Implement fgets into this program for the strings. Make sure all of the prints f
ID: 3579385 • Letter: I
Question
Implement fgets into this program for the strings. Make sure all of the prints function correctly.
#include<stdio.h>
#include<stdlib.h>
struct node
{
char car_name[20];
char type;
int model_year;
float car_val;
float sale_price;
struct node *next;
};
void add(struct node** head_ref)
{
struct node* new_node=(struct node*)malloc(sizeof(struct node));
struct node *last=*head_ref;
int year;
float val,saleprice;
printf(" Enter car name: ");
scanf("%s",&new_node->car_name);
printf("Enter car type: ");
scanf(" %c",&new_node->type);
printf("Enter model year: ");
scanf("%d",&year);
new_node->model_year=year;
printf("Enter car value: ");
scanf("%f",&val);
new_node->car_val=val;
printf("Enter car sales price: ");
scanf("%f",&saleprice);
new_node->sale_price=saleprice;
new_node->next=NULL;
if(*head_ref==NULL)
{
*head_ref=new_node;
return;
}
while(last->next!=NULL)
{
last=last->next;
}
last->next=new_node;
return;
}
void deleteCar(struct node**head_ref)
{
char name[20];
printf(" Enter car info: ");
printf(" Enter car name: ");
scanf("%s",&name);
struct node *temp=*head_ref,*prev;
if(temp!=NULL && strcmp(temp->car_name,name)==0)
{
*head_ref=temp->next;
free(temp);
return;
}
while(temp!=NULL && strcmp(temp->car_name,name)!=0)
{
prev=temp;
temp=temp->next;
}
if(temp==NULL)
return;
prev->next=temp->next;
free(temp);
}
void printList(struct node * node)
{
if(node==NULL)
printf("No cars added yet.");
while(node!=NULL)
{
printf(" Car name: %s ",node->car_name);
printf(" Car type: %c ",node->type);
printf(" Car model year: %d ",node->model_year);
printf(" Car value: %f ",node->car_val);
printf(" Car sales price: %f ",node->sale_price);
node=node->next;
}
}
int main()
{
int op,i=0;
struct node* head=NULL;
while(i!=1)
{
printf(" 1. See a car's information 2. Add a car 3. Remove a car 4. Generate Report. 5. Exit ");
printf("Enter your choice: ");
scanf("%d",&op);
switch(op)
{
case 1:
printf("Enter car info: ");
break;
case 2:
add(&head);
break;
case 3:
deleteCar(&head);
break;
case 4:
printf("Generating report.....");
printList(head);
break;
case 5:
i=1;
break;
default:
printf("Enter right option!");
break;
}
}
return 0;
}
Explanation / Answer
#include <iostream>
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#include <cstdlib> // for random variety functions
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#include <ctime> // for clock functions
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using namespace std;
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#include "DynQueue.h" // needs queue ADT
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double randVal(); // model for random generation perform
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const double NORTH_SOUTH_ARRIVE_FREQ = one.0/10.0; // Prob. of automotive inward every second
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const double EAST_WEST_ARRIVE_FREQ = one.0/30.0; // Prob. of automotive inward every second
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const int REDLIGHTON = 120;
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const int GREENLIGHTON = 360;
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const int SIM_TIME = 3600; // In seconds
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const int> 17
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int main()
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discovered for random variety generator
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srand(time(0)); // Set seed for random variety to clock
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// Variables
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DynQueue<int> northSouth_q; // north/south queue
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DynQueue<int> eastWest_q; // east/west queue
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int time; // clock for simulation
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int i;
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int northSouthCars = 0; // Total arrival counter
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int EastWestCars = 0; // Total departures counter
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// SIMULATION
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for (time=1;time <= SIM_TIME; time++)
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if (randVal() <= EAST_WEST_ARRIVE_FREQ) // New departure
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//commented out as a result of i detected that i need the employment of (is empty) however it'd still
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//i will see however its not getting to work as a result of if it absolutely was not empty it'd still dequeue nothing, or try to
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// for (i = 0; i <= GREENLIGHTON; i++)
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//
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//
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// for (i = 0; i <= GREENLIGHTON; i++)
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//
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}
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}
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/*************************************************************************/
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/* This functions returns as random variety between zero.0 and 1.0 */
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/*************************************************************************/
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double randVal()
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come back double(rand()) / double(RAND_MAX);
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}
template <class ItemType>
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class DynQueue
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;
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NodeType *front;
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NodeType *rear;
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int numItems;
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public:
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DynQueue();
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~DynQueue();
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void enqueue(ItemType);
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ItemType dequeue();
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bool isEmpty();
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bool isFull();
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void clear();
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};
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#endif
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//==================================================
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//Implementation for Dynamic Queue category
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//==================================================
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#include <iostream>
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using namespace std;
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//************************
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// creator *
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//************************
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template <class ItemType>
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DynQueue<ItemType>::DynQueue()
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//************************
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// Destructor *
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//************************
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template <class ItemType>
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DynQueue<ItemType>::~DynQueue()
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//********************************************
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// perform enqueue inserts the worth in num *
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// at the rear of the queue. *
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//********************************************
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template <class ItemType>
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void DynQueue<ItemType>::enqueue(ItemType item)
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else
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numItems++;
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}
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//**********************************************
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// perform dequeue removes the worth at the *
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// front of the queue, and copies it into num. *
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// PRECONDITION: Queue isn't empty *
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//**********************************************
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template <class ItemType>
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ItemType DynQueue<ItemType>::dequeue()
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temporary worker = front;
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front = front->next;
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delete temp;
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numItems--;
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come back returnItem;
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}
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//*********************************************
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// perform isEmpty returns true if the queue *
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// is empty, and false otherwise. *
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//*********************************************
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template <class ItemType>
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bool DynQueue<ItemType>::isEmpty()
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standing = false;
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else
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standing = true;
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come back status;
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}
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//****************************************************
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// Member perform isFull is assumed to be false. *
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// Tailor to native operational atmosphere. *
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//****************************************************
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template <class ItemType>
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bool DynQueue<ItemType>::isFull()
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{
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come back false;
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}
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//********************************************
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// perform clear dequeues all the weather *
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// within the queue. *
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//********************************************
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template <class ItemType>
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void DynQueue<ItemType>::clear()
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worth = dequeue();
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}
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