion= true (default), then the return value is one of the following: // "P", "R", "N", "B", "Q", "K" string getChessPieceName(ChessPieceType ct, bool shortVersion=true) { // Fill in your code here } int main() { cout << getColorName(Black) << endl; cout << getColorName(Black, false) << endl; cout << getColorName(White) << endl; cout << getColorName(White, false) << endl; cout << getChessPieceName(Pawn) << endl; cout << getChessPieceName(Pawn, false) << endl; cout << getChessPieceName(Rook) << endl; cout << getChessPieceName(Rook, false) << endl; cout << getChessPieceName(Knight) << endl; cout << getChessPieceName(Knight, false) << endl; cout << getChessPieceName(Bishop) << endl; cout << getChessPieceName(Bishop, false) << endl; cout << getChessPieceName(Queen) << endl; cout << getChessPieceName(Queen, false) << endl; cout << getChessPieceName(King) << endl; cout << getChessPieceName(King, false) << endl; /* The output of this should be: B Black W White P Pawn R Rook N Night B Bishop Q Queen K King Press any key to continue . . . */ return 0; } what is the source code of the program? and the output?
Explanation / Answer
#include <iostream>
#include <string>
using namespace std;
enum ChessPieceType {Pawn, Rook, Knight, Bishop, Queen, King};
enum Color {White, Black};
// Depending on the value of the Color parameter, the string returned is either "Black" or "White"
// if shortVersion = false. If shortVersion= true (default), then the return value is either "B" or "W"
string getColorName(Color c, bool shortVersion=true)
{
// Fill in your code here
if(shortVersion==true && c==1)
return "B";
else if(shortVersion==true && c==0)
return "W";
else if(shortVersion==false && c==1)
return "black";
else
return "white";
}
// Depending on the value of the ChessPieceType parameter, the string returned is
// "Pawn", "Rook", "Night", "Bishop", "Queen", "King" etc. if shortVersion = false
// If shortVersion= true (default), then the return value is one of the following:
// "P", "R", "N", "B", "Q", "K"
string getChessPieceName(ChessPieceType ct, bool shortVersion=true)
{
// Fill in your code here
if(shortVersion==true && ct==0)
return "P";
else if(shortVersion==true && ct==1)
return "W";
else if(shortVersion==false && ct==0)
return "Pawn";
else if(shortVersion==false && ct==1)
return "Rook";
else if(shortVersion==true && ct==2)
return "N";
else if(shortVersion==true && ct==3)
return "B";
else if(shortVersion==false && ct==2)
return "Night";
else if(shortVersion==false && ct==3)
return "Bishop";
else if(shortVersion==true && ct==4)
return "Q";
else if(shortVersion==true && c==5)
return "K";
else if(shortVersion==false && c==4)
return "Queen";
else if(shortVersion==false && c==5)
return "King";
}
int main()
{
cout << getColorName(Black) << endl;
cout << getColorName(Black, false) << endl;
cout << getColorName(White) << endl;
cout << getColorName(White, false) << endl;
cout << getChessPieceName(Pawn) << endl;
cout << getChessPieceName(Pawn, false) << endl;
cout << getChessPieceName(Rook) << endl;
cout << getChessPieceName(Rook, false) << endl;
cout << getChessPieceName(Knight) << endl;
cout << getChessPieceName(Knight, false) << endl;
cout << getChessPieceName(Bishop) << endl;
cout << getChessPieceName(Bishop, false) << endl;
cout << getChessPieceName(Queen) << endl;
cout << getChessPieceName(Queen, false) << endl;
cout << getChessPieceName(King) << endl;
cout << getChessPieceName(King, false) << endl;
return 0;
}
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