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programming in python using graphics.py.(from graphics import*) create the follo

ID: 3568287 • Letter: P

Question

programming in python using graphics.py.(from graphics import*) create the following graphics dice program. The user will be "throwing" 5 dice. Then they will "throw" each of the 5 dice by clicking on their respective outlined areas. When clicked/thrown the dice will appear in the outlined area. You will need to randomly generatePreview the documentView in a new window a number between 1-6 for each click/throw. After each click/throw the new dice total will appear in the bottom left of the window. After all the dice have been clicked/thrown you will display a message below the dice total remarking on how lucky they are. Have an Exit button the user can click to exit the program.

Notes:
You can assume that the dice are clicked/thrown in order of 1 to 5.

If the user clicks outside of the dice outlines nothing should happen, no dice display, no error message.

You need to use a function that is called with every dice click/throw:

Explanation / Answer

def dice_graph():
#import random library
import random

# this generates a random integer between and including 1 and 6
intNum = random.randint(1, 6)

return intNum


def dot():

intNum = dice_graph()

if intNum == 1:

    #draw the main dot in the center of the die
    circDot4 = Circle(Point(75, 75), 5).setFill('black')
    circDot4.draw(win)

if intNum == 2:

    circDot2 = Circle(Point(50, 75), 5).setFill('black')
    circDot2.draw(win)
    circDot6 = dot().clone()
    circDot6.move(50, 0)
    circDot6.draw

if intNum == 3:

    circDot3 = Circle(Point(50, 100), 5).setFill('black')
    circDot3.draw(win)
    circDot4 = Circle(Point(75, 75), 5).setFill('black')
    circDot4.draw(win)
    circDot5 = Circle(Point(100, 50), 5).setFill('black')
    circDot5.draw(win)

if intNum == 4:

    circDot1 = Circle(Point(50, 50), 5).setFill('black')
    circDot1.draw(win)
    circDot3 = Circle(Point(50, 100), 5).setFill('black')
    circDot3.draw(win)
    circDot5 = Circle(Point(100, 50), 5).setFill('black')
    circDot5.draw(win)
    circDot7 = Circle(Point(100, 100), 5).setFill('black')
    circDot7.draw(win)

if intNum == 5:

    circDot1 = Circle(Point(50, 50), 5).setFill('black')
    circDot1.draw(win)
    circDot3 = Circle(Point(50, 100), 5).setFill('black')
    circDot3.draw(win)
    circDot5 = Circle(Point(100, 50), 5).setFill('black')
    circDot5.draw(win)
    circDot7 = Circle(Point(100, 100), 5).setFill('black')
    circDot7.draw(win)
    circDot4 = Circle(Point(75, 75), 5).setFill('black')
    circDot4.draw(win)

if intNum == 6:
    circDot1 = Circle(Point(50, 50), 5).setFill('black')
    circDot1.draw(win)
    circDot3 = Circle(Point(50, 100), 5).setFill('black')
    circDot3.draw(win)
    circDot5 = Circle(Point(100, 50), 5).setFill('black')
    circDot5.draw(win)
    circDot7 = Circle(Point(100, 100), 5).setFill('black')
    circDot7.draw(win)
    circDot2 = Circle(Point(50, 75), 5).setFill('black')
    circDot2.draw(win)
    circDot6 = dot().clone()
    circDot6.move(50, 0)
    circDot6.draw


def dice(win):

#make a square to represent the die and draw it
sqrDice = Rectangle(Point(25, 25), Point(125,125))
sqrDice.setFill('snow')
sqrDice.setOutline('snow')
sqrDice.draw(win)

dot()

def main():

win = GraphWin('Dice', 650, 400)
#papayawhip
win.setBackground('papayawhip')

blnRun = True

Box1 = Rectangle(Point(25, 25), Point(125, 125))
Box1.setFill('ivory')
Box1.draw(win)

Box2 = Rectangle(Point(150, 25), Point(250, 125))
Box2.setFill('ivory')
Box2.draw(win)

Box3 = Rectangle(Point(275, 25), Point(375, 125))
Box3.setFill('ivory')
Box3.draw(win)

Box4 = Rectangle(Point(400, 25), Point(500, 125))
Box4.setFill('ivory')
Box4.draw(win)

Box5 = Rectangle(Point(525, 25), Point(625, 125))
Box5.setFill('ivory')
Box5.draw(win)

while blnRun == True:
#get the x and y coordinates of a click
    ClickXY = win.getMouse()
    xPoint = ClickXY.getX()
    yPoint = ClickXY.getY()

#if they clicked within the button, call the dice function
    if xPoint > 25 and xPoint < 125 and yPoint > 25 and yPoint < 125:
        dice(win)

    elif xPoint > 150 and xPoint < 250 and yPoint > 25 and yPoint < 125:
        dice(win)

    elif xPoint > 275 and xPoint < 375 and yPoint > 25 and yPoint < 125:
        dice(win)

    elif xPoint > 400 and xPoint < 500 and yPoint > 25 and yPoint < 125:
        dice(win)

    elif xPoint > 525 and xPoint < 625 and yPoint > 25 and yPoint < 125:
        dice(win)

    else:
         Text(Point(200,325),"Click on a die").draw(win)