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Assignment Scope For this assignment students will begin developing the front en

ID: 3600887 • Letter: A

Question

Assignment Scope        

For this assignment students will begin developing the front end, or User Interface, portion of the MasterMind game. Based on my professional experience working in the industry I have always had to develop a UI for every application, therefore I translate that experience to students so they can have the same opportunity and be prepared professionally.

Typically, there is a one-to-one correlation of back end functionality to front end UI component. Depending upon the design of the application it doesn’t always correlate perfectly, however with MasterMind, it works well.

Back-end functionality

Front-end UI component

Codemaker.java

CodemakerUi.java

Codebreaker.java

CodebreakerUi.java

Game.java

MasterMindUi.java

The goal is to develop the front-end components of the game MasterMind by creating classes:

CodebreakerUi.java

CodemakerUi.java

MasterMindUi.java

Students will also begin to learn writing simple ActionListeners or Event Handlers.

The UI will be developed in multiple assignments, it is not expected that for Assignment 4 the fully functioning UI is complete.

The image that follows is a prototype of what the UI will look like. It does not have to be an exact match. The rubric will provide guidance and recommendations on how to accomplish this, however feel free to be creative in developing the look and feel of the UI.

To accomplish this:

Reference the tasks below for the specifics of the source code requirements.

Compress a project and submit to Webcourses

Decompress compressed project and verify it is a Netbeans project

References

Netbeans.docx

Setting up a project in Netbeans.docx

Netbeans right click menu help.docx

Deliverables

To complete this assignment you must submit your compressed Netbeans project to Webcourses.

Please keep in mind that the tasks are guidance to accomplish the goals of the assignment. At times students will be required to do additional research (e.g. Google That S**T (GTS)!) to find implementation options. In the industry, software engineers are expected to be very self-sufficient to find the best solution for the task at hand.

I have provided multiple code examples on Webcourses that shows how to implement numerous of the tasks below, please reference those code examples prior to asking me for help!   

Tasks and Rubric

Activity

mastermind package

Mastermind.java

Instantiate an instance of class MastermindUi, passing the reference object of class Game as an argument

core package

Game.java

In the customer constructor, comment out the call the method play()

userInterface package

MastermindUi.java

Game game;

CodebreakerUi codebreakerUi;

CodemakerUi codemakerUi;

JFrame frame;

JMenuBar menuBar;

JMenu gameMenu;

JMenu helpMenu;

JMenuItem newGameMenuItem;

JMenuItem exitMenuItem;

JMenuItem aboutMenuItem;

JMenuItem rulesMenuItem;

Set member variable of type class Game to the parameter passed in

Instantiate the member variable of class CodebreakerUi passing as an argument to the constructor the instance of class Codebreaker in class Game (hint: use the getter!)

Instantiate the member variable of class CodemakerUi passing as an argument to the constructor the instance of class Codemaker in class Game (hint: use the getter!)

call method initComponents()

Set the default size of the JFrame

Set the default close operation of the JFrame

Use default layout manager BorderLayout

Set up the JMenuBar

i.JMenu Game should be added to the JMenuBar

ii.JMenuItems New Game and Exit should be added to the JMenu Game

iii.JMenu Help should be added to the JMenuBar

iv.JMenuItems About and Game Rules should be added to the JMenu Help

JMenuBar should be set on the JFrame

Add the CodemakerUi JPanels to the JFrame using the getters defined in the class

Add the CodebreakerUi JPanels to the JFrame using the getters defined in the class

Set the visibility of the JFrame (hint: this should ALWAYS be the last step on a UI)

Write an inner class to create an ActionListener that is registered to the JMenuItem with the text Exit; it should

Display a JOptionPane message confirming the user wants to exit using method showConfirmDialog()

If yes, exit the application by calling method System.exit() passing the value of 0 as an argument

If no, do not exit the application

Write an inner class to create an ActionListener that is registered to the JMenuItem with the text About using method showMessageDialog(); it should

Application name and version

Author

Date of development

Write an inner class to create an ActionListener that is registered to the JMenuItem with the text Game Rules using method showMessageDialog(); it should

Rules of the game as shown in Figure 6 below

CodebreakerUi.java

JPanel codebreakerAttempt;

JPanel codebreakerColors;

Codebreaker codebreaker;

Create getters for the two JPanel member variables

Set member variable of type class Codebreaker to the parameter passed in

call method initComponents()

For each JPanel

i.Set the size of the JPanel using two methods to ensure the UI isn’t too small

setMinimumSize()

setPreferredSize()

ii.Add a titled border for each using method

setBorder(BorderFactory.createTitledBorder("Codebreaker Attempt"));

This can be temporary, it just shows the layout while there aren’t any buttons or other components in the JPanels

CodemakerUi.java

JPanel codemakerResponse;

JPanel secretCode;

Codebreaker codemaker;

Create getters for the two JPanel member variables

Set member variable of type class Codemaker to the parameter passed in

call method initComponents()

For each JPanel

i.Set the size of the JPanel using two methods to ensure the UI isn’t too small

setMinimumSize()

setPreferredSize()

ii.Add a titled border for each using method

setBorder(BorderFactory.createTitledBorder("Codemaker Response"));

This can be temporary, it just shows the layout while there aren’t any buttons or other components in the JPanels

Mastermind application

Test Case 1

Test Case 1 passes

Test Case 2

Test Case 2 passes

Test Case 3

Test Case 3 passes

Source compiles with no errors

Source runs with no errors

Source includes comments

Total

Perform the following test cases

Test Cases

Action

Expected outcome

Test Case 1

Rregression Testing: Initial JOptionPane displays

JOptionPane is similar to figure 1

Test Case 2

Mastermind Initial UI displays

Mastermind UI looks similar figure 2

Test Case 3

Mastermind Game Menu

Game menu looks similar to figure 3

Test Case 4

Mastermind Help Menu

Help menu looks similar to figure 4

Test Case 5

About Menu Item Action Listener

JOptionPane displays similar to figure 5

Test Case 6

Rules Menu Item Action Listener

JOptionPane displays similar to figure 6

Test Case 7

Exit Menu Item Action Listener

JOptionPane displays similar to figure 7;

if user selects yes, the application should exit;

if user selects no, the application continues to run

Test Case 8

Project view

Project view matches figure 8

Figure 1 Test Case 1

Figure 2 Mastermind Initial UI

Figure 3 Game Menu

Figure 4 Help Menu

Figure 5 About Menu Item

Figure 6 Rules Menu Item

Figure 7 Exit Menu Item

Figure 8 Project View

Edit provided-

Game.Java:

Codemaker:

Codebreaker:

Back-end functionality

Front-end UI component

Codemaker.java

CodemakerUi.java

Codebreaker.java

CodebreakerUi.java

Game.java

MasterMindUi.java

Check

Explanation / Answer

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