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Assignment Scope For this assignment students will experience changing requireme

ID: 3589566 • Letter: A

Question

Assignment Scope       

For this assignment students will experience changing requirements resulting in modifying the original design. This is real world experience and is intentionally incorporated into projects every semester to expose students to the need to be flexible in software engineering. After initial project design of a project, when software engineers delve into writing the source code, it frequently exposes gaps in previous assumptions.

Additionally, software engineers will write some test code for the backend development that eventually will not be used in the final project or also known as thrown away. We do this to make sure our backend logic works before we add a user interface. We will also incorporate this methodology for this assignment of the project.

Finally, software engineers always perform regression testing after modifying source code. Regression testing is a type of software testing which verifies that software which was previously developed and tested still performs the same way after it was changed or interfaced with other software. Changes may include software enhancements, patches, configuration changes, etc.

The goal is to simulate the foundation of the components of the game MasterMind by creating a Codemaker, Codebreaker, and the Game; this includes:

Allow the code breaker to attempt guessing the secret code.

Have the code maker respond to the code breaker’s attempt.

If the correct color is in the correct position, the code maker’s response should include a red peg

If the correct color is in the wrong position, the code maker’s response should include a white peg

If the color is not correct no pegs are used

Red pegs are presented first, then the white pegs

Limit the number of attempts to 10 guesses, if the code breaker guesses the code, they win the game, if the code breaker does not guess the code within 10 guesses, they lose the game.

To accomplish this, write the follow source code:

Reference the tasks below for the specifics of the source code requirements.

Compress a project and submit to Webcourses

Decompress compressed project and verify it is a Netbeans project

References

Netbeans.docx

Setting up a project in Netbeans.docx

Netbeans right click menu help.docx

Deliverables

To complete this assignment you must submit your compressed Netbeans project to Webcourses.

Please keep in mind that the tasks are guidance to accomplish the goals of the assignment. At times students will be required to do additional research (e.g. Google That S**T (GTS)!) to find implementation options. In the industry, software engineers are expected to be very self-sufficient to find the best solution for the task at hand.   

Tasks and Rubric

Activity

MasterMind project

MasterMind class

Constants package

Constants class

core package

Codebreaker class

Remove previous data stored in member variable codebreakerAttempt (Hint: class ArrayList has a handy method . removeAll())

Instantiate an instance of class Scanner to take input from the console

System.out.println(" Enter your colors in left to right order " +

            "Use BLUE, BLACK, ORANGE, WHITE, YELLOW, RED, GREEN, PINK:");

Output to the console the selected color

Add the color to the member variable codebreakerAttempt

If the size of the codebreakerAttempt is less than the max pegs specified in our Constants.java file then add a prompt to enter for the user their next color

Using an enhanced for loop output to the console the codebreaker’s attempt

Update method getCodebreakerAttempt() to call method consoleAttempt()

Codemaker class

Update method signature checkAttemptedCode () to match the modified method signature in interface ICodemaker

Create local variables to store the number of red and white pegs scored by the codebreaker

Create a local variable to store which pegs have been evaluated of the codebreaker’s guess

Create a local variable to convert the secret code Set member variable to an ArrayList object

If true, then red pegs should equal 4

If true, then white pegs should equal 0

If true, increment the red peg counter

Add the codebreaker’s guess at this index to the Set that stores the evaluated pegs

If true, then increment the white pegs counter

Add the current index of the codebreaker’s attempt to the ArrayList that stores the evaluated pegs

For each red peg, add to the member variable codemakerResponse Color.RED

For each white peg, add to the member variable codemakerResponse Color.WHITE

Red is always first, then white!

Use an enhanced for loop to output to the console the codemaerker’s response

Game class

Call method play()

Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodebreakerAttempt() in class Codebreaker

Call method checkAttemptedCode() in class Codemaker, passing the local variable from step a. as an argument

Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodemakerResponse () in class Codemaker

Use an enhanced for loop to output to the console the codemaker’s response for each codebreaker’s attempt

ICodebreaker interface

ICodemaker interface

Add parameter ArrayList<Color> attempt to the method signature

IGame interface

userInterface package

MasterMindUi class

MasterMind application

Test Case 1

Test Case 1 passes – regression testing

Source compiles with no errors

Source runs with no errors

Source includes comments

Perform the following test cases

Test Cases

Action

Expected outcome

Test Case 1

Run application – start the game

JOptionPane.showMessageDialog() displays similar to figure 1

Test Case 2

Run application – codemaker generates secret code

The console window should be similar to figure 2

Java does NOT automatically translate its Color objects to a String value, rather it prints the RGB code of the color.                   

Test Case 3

Run application – codebreaker prompted for their guess

The console window should be similar to figure 3

Test Case 4

Run application – codebreaker entries acknowledged

The console window should be similar to figure 4

Test Case 5

Run application – codemaker response

The console window should be similar to figure 5

Figure 1 JOptionPane.showMessageDialog()

Figure 2 Generated secret code

Figure 3 Prompt the user for four colors

Figure 4 Prompting user for color selections

Figure 5 Codemaker's Response

Activity

MasterMind project

MasterMind class

Constants package

Constants class

core package

Codebreaker class

Add private method consoleAttempt() that will allow for backend testing of the logic, it shall do the following:

Remove previous data stored in member variable codebreakerAttempt (Hint: class ArrayList has a handy method . removeAll())

Instantiate an instance of class Scanner to take input from the console

Prompt the user to enter their guess, my implementation was as follows:

System.out.println(" Enter your colors in left to right order " +

            "Use BLUE, BLACK, ORANGE, WHITE, YELLOW, RED, GREEN, PINK:");

Loop until the user enters four valid colors with no duplicatesInstantiate an instance of class String set equal to Scanner’s method next()Evaluate the user’s input (Hint: recommend using either String method .toUpperCase() or .toLowerCase() to alleviate issues with case sensitivity)If the entered color matches one of the eight valid colors of the game, do the following:

Output to the console the selected color

Add the color to the member variable codebreakerAttempt

If the size of the codebreakerAttempt is less than the max pegs specified in our Constants.java file then add a prompt to enter for the user their next color

Using an enhanced for loop output to the console the codebreaker’s attempt

Update method getCodebreakerAttempt() to call method consoleAttempt()

Codemaker class

Update method signature checkAttemptedCode () to match the modified method signature in interface ICodemaker

Implement method checkAttemptedCode() to do the following:

Create local variables to store the number of red and white pegs scored by the codebreaker

Create a local variable to store which pegs have been evaluated of the codebreaker’s guess

Create a local variable to convert the secret code Set member variable to an ArrayList object

Check if the codebreaker’s guess is exactly equal to the codemaker’s attempt (Hint: class ArrayList has a handy method .equals())

If true, then red pegs should equal 4

If true, then white pegs should equal 0

If item d. fails, then determine which pegs are the correct color in the correct position or the correct color in the wrong positionLoop through the max pegs as defined in our Constants.java classCheck if a correct color is in the correct position by comparing index to index of the two ArrayLists representing the secret code and the codebreaker’s guess

If true, increment the red peg counter

Add the codebreaker’s guess at this index to the Set that stores the evaluated pegs

Use an enhanced for loop using the codebreaker’s attempt as the collection objectCheck if the secret code ArrayList contains the current element of the codebreaker’s attempt (Hint: class ArrayList has a handy method .contains())Loop through the max pegs as defined in our Constants.java classCheck if the secret code ArrayList is NOT equal to the codebreaker’s attempt at the specific index AND the secret code ArrayList contains the codebreaker’s attempt at the specific index AND the pegs evaluated Set does NOT include the current codebreaker’s attempt at the specific index

If true, then increment the white pegs counter

Add the current index of the codebreaker’s attempt to the ArrayList that stores the evaluated pegs

Evaluate the red and white peg counters to populate the codemaker’s response

For each red peg, add to the member variable codemakerResponse Color.RED

For each white peg, add to the member variable codemakerResponse Color.WHITE

Red is always first, then white!

Use an enhanced for loop to output to the console the codemaerker’s response

Game class

Modify custom constructor

Call method play()

Method play()Loop for the max number of attempts as defined in our Constants.java class AND the codebreaker hasn’t guessed the secrete code

Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodebreakerAttempt() in class Codebreaker

Call method checkAttemptedCode() in class Codemaker, passing the local variable from step a. as an argument

Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodemakerResponse () in class Codemaker

Use an enhanced for loop to output to the console the codemaker’s response for each codebreaker’s attempt

ICodebreaker interface

ICodemaker interface

Modify method signature public void checkAttemptedCode()

Add parameter ArrayList<Color> attempt to the method signature

IGame interface

userInterface package

MasterMindUi class

MasterMind application

Test Case 1

Test Case 1 passes – regression testing

Source compiles with no errors

Source runs with no errors

Source includes comments

Explanation / Answer

//Constants.java

package constants;

import java.awt.Color;

import java.util.ArrayList;

import java.util.Arrays;

public class Constants

{

// peg color options

public static final ArrayList<Color> codeColors = new ArrayList<Color>(Arrays.asList(Color.BLUE,

Color.BLACK, Color.ORANGE, Color.WHITE,

Color.YELLOW, Color.RED, Color.GREEN, Color.PINK));

// response color options

public static final ArrayList<Color> responseColors = new ArrayList<Color>(Arrays.asList(Color.RED, Color.WHITE));

public static final int MAX_ATTEMPTS = 10;

public static final int MAX_PEGS = 4;

public static final int COLORS = 8;

}

//Codemaker.java

package core;

import constants.Constants;

import java.awt.Color;

import java.util.ArrayList;

import java.util.HashSet;

import java.util.Random;

import java.util.Set;

public class Codemaker implements ICodemaker

{

// member variables

private Set<Color> secretCode;

private ArrayList<Color> codemakerResponse;

public Codemaker()

{

// instantiate the member variable objects

secretCode = new HashSet();

codemakerResponse = new ArrayList();

// call the method to generate the secret code

generateSecretCode();

}

public void generateSecretCode()

{

Random random = new Random();

//randomly select four of the eight colors to be the secret code, only

// use each color once

while(secretCode.size() < Constants.MAX_PEGS)

{

// randomly select an index into the ArrayList of the 8 Colors

int index = random.nextInt(Constants.COLORS);

// get that color from the ArrayList of colors

Color selectedColor = Constants.codeColors.get(index);

// add it to the Set

secretCode.add(selectedColor);

}

System.out.println("generated the secret code! ");

for(Color color : secretCode)

{

System.out.println(color.toString());

}

}

/**

* @return the secretCode

*/

public Set<Color> getSecretCode()

{

return secretCode;

}

/**

* @param secretCode the secretCode to set

*/

public void setSecretCode(Set<Color> secretCode)

{

this.secretCode = secretCode;

}

/**

* @return the codemakerResponse

*/

public ArrayList<Color> getCodemakerResponse()

{

return codemakerResponse;

}

/**

* @param codemakerResponse the codemakerResponse to set

*/

public void setCodemakerResponse(ArrayList<Color> codemakerResponse)

{

this.codemakerResponse = codemakerResponse;

}

public void checkAttemptedCode(ArrayList<Color> attempt) {

                codemakerResponse.clear(); //resetting the response

               

                System.out.println("Codemaker checking attempted code");

                ArrayList<Integer> evaluatedPos=new ArrayList<Integer>(); //List for storing indices of right guesses

                ArrayList<Integer> whitePegs=new ArrayList<Integer>(); //A temporary list for storing indices of matching colors, with wrong positions

                int red_pegs=0,white_pegs=0;

                ArrayList<Color> secret=new ArrayList<Color>();

                secret.addAll(getSecretCode());

                if(secret.equals(attempt)){

                                red_pegs=4;

                                white_pegs=0;

                                for(int i=0;i<red_pegs;i++){

                                                codemakerResponse.add(Color.RED);

                                }

                               

                }else{

                                for(int i=0;i<attempt.size();i++){

                                                if(secret.get(i).equals(attempt.get(i))){ //colors and positions match

                                                                red_pegs++;

                                                                evaluatedPos.add(i);

                                                }else {

                                                                if(secret.contains(attempt.get(i))){ // if any colors match, but positions don't

                                                                                white_pegs++;

                                                                                whitePegs.add(i);

                                                                }

                                                               

                                                }

                                }

                                for(int i=0;i<attempt.size();i++){

                                                if(evaluatedPos.contains(i)){                                          /* if index i is evaluated as a right guess,

                                                                                                                                                                                                                                adding red color to that index of the response,

                                                                                                                                                                                                                                the logic might be slightly different, but this

                                                                                                                                                                                                                                will do the same job*/

                                                                codemakerResponse.add(i, Color.RED);

                                                               

                                                }else {

                                                                if(whitePegs.contains(i)){

                                                                                codemakerResponse.add(i, Color.WHITE); //to indicate partially wrong(wrong positions)guesses

                                                                }else{

                                                                                codemakerResponse.add(i,null); //no pegs added

                                                                }                                                             

                                                }

                                }

                }                             

}   

}

//Codebreaker.java

package core;

import java.awt.Color;

import java.lang.reflect.Field;

import java.util.ArrayList;

import java.util.Scanner;

import constants.Constants;

public class Codebreaker implements ICodebreaker

{

// member variables

private ArrayList<Color> codebreakerAttempt;

public Codebreaker()

{

// instanatiate the member variables

codebreakerAttempt = new ArrayList();

}

/**

* @return the codebreakerAttempt

*/

public ArrayList<Color> getCodebreakerAttempt()

{

                consoleAttempt();

return codebreakerAttempt;

}

/**

* @param codebreakerAttempt the codebreakerAttempt to set

*/

public void setCodebreakerAttempt(ArrayList<Color> codebreakerAttempt)

{

this.codebreakerAttempt = codebreakerAttempt;

}

public boolean checkCode(ArrayList<Color> attempt)

{

                boolean errorFlag=false;

                for (Color color : attempt) {

                                if(color!=Color.RED){ //only if ALL the colors in the list are red, attempt is correct else wrong / partially correct

                                                errorFlag=true;

                                }

                }

                if(errorFlag){

                                System.out.println("Try again...");

                                System.out.println("Right guesses in (positions)");

                                for (int i=0;i<attempt.size();i++){

                                                if(attempt.get(i)==Color.RED){

                                                                System.out.print(i+" "); //right guess in 'i'th position

                                                }

                                }

                                System.out.println();

                                System.out.println("Right colors,wrong positions in (positions)");

                                for (int i=0;i<attempt.size();i++){

                                                if(attempt.get(i)==Color.WHITE){

                                                                System.out.print(i+" "); //right color ,wrong position in 'i'th position

                                                }

                                }

                return false;      

                }

                else {

                                return true;

                }             

}

private void consoleAttempt(){

                boolean errorFlag=false; //error checking flag

                codebreakerAttempt.clear(); //faster than using removeAll

                Scanner scanner=new Scanner(System.in);

                System.out.println(" Enter your colors in left to right order " +

    "Use BLUE, BLACK, ORANGE, WHITE, YELLOW, RED, GREEN, PINK:");

                for(int i=0;i<Constants.MAX_PEGS;i++){

                                String colorString=scanner.next().toUpperCase();

                                Color color=stringToColor(colorString);

                                if(color != null && !codebreakerAttempt.contains(color)){

                                                codebreakerAttempt.add(color);

                                }else {

                                                System.out.println("wrong / duplicate colors");

                                                errorFlag=true;

                                                break;

                                }

                }

                if(!errorFlag){

                                System.out.println("Your input: ");

                                for (Color col : codebreakerAttempt) {

                                                System.out.print(col+" ");

                                }

                                System.out.println();

                } else{

                                consoleAttempt();

                }

}

private Color stringToColor(String colorString){

                Color color;

                try{

                                Field field=Class.forName("java.awt.Color").getField(colorString);

                                color=(Color)field.get(null);

                }catch (Exception e) {

                                color=null;

                }

                return color;

}

}

//Game.java

package core;

import java.awt.Color;

import java.util.ArrayList;

import constants.Constants;

public class Game implements IGame

{

private int attempt;

private Codebreaker codebreaker;

private Codemaker codemaker;

public Game()

{

// instantiate the instances of the member variables

codemaker = new Codemaker();

codebreaker = new Codebreaker();

attempt = 0;

play();

}

public void play()

{

               

                while(true){ // will loop again and again until codebreaker wins or runs out of attempts

                               

                                if(attempt<Constants.MAX_ATTEMPTS){

                                                ArrayList<Color> codeBreakerAttempt=codebreaker.getCodebreakerAttempt();

                                                codemaker.checkAttemptedCode(codeBreakerAttempt);

                                                boolean win=codebreaker.checkCode(codemaker.getCodemakerResponse()); /*checkCode function of ICodebreaker has been modified,will return true if codebreaker wins*/

                                                if(win){

                                                                System.out.println("Codebreaker wins");

                                                                break; //breaking the loop

                                                }

                                }else{

                                                System.out.println("Codemaker wins"); //after max attempts and codebreaker couldn't guess correctly

                                                break;

                                }

                               

                                attempt++;

                }

}

/**

* @return the attempt

*/

public int getAttempt() {

return attempt;

}

/**

* @param attempt the attempt to set

*/

public void setAttempt(int attempt) {

this.attempt = attempt;

}

/**

* @return the codebreaker

*/

public Codebreaker getCodebreaker() {

return codebreaker;

}

/**

* @param codebreaker the codebreaker to set

*/

public void setCodebreaker(Codebreaker codebreaker) {

this.codebreaker = codebreaker;

}

/**

* @return the codemaker

*/

public Codemaker getCodemaker() {

return codemaker;

}

/**

* @param codemaker the codemaker to set

*/

public void setCodemaker(Codemaker codemaker) {

this.codemaker = codemaker;

}

public void checkIfWon(){

               

}

}

//ICodebreaker.java

package core;

import java.awt.Color;

import java.util.ArrayList;

public interface ICodebreaker

{

public boolean checkCode(ArrayList<Color> attempt);

}

//ICodemaker.java

package core;

import java.awt.Color;

import java.util.ArrayList;

public interface ICodemaker

{

public void generateSecretCode();

public void checkAttemptedCode(ArrayList<Color> attempt);

}

//IGame.java

package core;

public interface IGame

{

public void play();

}

//MasterMind.java

package mastermind;

import core.Game;

import javax.swing.JOptionPane;

import userinterface.MasterMindUi;

public class MasterMind

{

public static void main(String[] args)

{

System.out.println("Welcome to MasterMind!");

JOptionPane.showMessageDialog(null, "Let's Play MasterMind!");

Game game = new Game();

//MasterMindUi ui = new MasterMindUi(game);

}

//MasterMindUi.java

package userinterface;

import core.Game;

import constants.Constants;

public class MasterMindUi

{

private Game game;

public MasterMindUi(Game game)

{

this.game = game;

initComponents();

}

private void initComponents()

{

}

}

}

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