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i thought i did everythig right but when i compile/run the program it says that

ID: 3550035 • Letter: I

Question

i thought i did everythig right but when i compile/run the program it says that selection doesnt contain main......



here is my code








import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Timer;
import java.util.TimerTask;

import javax.swing.ImageIcon;
import javax.swing.JPanel;



interface Commons {
    public static final int WIDTH = 300;
    public static final int HEIGTH = 400;
    public static final int BOTTOM = 390;
    public static final int PADDLE_RIGHT = 250;
    public static final int BALL_RIGHT = 280;
}







public class Sprite {

    protected int x;
    protected int y;
    protected int width;
    protected int heigth;
    protected Image image;


    public void setX(int x) {
        this.x = x;
    }

    public int getX() {
        return x;
    }

    public void setY(int y) {
        this.y = y;
    }

    public int getY() {
        return y;
    }

    public int getWidth() {
        return width;
    }

    public int getHeight() {
        return heigth;
    }

    Image getImage()
    {
      return image;
    }

    Rectangle getRect()
    {
      return new Rectangle(x, y,
          image.getWidth(null), image.getHeight(null));
    }
}




class Brick extends Sprite {

    String brickie = "../images/brickie.png";

    boolean destroyed;


    public Brick(int x, int y) {
      this.x = x;
      this.y = y;

      ImageIcon ii = new ImageIcon(this.getClass().getResource(brickie));
      image = ii.getImage();

      width = image.getWidth(null);
      heigth = image.getHeight(null);

      destroyed = false;
    }

    public boolean isDestroyed()
    {
      return destroyed;
    }

    public void setDestroyed(boolean destroyed)
    {
      this.destroyed = destroyed;
    }

}
class Ball extends Sprite implements Commons {

       private static final int BALL_RIGHT = 0;
    private int xdir;
       private int ydir;

       protected String ball = "../images/ball.png";

       public Ball() {

         xdir = 1;
         ydir = -1;

         ImageIcon ii = new ImageIcon(this.getClass().getResource(ball));
         image = ii.getImage();

         width = image.getWidth(null);
         heigth = image.getHeight(null);

         resetState();
        }


        public void move()
        {
          x += xdir;
          y += ydir;

          if (x == 0) {
            setXDir(1);
          }

          if (x == BALL_RIGHT) {
            setXDir(-1);
          }

          if (y == 0) {
            setYDir(1);
          }
        }

        public void resetState()
        {
          x = 230;
          y = 355;
        }

        public void setXDir(int x)
        {
          xdir = x;
        }

        public void setYDir(int y)
        {
          ydir = y;
        }

        public int getYDir()
        {
          return ydir;
        }
    
public void move1()
{
  x += xdir;
  y += ydir;

  if (x == 0) {
    setXDir(1);
  }

  if (x == BALL_RIGHT) {
    setXDir(-1);
  }

  if (y == 0) {
    setYDir(1);
          }
    }

    public void setXDir1(int x)
    {
        xdir = x;
    }
    public void setYDir1(int y)
    {
        ydir = y;
    }
}








class Paddle extends Sprite implements Commons {

    String paddle = "../images/paddle.png";

    int dx;

    public Paddle() {

        ImageIcon ii = new ImageIcon(this.getClass().getResource(paddle));
        image = ii.getImage();

        width = image.getWidth(null);
        heigth = image.getHeight(null);

        resetState();

    }
    public static class Commons {

        public static int PADDLE_RIGHT;

    }
    public void move() {
        x += dx;
        if (x <= 2)
          x = 2;
        if (x >= Commons.PADDLE_RIGHT)
          x = Commons.PADDLE_RIGHT;
    }

    public void keyPressed(KeyEvent e) {

        int key = e.getKeyCode();

        if (key == KeyEvent.VK_LEFT) {
            dx = -2;

        }

        if (key == KeyEvent.VK_RIGHT) {
            dx = 2;
        }
    }

    public void keyReleased(KeyEvent e) {
        int key = e.getKeyCode();

        if (key == KeyEvent.VK_LEFT) {
            dx = 0;
        }

        if (key == KeyEvent.VK_RIGHT) {
            dx = 0;
        }
    }

    public void resetState() {
        x = 200;
        y = 360;
    }
}

class Board extends JPanel implements Commons {

    /**
     *
     */
    private static final long serialVersionUID = 1L;
    Image ii;
    Timer timer;
    String message = "Game Over";
    Ball ball;
    Paddle paddle;
    Brick bricks[];

    boolean ingame = true;
    int timerId;


    public Board() {

        addKeyListener(new TAdapter());
        setFocusable(true);

        bricks = new Brick[30];
        setDoubleBuffered(true);
        timer = new Timer();
        timer.scheduleAtFixedRate(new ScheduleTask(), 1000, 10);
    }

        public void addNotify() {
            super.addNotify();
            gameInit();
        }

    public void gameInit() {

        ball = new Ball();
        paddle = new Paddle();


        int k = 0;
        for (int i = 0; i < 5; i++) {
            for (int j = 0; j < 6; j++) {
                bricks[k] = new Brick(j * 40 + 30, i * 10 + 50);
                k++;
            }
        }
    }


    public void paint(Graphics g) {
        super.paint(g);

        if (ingame) {
            g.drawImage(ball.getImage(), ball.getX(), ball.getY(),
                        ball.getWidth(), ball.getHeight(), this);
            g.drawImage(paddle.getImage(), paddle.getX(), paddle.getY(),
                        paddle.getWidth(), paddle.getHeight(), this);

            for (int i = 0; i < 30; i++) {
                if (!bricks[i].isDestroyed())
                    g.drawImage(bricks[i].getImage(), bricks[i].getX(),
                                bricks[i].getY(), bricks[i].getWidth(),
                                bricks[i].getHeight(), this);
            }
        } else {

            Font font = new Font("Verdana", Font.BOLD, 18);
            FontMetrics metr = this.getFontMetrics(font);

            g.setColor(Color.BLACK);
            g.setFont(font);
            g.drawString(message,
                         (Commons.WIDTH - metr.stringWidth(message)) / 2,
                         Commons.WIDTH / 2);
        }


        Toolkit.getDefaultToolkit().sync();
        g.dispose();
    }

    private class TAdapter extends KeyAdapter {

        public void keyReleased(KeyEvent e) {
            paddle.keyReleased(e);
        }

        public void keyPressed(KeyEvent e) {
            paddle.keyPressed(e);
        }
    }


    class ScheduleTask extends TimerTask {

        public void run() {

            ball.move();
            paddle.move();
            checkCollision();
            repaint();

        }
    }

    public void stopGame() {
        ingame = false;
        timer.cancel();
    }
    public class Commons {

        public static final int WIDTH = 0;
        public static final double BOTTOM = 0;
        public static final int HEIGTH = 0;

    }


    public void checkCollision() {

        if (ball.getRect().getMaxY() > Commons.BOTTOM) {
            stopGame();
        }

        for (int i = 0, j = 0; i < 30; i++) {
            if (bricks[i].isDestroyed()) {
                j++;
            }
            if (j == 30) {
                message = "Victory";
                stopGame();
            }
        }

        if ((ball.getRect()).intersects(paddle.getRect())) {

            int paddleLPos = (int)paddle.getRect().getMinX();
            int ballLPos = (int)ball.getRect().getMinX();

            int first = paddleLPos + 8;
            int second = paddleLPos + 16;
            int third = paddleLPos + 24;
            int fourth = paddleLPos + 32;

            if (ballLPos < first) {
                ball.setXDir(-1);
                ball.setYDir(-1);
            }

            if (ballLPos >= first && ballLPos < second) {
                ball.setXDir(-1);
                ball.setYDir(-1 * ball.getYDir());
            }

            if (ballLPos >= second && ballLPos < third) {
                ball.setXDir(0);
                ball.setYDir(-1);
            }

            if (ballLPos >= third && ballLPos < fourth) {
                ball.setXDir(1);
                ball.setYDir(-1 * ball.getYDir());
            }

            if (ballLPos > fourth) {
                ball.setXDir(1);
                ball.setYDir(-1);
            }


        }


        for (int i = 0; i < 30; i++) {
            if ((ball.getRect()).intersects(bricks[i].getRect())) {

                int ballLeft = (int)ball.getRect().getMinX();
                int ballHeight = (int)ball.getRect().getHeight();
                int ballWidth = (int)ball.getRect().getWidth();
                int ballTop = (int)ball.getRect().getMinY();

                Point pointRight =
                    new Point(ballLeft + ballWidth + 1, ballTop);
                Point pointLeft = new Point(ballLeft - 1, ballTop);
                Point pointTop = new Point(ballLeft, ballTop - 1);
                Point pointBottom =
                    new Point(ballLeft, ballTop + ballHeight + 1);

                if (!bricks[i].isDestroyed()) {
                    if (bricks[i].getRect().contains(pointRight)) {
                        ball.setXDir(-1);
                    }

                    else if (bricks[i].getRect().contains(pointLeft)) {
                        ball.setXDir(1);
                    }

                    if (bricks[i].getRect().contains(pointTop)) {
                        ball.setYDir(1);
                    }

                    else if (bricks[i].getRect().contains(pointBottom)) {
                        ball.setYDir(-1);
                    }

                    bricks[i].setDestroyed(true);
                }
            }
        }
    }


@SuppressWarnings("null")
public void gameInit1() {

    ball = new Ball();
    paddle = new Paddle();

    int k = 0;
    for (int i = 0; i < 5; i++) {
        for (int j = 0; j < 6; j++) {
            bricks[k] = new Brick(j * 40 + 30, i * 10 + 50);
            k++;
            }
        }
    




if (ingame) {
    Graphics g = null;
    g.drawImage(ball.getImage(), ball.getX(), ball.getY(),
                ball.getWidth(), ball.getHeight(), this);
    g.drawImage(paddle.getImage(), paddle.getX(), paddle.getY(),
                paddle.getWidth(), paddle.getHeight(), this);

    for (int i = 0; i < 30; i++) {
        Graphics g1;
        if (!bricks[i].isDestroyed())
            g.drawImage(bricks[i].getImage(), bricks[i].getX(),
                        bricks[i].getY(), bricks[i].getWidth(),
                        bricks[i].getHeight(), this);
    }
}


for (int i = 0, j = 0; i < 30; i++) {
    if (bricks[i].isDestroyed()) {
        j++;
    }
    if (j == 30) {
        message = "Victory";
        stopGame();
    }
}


int first = 0;
int ballLPos = 0;
if (ballLPos < first) {
   ball.setXDir(-1);
   ball.setYDir(-1);
}


Point pointTop = null;
int i = 0;
if (bricks[i].getRect().contains(pointTop)) {
  ball.setYDir(1);
}
}
}


Explanation / Answer

Main function is the function that compiler calls when its compiles a java class/project of that class..

In the main function you call other function (in that same class or other classinherited) and execute your work

So Make a main function in a new class and call other function of the other classes ( implements brick,scheule task ) and call them