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QUESTION 10 Which of the following design considerations leads to more user-frie

ID: 3598237 • Letter: Q

Question


QUESTION 10 Which of the following design considerations leads to more user-friendly presentation layers for GUls? [Check all that apply] Avoid clutter. Always add label objects overtop of buttons Use no more than two colors per application Be consistent with placement of controls for multiple windows. Design for the target audience. Use contrast to call attention to something Use small fonts so you can place more items on the form Never include more than five buttons on a form Include a hidden button in the top right corner for navigation. Never increase font size more than 14 points Be consistent with font QUESTION 11 Which of the following statements about console application and Windows application is true? [Select all that apply) Multi-class solutions can only be used with console applications. One font size is used with console applications. Variables are declared with both windows and console applications. -, Windows applications require that program statements be placed in a class, not in a method. Execution always begins in the Main() method for both console and windows applications. More attention is need for the design of the prototype of a windows than a console application.

Explanation / Answer

Following design consideration points are used for the more user-friendly presentationlayers for GUIs.

Always add label objects overtop of buttons: By adding label objects at the buttons will give more clarification for the end users. And that label objects will tell the users for what purpose that buttons were using. And that label objects will also act as error messages when we mistakenly pressed the buttons without the proper filling of the textbox field.

Be consistent with the placement of controls for multiple windows: We have to be consistent with the placement of the controls for multiple windows, It's the most important point in the given list. And right alignment (consistent placement of the controls) will give you a well-developed presentation GUI. The presentation is all about the correct alignment of the controls.

Design for the target audience: Whatever we are designing it should be like targeting to the end users(audience). Designing according to the audience will play a vital role in the user-friendly presentationlayers for GUIs.

Use contrast to call attention to something: Calling the attention of the user will give your application more popular, It's because the user doesn't have to read all the content of the given context. Also highlighting main points with the contrast will boost your presentation more attractive and understandable to the reader.

Never increase font size more than 14 points: This point will also play a dominant role in the presentation of the GUIs. We shouldn't have to increase the font size more than 14 points and that too we have to specify the headings with the 14 points and the remaining content with the 12 points, this will give you more attractive presentationlayer. So, we never have to increase the font size more than 14 points.

Be consistent with font: As we have discussed in the above point we must be very particular to the font sizing. And the ideal size of the content will be the headings with the 14 points and the remaining content with the 12 points. It will help you to develop more user-friendly presentationlayers for GUIs.


One font size is used with console applications: We shouldn't have to increase the font size throughout the application, one font size is used with the console applications. It will give good look and feel with the application.

Variables are declared with both windows and console applications: It's very important to declare variables within both the windows applications and console applications as well. variables are the key players while calling the methods and most importantly initialization of the values. Without variables, we can't write either Windows applications or Console applications.

Execution always begins in the Main() method for both console and windows applications: The execution of every application(Console applications and Windows applications) must be started with the Main() method. Since the Main() method was the first and foremost method which is called by the applications.

More attention is needed for the design of the prototype of windows than a console application: Yes, It needs more attention to the design of the prototype of a windows application than a console application.

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