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Write a C++ class derived from GraphicInterface, as given in Listing 20-1. Use a

ID: 3573356 • Letter: W

Question

Write a C++ class derived from GraphicInterface, as given in Listing 20-1. Use an adjacency matrix to represent the graph.

Please include driver.

THANK YOU!

*** Below is listing 20-1 ***

// Created by Frank M. Carrano and Timothy M. Henry.

// Copyright (c) 2017 Pearson Education, Hoboken, New Jersey.

// Listing 20-1.

/** An interface for the ADT undirected, connected graph.

@file GraphInterface.h */

#ifndef GRAPH_INTERFACE_

#define GRAPH_INTERFACE_

template<class LabelType>

class GraphInterface

{

public:

   /** Gets the number of vertices in this graph.

@return The number of vertices in the graph. */

   virtual int getNumVertices() const = 0;

   /** Gets the number of edges in this graph.

@return The number of edges in the graph. */

   virtual int getNumEdges() const = 0;

   /** Creates an undirected edge in this graph between two vertices

   that have the given labels. If such vertices do not exist, creates

   them and adds them to the graph before creating the edge.

@param start A label for the first vertex.

@param end A label for the second vertex.

@param edgeWeight The integer weight of the edge.

@return True if the edge is created, or false otherwise. */

   virtual bool add(LabelType start, LabelType end, int edgeWeight) = 0;

   /** Removes an edge from this graph. If a vertex is left with no other edges,

   it is removed from the graph since this is a connected graph.

@param start A label for the vertex at the beginning of the edge.

@param end A label for the vertex at the end of the edge.

@return True if the edge is removed, or false otherwise. */

   virtual bool remove(LabelType start, LabelType end) = 0;

   /** Gets the weight of an edge in this graph.

@param start A label for the vertex at the beginning of the edge.

@param end A label for the vertex at the end of the edge.

@return The weight of the specified edge.

   If no such edge exists, returns a negative integer. */

   virtual int getEdgeWeight(LabelType start, LabelType end) const = 0;

   /** Performs a depth-first search of this graph beginning at the given

   vertex and calls a given function once for each vertex visited.

@param start A label for the beginning vertex.

@param visit A client-defined function that performs an operation on

   or with each visited vertex. */

   virtual void depthFirstTraversal(LabelType start, void visit(LabelType&)) = 0;

   /** Performs a breadth-first search of this graph beginning at the given

   vertex and calls a given function once for each vertex visited.

@param start A label for the beginning vertex.

@param visit A client-defined function that performs an operation on

   or with each visited vertex. */

   virtual void breadthFirstTraversal(LabelType start, void visit(LabelType&)) = 0;

   /** Destroys this graph and frees its assigned memory. */

   virtual ~GraphInterface() { }

}; // end GraphInterface

#endif

Explanation / Answer

class Graph {

private:

      bool** adjacencyMatrix;

      int vertexCount;

public:

      Graph(int vertexCount) {

            this->vertexCount = vertexCount;

            adjacencyMatrix = new bool*[vertexCount];

            for (int i = 0; i < vertexCount; i++) {

                  adjacencyMatrix[i] = new bool[vertexCount];

                  for (int j = 0; j < vertexCount; j++)

                        adjacencyMatrix[i][j] = false;

            }

      }

      void addEdge(int i, int j) {

            if (i >= 0 && i < vertexCount && j > 0 && j < vertexCount) {

                  adjacencyMatrix[i][j] = true;

                  adjacencyMatrix[j][i] = true;

            }

      }

      void removeEdge(int i, int j) {

            if (i >= 0 && i < vertexCount && j > 0 && j < vertexCount) {

                  adjacencyMatrix[i][j] = false;

                  adjacencyMatrix[j][i] = false;

            }

      }

      bool isEdge(int i, int j) {

            if (i >= 0 && i < vertexCount && j > 0 && j < vertexCount)

                  return adjacencyMatrix[i][j];

            else

                  return false;

      }

      ~Graph() {

            for (int i = 0; i < vertexCount; i++)

                  delete[] adjacencyMatrix[i];

            delete[] adjacencyMatrix;

      }

};

OR================

/ Program to print BFS traversal from a given source vertex. BFS(int s)

// traverses vertices reachable from s.

#include<iostream>

#include <list>

using namespace std;

// This class represents a directed graph using adjacency list representation

class Graph

{

    int V;    // No. of vertices

    list<int> *adj;    // Pointer to an array containing adjacency lists

public:

    Graph(int V); // Constructor

    void addEdge(int v, int w); // function to add an edge to graph

    void BFS(int s); // prints BFS traversal from a given source s

};

Graph::Graph(int V)

{

    this->V = V;

    adj = new list<int>[V];

}

void Graph::addEdge(int v, int w)

{

    adj[v].push_back(w); // Add w to v’s list.

}

void Graph::BFS(int s)

{

    // Mark all the vertices as not visited

    bool *visited = new bool[V];

    for(int i = 0; i < V; i++)

        visited[i] = false;

    // Create a queue for BFS

    list<int> queue;

    // Mark the current node as visited and enqueue it

    visited[s] = true;

    queue.push_back(s);

    // 'i' will be used to get all adjacent vertices of a vertex

    list<int>::iterator i;

    while(!queue.empty())

    {

        // Dequeue a vertex from queue and print it

        s = queue.front();

        cout << s << " ";

        queue.pop_front();

        // Get all adjacent vertices of the dequeued vertex s

        // If a adjacent has not been visited, then mark it visited

        // and enqueue it

        for(i = adj[s].begin(); i != adj[s].end(); ++i)

        {

            if(!visited[*i])

            {

                visited[*i] = true;

                queue.push_back(*i);

            }

        }

    }

}

// Driver program to test methods of graph class

int main()

{

    // Create a graph given in the above diagram

    Graph g(4);

    g.addEdge(0, 1);

    g.addEdge(0, 2);

    g.addEdge(1, 2);

    g.addEdge(2, 0);

    g.addEdge(2, 3);

    g.addEdge(3, 3);

    cout << "Following is Breadth First Traversal "

         << "(starting from vertex 2) ";

    g.BFS(2);

    return 0;

}

OR

=====================

// C++ program to print DFS traversal from a given vertex in a given graph

#include<iostream>

#include<list>

using namespace std;

// Graph class represents a directed graph using adjacency list representation

class Graph

{

    int V;    // No. of vertices

    list<int> *adj;    // Pointer to an array containing adjacency lists

    void DFSUtil(int v, bool visited[]); // A function used by DFS

public:

    Graph(int V);   // Constructor

    void addEdge(int v, int w);   // function to add an edge to graph

    void DFS(int v);    // DFS traversal of the vertices reachable from v

};

Graph::Graph(int V)

{

    this->V = V;

    adj = new list<int>[V];

}

void Graph::addEdge(int v, int w)

{

    adj[v].push_back(w); // Add w to v’s list.

}

void Graph::DFSUtil(int v, bool visited[])

{

    // Mark the current node as visited and print it

    visited[v] = true;

    cout << v << " ";

    // Recur for all the vertices adjacent to this vertex

    list<int>::iterator i;

    for (i = adj[v].begin(); i != adj[v].end(); ++i)

        if (!visited[*i])

            DFSUtil(*i, visited);

}

// DFS traversal of the vertices reachable from v.

// It uses recursive DFSUtil()

void Graph::DFS(int v)

{

    // Mark all the vertices as not visited

    bool *visited = new bool[V];

    for (int i = 0; i < V; i++)

        visited[i] = false;

    // Call the recursive helper function to print DFS traversal

    DFSUtil(v, visited);

}

int main()

{

    // Create a graph given in the above diagram

    Graph g(4);

    g.addEdge(0, 1);

    g.addEdge(0, 2);

    g.addEdge(1, 2);

    g.addEdge(2, 0);

    g.addEdge(2, 3);

    g.addEdge(3, 3);

    cout << "Following is Depth First Traversal (starting from vertex 2) ";

    g.DFS(2);

    return 0;

}

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