Java Assignment The goal is to simulate the foundation of the components of the
ID: 3590383 • Letter: J
Question
Java Assignment
The goal is to simulate the foundation of the components of the game MasterMind by creating a Codemaker, Codebreaker, and the Game; this includes:
1. Allow the code breaker to attempt guessing the secret code.
2. Have the code maker respond to the code breaker’s attempt.
a. If the correct color is in the correct position, the code maker’s response should include a red peg
b. If the correct color is in the wrong position, the code maker’s response should include a white peg
c. If the color is not correct no pegs are used
d. Red pegs are presented first, then the white pegs
3. Limit the number of attempts to 10 guesses, if the code breaker guesses the code, they win the game, if the code breaker does not guess the code within 10 guesses, they lose the game.
Tasks and Rubric
Activity
MasterMind project
MasterMind class
Constants package
Constants class
core package
Codebreaker class
a. Remove previous data stored in member variable codebreakerAttempt (Hint: class ArrayList has a handy method . removeAll())
b. Instantiate an instance of class Scanner to take input from the console
i. System.out.println(" Enter your colors in left to right order " +
ii. "Use BLUE, BLACK, ORANGE, WHITE, YELLOW, RED, GREEN, PINK:");
d. Loop until the user enters four valid colors with no duplicates
i. Instantiate an instance of class String set equal to Scanner’s method next()
1. Evaluate the user’s input (Hint: recommend using either String method .toUpperCase() or .toLowerCase() to alleviate issues with case sensitivity)
A. If the entered color matches one of the eight valid colors of the game, do the following:
I. Output to the console the selected color
II. Add the color to the member variable codebreakerAttempt
B. If the size of the codebreakerAttempt is less than the max pegs specified in our Constants.java file then add a prompt to enter for the user their next color
e. Using an enhanced for loop output to the console the codebreaker’s attempt
2. Update method getCodebreakerAttempt() to call method consoleAttempt()
Codemaker class
1. Update method signature checkAttemptedCode () to match the modified method signature in interface ICodemaker
a. Create local variables to store the number of red and white pegs scored by the codebreaker
b. Create a local variable to store which pegs have been evaluated of the codebreaker’s guess
c. Create a local variable to convert the secret code Set member variable to an ArrayList object
i. If true, then red pegs should equal 4
ii. If true, then white pegs should equal 0
e. If item d. fails, then determine which pegs are the correct color in the correct position or the correct color in the wrong position
i. Loop through the max pegs as defined in our Constants.java class
1. Check if a correct color is in the correct position by comparing index to index of the two ArrayLists representing the secret code and the codebreaker’s guess
A. If true, increment the red peg counter
B. Add the codebreaker’s guess at this index to the Set that stores the evaluated pegs
2. Use an enhanced for loop using the codebreaker’s attempt as the collection object
A. Check if the secret code ArrayList contains the current element of the codebreaker’s attempt (Hint: class ArrayList has a handy method .contains())
i. Loop through the max pegs as defined in our Constants.java class
1. Check if the secret code ArrayList is NOT equal to the codebreaker’s attempt at the specific index AND the secret code ArrayList contains the codebreaker’s attempt at the specific index AND the pegs evaluated Set does NOT include the current codebreaker’s attempt at the specific index
A. If true, then increment the white pegs counter
B. Add the current index of the codebreaker’s attempt to the ArrayList that stores the evaluated pegs
i. For each red peg, add to the member variable codemakerResponse Color.RED
ii. For each white peg, add to the member variable codemakerResponse Color.WHITE
iii. Red is always first, then white!
iv. Use an enhanced for loop to output to the console the codemaerker’s response
Game class
a. Call method play()
2. Method play()
a. Loop for the max number of attempts as defined in our Constants.java class AND the codebreaker hasn’t guessed the secrete code
i. Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodebreakerAttempt() in class Codebreaker
ii. Call method checkAttemptedCode() in class Codemaker, passing the local variable from step a. as an argument
iii. Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodemakerResponse () in class Codemaker
iv. Use an enhanced for loop to output to the console the codemaker’s response for each codebreaker’s attempt
ICodebreaker interface
ICodemaker interface
a. Add parameter ArrayList attempt to the method signature
IGame interface
userInterface package
MasterMindUi class
MasterMind application
Test Case 1
Test Case 1 passes – regression testing
Source compiles with no errors
Source runs with no errors
Source includes comments
======================================================================================
OUTPUT
======================================================================================
Figure 1 JOptionPane.showMessageDialog()
Figure 2 Generate Secret Code
Figure 3 Prompt the User for Four Colors
Figure 4 Prompting user for color selections
Figure 5 Codemaker's Response
=========================================================================
Current Code
=========================================================================
Constants,java
================
package constants;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Arrays;
public class Constants
{
// peg color options
public static final ArrayList codeColors = new ArrayList(Arrays.asList(Color.BLUE,
Color.BLACK, Color.ORANGE, Color.WHITE,
Color.YELLOW, Color.RED, Color.GREEN, Color.PINK));
// response color options
public static final ArrayList responseColors = new ArrayList(Arrays.asList(Color.RED, Color.WHITE));
public static final int MAX_ATTEMPTS = 10;
public static final int MAX_PEGS = 4;
public static final int COLORS = 8;
}
================================================================================
Codebreaker.java
==================
package core;
import java.awt.Color;
import java.util.ArrayList;
import constants.Constants;
public class Codebreaker implements ICodebreaker
{
// member variables
private ArrayList codebreakerAttempt;
public Codebreaker()
{
// instanatiate the member variables
codebreakerAttempt = new ArrayList();
}
/**
* @return the codebreakerAttempt
*/
public ArrayList getCodebreakerAttempt()
{
return codebreakerAttempt;
}
/**
* @param codebreakerAttempt the codebreakerAttempt to set
*/
public void setCodebreakerAttempt(ArrayList codebreakerAttempt)
{
this.codebreakerAttempt = codebreakerAttempt;
}
public void checkCode(ArrayList attempt)
{
}
}
========================================================================
Codemaker.java
=====================
package core;
import constants.Constants;
import java.awt.Color;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class Codemaker implements ICodemaker
{
// member variables
private Set secretCode;
private ArrayList codemakerResponse;
public Codemaker()
{
// instantiate the member variable objects
secretCode = new HashSet();
codemakerResponse = new ArrayList();
// call the method to generate the secret code
generateSecretCode();
}
public void generateSecretCode()
{
Random random = new Random();
//randomly select four of the eight colors to be the secret code, only
// use each color once
while(secretCode.size() < Constants.MAX_PEGS)
{
// randomly select an index into the ArrayList of the 8 Colors
int index = random.nextInt(Constants.COLORS);
// get that color from the ArrayList of colors
Color selectedColor = Constants.codeColors.get(index);
// add it to the Set
secretCode.add(selectedColor);
}
System.out.println("generated the secret code! ");
for(Color color : secretCode)
{
System.out.println(color.toString());
}
}
public void checkAttemptedCode()
{
}
/**
* @return the secretCode
*/
public Set getSecretCode()
{
return secretCode;
}
/**
* @param secretCode the secretCode to set
*/
public void setSecretCode(Set secretCode)
{
this.secretCode = secretCode;
}
/**
* @return the codemakerResponse
*/
public ArrayList getCodemakerResponse()
{
return codemakerResponse;
}
/**
* @param codemakerResponse the codemakerResponse to set
*/
public void setCodemakerResponse(ArrayList codemakerResponse)
{
this.codemakerResponse = codemakerResponse;
}
}
===============================================================
Game.java
=============
package core;
public class Game implements IGame
{
private int attempt;
private Codebreaker codebreaker;
private Codemaker codemaker;
public Game()
{
// instantiate the instances of the member variables
codemaker = new Codemaker();
codebreaker = new Codebreaker();
attempt = 0;
}
public void play()
{
}
/**
* @return the attempt
*/
public int getAttempt() {
return attempt;
}
/**
* @param attempt the attempt to set
*/
public void setAttempt(int attempt) {
this.attempt = attempt;
}
/**
* @return the codebreaker
*/
public Codebreaker getCodebreaker() {
return codebreaker;
}
/**
* @param codebreaker the codebreaker to set
*/
public void setCodebreaker(Codebreaker codebreaker) {
this.codebreaker = codebreaker;
}
/**
* @return the codemaker
*/
public Codemaker getCodemaker() {
return codemaker;
}
/**
* @param codemaker the codemaker to set
*/
public void setCodemaker(Codemaker codemaker) {
this.codemaker = codemaker;
}
}
=========================================================================
ICodebreaker.java
=================
package core;
import java.awt.Color;
import java.util.ArrayList;
public interface ICodebreaker
{
public void checkCode(ArrayList attempt);
}
======================================================================
ICodemaker.java
======================
package core;
public interface ICodemaker
{
public void generateSecretCode();
public void checkAttemptedCode();
}
=========================================================================
IGame.java
=====================
package core;
public interface IGame
{
public void play();
}
=====================================================================
MasterMind.java
======================
package mastermind;
import core.Game;
import javax.swing.JOptionPane;
import userinterface.MasterMindUi;
public class MasterMind
{
/**
* @param args the command line arguments
*/
public static void main(String[] args)
{
System.out.println("Welcome to MasterMind!");
JOptionPane.showMessageDialog(null, "Let's Play MasterMind!");
Game game = new Game();
//MasterMindUi ui = new MasterMindUi(game);
}
}
==================================================================
MasterMindUi.java
=====================
package userinterface;
import core.Game;
import constants.Constants;
public class MasterMindUi
{
private Game game;
public MasterMindUi(Game game)
{
this.game = game;
initComponents();
}
private void initComponents()
{
}
}
===============================================================
Activity
MasterMind project
MasterMind class
Constants package
Constants class
core package
Codebreaker class
1. Add private method consoleAttempt() that will allow for backend testing of the logic, it shall do the following:a. Remove previous data stored in member variable codebreakerAttempt (Hint: class ArrayList has a handy method . removeAll())
b. Instantiate an instance of class Scanner to take input from the console
c. Prompt the user to enter their guess, my implementation was as follows:i. System.out.println(" Enter your colors in left to right order " +
ii. "Use BLUE, BLACK, ORANGE, WHITE, YELLOW, RED, GREEN, PINK:");
d. Loop until the user enters four valid colors with no duplicates
i. Instantiate an instance of class String set equal to Scanner’s method next()
1. Evaluate the user’s input (Hint: recommend using either String method .toUpperCase() or .toLowerCase() to alleviate issues with case sensitivity)
A. If the entered color matches one of the eight valid colors of the game, do the following:
I. Output to the console the selected color
II. Add the color to the member variable codebreakerAttempt
B. If the size of the codebreakerAttempt is less than the max pegs specified in our Constants.java file then add a prompt to enter for the user their next color
e. Using an enhanced for loop output to the console the codebreaker’s attempt
2. Update method getCodebreakerAttempt() to call method consoleAttempt()
Codemaker class
1. Update method signature checkAttemptedCode () to match the modified method signature in interface ICodemaker
2. Implement method checkAttemptedCode() to do the following:a. Create local variables to store the number of red and white pegs scored by the codebreaker
b. Create a local variable to store which pegs have been evaluated of the codebreaker’s guess
c. Create a local variable to convert the secret code Set member variable to an ArrayList object
d. Check if the codebreaker’s guess is exactly equal to the codemaker’s attempt (Hint: class ArrayList has a handy method .equals())i. If true, then red pegs should equal 4
ii. If true, then white pegs should equal 0
e. If item d. fails, then determine which pegs are the correct color in the correct position or the correct color in the wrong position
i. Loop through the max pegs as defined in our Constants.java class
1. Check if a correct color is in the correct position by comparing index to index of the two ArrayLists representing the secret code and the codebreaker’s guess
A. If true, increment the red peg counter
B. Add the codebreaker’s guess at this index to the Set that stores the evaluated pegs
2. Use an enhanced for loop using the codebreaker’s attempt as the collection object
A. Check if the secret code ArrayList contains the current element of the codebreaker’s attempt (Hint: class ArrayList has a handy method .contains())
i. Loop through the max pegs as defined in our Constants.java class
1. Check if the secret code ArrayList is NOT equal to the codebreaker’s attempt at the specific index AND the secret code ArrayList contains the codebreaker’s attempt at the specific index AND the pegs evaluated Set does NOT include the current codebreaker’s attempt at the specific index
A. If true, then increment the white pegs counter
B. Add the current index of the codebreaker’s attempt to the ArrayList that stores the evaluated pegs
f. Evaluate the red and white peg counters to populate the codemaker’s responsei. For each red peg, add to the member variable codemakerResponse Color.RED
ii. For each white peg, add to the member variable codemakerResponse Color.WHITE
iii. Red is always first, then white!
iv. Use an enhanced for loop to output to the console the codemaerker’s response
Game class
1. Modify custom constructora. Call method play()
2. Method play()
a. Loop for the max number of attempts as defined in our Constants.java class AND the codebreaker hasn’t guessed the secrete code
i. Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodebreakerAttempt() in class Codebreaker
ii. Call method checkAttemptedCode() in class Codemaker, passing the local variable from step a. as an argument
iii. Instantiate an instance of class ArrayList specified as using class Color, set equal to calling method getCodemakerResponse () in class Codemaker
iv. Use an enhanced for loop to output to the console the codemaker’s response for each codebreaker’s attempt
ICodebreaker interface
ICodemaker interface
1. Modify method signature public void checkAttemptedCode()a. Add parameter ArrayList attempt to the method signature
IGame interface
userInterface package
MasterMindUi class
MasterMind application
Test Case 1
Test Case 1 passes – regression testing
Source compiles with no errors
Source runs with no errors
Source includes comments
Explanation / Answer
//Constants.java
package constants;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Arrays;
public class Constants
{
// peg color options
public static final ArrayList<Color> codeColors = new ArrayList<Color>(Arrays.asList(Color.BLUE,
Color.BLACK, Color.ORANGE, Color.WHITE,
Color.YELLOW, Color.RED, Color.GREEN, Color.PINK));
// response color options
public static final ArrayList<Color> responseColors = new ArrayList<Color>(Arrays.asList(Color.RED, Color.WHITE));
public static final int MAX_ATTEMPTS = 10;
public static final int MAX_PEGS = 4;
public static final int COLORS = 8;
}
//Codemaker.java
package core;
import constants.Constants;
import java.awt.Color;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class Codemaker implements ICodemaker
{
// member variables
private Set<Color> secretCode;
private ArrayList<Color> codemakerResponse;
public Codemaker()
{
// instantiate the member variable objects
secretCode = new HashSet();
codemakerResponse = new ArrayList();
// call the method to generate the secret code
generateSecretCode();
}
public void generateSecretCode()
{
Random random = new Random();
//randomly select four of the eight colors to be the secret code, only
// use each color once
while(secretCode.size() < Constants.MAX_PEGS)
{
// randomly select an index into the ArrayList of the 8 Colors
int index = random.nextInt(Constants.COLORS);
// get that color from the ArrayList of colors
Color selectedColor = Constants.codeColors.get(index);
// add it to the Set
secretCode.add(selectedColor);
}
System.out.println("generated the secret code! ");
for(Color color : secretCode)
{
System.out.println(color.toString());
}
}
/**
* @return the secretCode
*/
public Set<Color> getSecretCode()
{
return secretCode;
}
/**
* @param secretCode the secretCode to set
*/
public void setSecretCode(Set<Color> secretCode)
{
this.secretCode = secretCode;
}
/**
* @return the codemakerResponse
*/
public ArrayList<Color> getCodemakerResponse()
{
return codemakerResponse;
}
/**
* @param codemakerResponse the codemakerResponse to set
*/
public void setCodemakerResponse(ArrayList<Color> codemakerResponse)
{
this.codemakerResponse = codemakerResponse;
}
public void checkAttemptedCode(ArrayList<Color> attempt) {
codemakerResponse.clear(); //resetting the response
System.out.println("Codemaker checking attempted code");
ArrayList<Integer> evaluatedPos=new ArrayList<Integer>(); //List for storing indices of right guesses
ArrayList<Integer> whitePegs=new ArrayList<Integer>(); //A temporary list for storing indices of matching colors, with wrong positions
int red_pegs=0,white_pegs=0;
ArrayList<Color> secret=new ArrayList<Color>();
secret.addAll(getSecretCode());
if(secret.equals(attempt)){
red_pegs=4;
white_pegs=0;
for(int i=0;i<red_pegs;i++){
codemakerResponse.add(Color.RED);
}
}else{
for(int i=0;i<attempt.size();i++){
if(secret.get(i).equals(attempt.get(i))){ //colors and positions match
red_pegs++;
evaluatedPos.add(i);
}else {
if(secret.contains(attempt.get(i))){ // if any colors match, but positions don't
white_pegs++;
whitePegs.add(i);
}
}
}
for(int i=0;i<attempt.size();i++){
if(evaluatedPos.contains(i)){ /* if index i is evaluated as a right guess,
adding red color to that index of the response,
the logic might be slightly different, but this
will do the same job*/
codemakerResponse.add(i, Color.RED);
}else {
if(whitePegs.contains(i)){
codemakerResponse.add(i, Color.WHITE); //to indicate partially wrong(wrong positions)guesses
}else{
codemakerResponse.add(i,null); //no pegs added
}
}
}
}
}
}
//Codebreaker.java
package core;
import java.awt.Color;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.Scanner;
import constants.Constants;
public class Codebreaker implements ICodebreaker
{
// member variables
private ArrayList<Color> codebreakerAttempt;
public Codebreaker()
{
// instanatiate the member variables
codebreakerAttempt = new ArrayList();
}
/**
* @return the codebreakerAttempt
*/
public ArrayList<Color> getCodebreakerAttempt()
{
consoleAttempt();
return codebreakerAttempt;
}
/**
* @param codebreakerAttempt the codebreakerAttempt to set
*/
public void setCodebreakerAttempt(ArrayList<Color> codebreakerAttempt)
{
this.codebreakerAttempt = codebreakerAttempt;
}
public boolean checkCode(ArrayList<Color> attempt)
{
boolean errorFlag=false;
for (Color color : attempt) {
if(color!=Color.RED){ //only if ALL the colors in the list are red, attempt is correct else wrong / partially correct
errorFlag=true;
}
}
if(errorFlag){
System.out.println("Try again...");
System.out.println("Right guesses in (positions)");
for (int i=0;i<attempt.size();i++){
if(attempt.get(i)==Color.RED){
System.out.print(i+" "); //right guess in 'i'th position
}
}
System.out.println();
System.out.println("Right colors,wrong positions in (positions)");
for (int i=0;i<attempt.size();i++){
if(attempt.get(i)==Color.WHITE){
System.out.print(i+" "); //right color ,wrong position in 'i'th position
}
}
return false;
}
else {
return true;
}
}
private void consoleAttempt(){
boolean errorFlag=false; //error checking flag
codebreakerAttempt.clear(); //faster than using removeAll
Scanner scanner=new Scanner(System.in);
System.out.println(" Enter your colors in left to right order " +
"Use BLUE, BLACK, ORANGE, WHITE, YELLOW, RED, GREEN, PINK:");
for(int i=0;i<Constants.MAX_PEGS;i++){
String colorString=scanner.next().toUpperCase();
Color color=stringToColor(colorString);
if(color != null && !codebreakerAttempt.contains(color)){
codebreakerAttempt.add(color);
}else {
System.out.println("wrong / duplicate colors");
errorFlag=true;
break;
}
}
if(!errorFlag){
System.out.println("Your input: ");
for (Color col : codebreakerAttempt) {
System.out.print(col+" ");
}
System.out.println();
} else{
consoleAttempt();
}
}
private Color stringToColor(String colorString){
Color color;
try{
Field field=Class.forName("java.awt.Color").getField(colorString);
color=(Color)field.get(null);
}catch (Exception e) {
color=null;
}
return color;
}
}
//Game.java
package core;
import java.awt.Color;
import java.util.ArrayList;
import constants.Constants;
public class Game implements IGame
{
private int attempt;
private Codebreaker codebreaker;
private Codemaker codemaker;
public Game()
{
// instantiate the instances of the member variables
codemaker = new Codemaker();
codebreaker = new Codebreaker();
attempt = 0;
play();
}
public void play()
{
while(true){ // will loop again and again until codebreaker wins or runs out of attempts
if(attempt<Constants.MAX_ATTEMPTS){
ArrayList<Color> codeBreakerAttempt=codebreaker.getCodebreakerAttempt();
codemaker.checkAttemptedCode(codeBreakerAttempt);
boolean win=codebreaker.checkCode(codemaker.getCodemakerResponse()); /*checkCode function of ICodebreaker has been modified,will return true if codebreaker wins*/
if(win){
System.out.println("Codebreaker wins");
break; //breaking the loop
}
}else{
System.out.println("Codemaker wins"); //after max attempts and codebreaker couldn't guess correctly
break;
}
attempt++;
}
}
/**
* @return the attempt
*/
public int getAttempt() {
return attempt;
}
/**
* @param attempt the attempt to set
*/
public void setAttempt(int attempt) {
this.attempt = attempt;
}
/**
* @return the codebreaker
*/
public Codebreaker getCodebreaker() {
return codebreaker;
}
/**
* @param codebreaker the codebreaker to set
*/
public void setCodebreaker(Codebreaker codebreaker) {
this.codebreaker = codebreaker;
}
/**
* @return the codemaker
*/
public Codemaker getCodemaker() {
return codemaker;
}
/**
* @param codemaker the codemaker to set
*/
public void setCodemaker(Codemaker codemaker) {
this.codemaker = codemaker;
}
public void checkIfWon(){
}
}
//ICodebreaker.java
package core;
import java.awt.Color;
import java.util.ArrayList;
public interface ICodebreaker
{
public boolean checkCode(ArrayList<Color> attempt);
}
//ICodemaker.java
package core;
import java.awt.Color;
import java.util.ArrayList;
public interface ICodemaker
{
public void generateSecretCode();
public void checkAttemptedCode(ArrayList<Color> attempt);
}
//IGame.java
package core;
public interface IGame
{
public void play();
}
//MasterMind.java
package mastermind;
import core.Game;
import javax.swing.JOptionPane;
import userinterface.MasterMindUi;
public class MasterMind
{
public static void main(String[] args)
{
System.out.println("Welcome to MasterMind!");
JOptionPane.showMessageDialog(null, "Let's Play MasterMind!");
Game game = new Game();
//MasterMindUi ui = new MasterMindUi(game);
}
//MasterMindUi.java
package userinterface;
import core.Game;
import constants.Constants;
public class MasterMindUi
{
private Game game;
public MasterMindUi(Game game)
{
this.game = game;
initComponents();
}
private void initComponents()
{
}
}
}
Related Questions
drjack9650@gmail.com
Navigate
Integrity-first tutoring: explanations and feedback only — we do not complete graded work. Learn more.