Continuing with Bingo Now that we have our Bingo Cards we should play Bingo!!! C
ID: 3600012 • Letter: C
Question
Continuing with Bingo
Now that we have our Bingo Cards we should play Bingo!!!
Create a program that will:
do everything from program 2 (create bingo cards), if you didn't get this working just right go see TAs/professor As Soon As Possible
Add an option 4 to your menu for Play Bingo
read in a bingo call (e,g, B6, I17, G57, G65)
checks to see if the bingo call read in is valid (i.e., G65 is not valid)
marks all the boards that have the bingo call
checks to see if there is a winner, for our purposes winning means
5 tokens in a row or column
5 tokens in a diagonal
1 token in each of the 4 corners of the game board
Loop accepting bingo calls until there is a winner, and display an appropriate message specifying which user won, print their bingo card, and how they won (5 in a row with calls B6, I20, ...; 5 in a column with calls ...; 5 on a diagonal with calls ... ; 4 corners with calls ...)
Explanation / Answer
hello I have this code for generating cards in a bingo game. It has a range, e.g. (B=1-15, I=16=30....
BINGO.cpp : main file.
#include<iostream>
#include<ctime>
#include <windows.h>
using namespace std;
void ClearScreen();
int main()
{
int num[5][5],number,row,col;
int ask;
bool ok = true;
srand((unsigned) time(0));
do{
ClearScreen();
cout<<" BINGO GAME"<<endl;
for(row=0;row<5;row++)
for(col=0;col<5;col++)
num[row][col]=0; // Zeroes out all the rows & columns
cout<<" B I N G O"<<endl;
cout<<" ";
for(col = 0;col < 5; col++)
{
for (row=0;row < 5; row++)
{
do
{
ok = true;
number = 1+(col*15) + rand()%15;
for (int ck=0;ck<5;ck++)
{
if (number == num[ck][col])
ok = false; // Same number , so create a new number
}
}while (!ok);
num[row][col] = number;
}
}
for(row = 0;row < 5; row++)
{
for (col=0;col < 5; col++)
{
if((row==2)&&(col==2))
cout<<" FREE ";
else
cout << " " << num[row][col] << " ";
}
cout << endl;
}
{
cout<<" Is this the card you want to use? [0 for no only.] : ";
cin>>ask;
}
} while(ask==0);
return 0;
}
void ClearScreen()
{
DWORD n;
DWORD size;
COORD coord = {0};
CONSOLE_SCREEN_BUFFER_INFO csbi;
HANDLE h = GetStdHandle ( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo ( h, &csbi );
size = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter ( h, TEXT ( ' ' ), size, coord, &n );
GetConsoleScreenBufferInfo ( h, &csbi );
FillConsoleOutputAttribute ( h, csbi.wAttributes, size, coord, &n );
SetConsoleCursorPosition ( h, coord );
}
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