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Project specs: The following will be graded on the use of each of theseconcepts

ID: 3618554 • Letter: P

Question

Project specs:

The following will be graded on the use of each of theseconcepts from each chapter within your program:

                                                                            Points available:

Effect use of variables and types---------------------------------10

If Statements / Loops-----------------------------------------------10

For Loops / Strings---------------------------------------------------10

Vectors / Iterators---------------------------------------------------10

Functions--------------------------------------------------------------10

References------------------------------------------------------------20

Classes-----------------------------------------------------------------20

Dynamic Memory /Pointers--------------------------------------20

Polymorphism-------------------------------------------------------10

Total for chapters:---------------------------------------------------------------------------110

The following will be graded on the performance of yourgame:

Runs completely without crashing-----------------------------40

Game interface is intuitive and easy touse------------------35

Creativity / fun to play---------------------------------------------15

Total for performance:---------------------------------------------------------------------90

Total for project:-----------------------------------------------------------------------------200

Presenting your project to theclass:---------------------------------------------------25

Explanation / Answer

please rate - thanks like I said I don't know Vectors, Dynamic Memory /Pointers, Polymorphism you'll have to add those but this should get you started #include #include #include using namespace std; class player     {private:         int spot;     public:        void move(int n);        player()           {spot=0;            }        int getspot()           {returnspot;           }        void update(int n)          {spot+=n;           }        void setspot(int n)          {spot=n;          }      }; int throwdice(); void playermove(player&,int); void spinwheel(player&); void pickcard(player&,int&); void moveit(player&,int); int main() {int card[]={-9,0,-3,-8,2,1,3,0,2,6}; int spin[]={1,-4,2,-6,-9,0,-8,-7}; player a[2]; int cardpt=0,i; bool gameover=false; srand(time(0)); do { for(i=0;i