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Write a class (and a client class to test it) that encapsulates a tic-tac-toe bo

ID: 3547720 • Letter: W

Question

    Write a class (and a client class to test it) that encapsulates a tic-tac-toe board. A tic-tac-tow board looks like a table of three row and three columns partially or completely filled with the characters X and O. At any point, a cell of that table could be empty or could contain an X or an O. You should have one instance variable, a two-dimensional array of values representing the tic-tac-toe board.

your default constructor should instantiate the array so that it represents an empty board.

   

you should include the following methods:

  1. a method, returning a boolean, simulating a play with three parameters as follows: If the first parameter is true, then X is playing; otherwise, O is playing. The other two parameters represent what cell on the board is being played. If the play is legal, that is, the cell is a legal cell on the board and is empty, then the method should update the array and return true; otherwise, the array should not be updated and the method should return false.

  2. a method returning how many valid plays have been made so far

  3. a method checking if a player has won based on the contents of the board; this method takes no parameter. It returns X if the "X player" has won, O if the "O player" has won, T is the game was a tie. A player wins if he or she has placed an X (or an O) in all cells in a row, all cells in a column, or all cells in one of the two diagonals.


here is basic structure that teacher gave to us:

public class TTT

{private char [ ] [ ] board = new char [3] [3];

private  static int counter = 0;

public TTT() {


public boolean move(boolean X, int r, int c)

{  if .........


public static int numplays()

{


return counter  




public char winner

{

}


public void play()

{

}



public class TTTClient

{

TTT game = new TTT();

game.play()

}

Explanation / Answer

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