Academic Integrity: tutoring, explanations, and feedback — we don’t complete graded work or submit on a student’s behalf.

please using c++, 1. Write a function that steps through a linked list of nodes

ID: 3669295 • Letter: P

Question

please using c++,

1. Write a function that steps through a linked list of nodes with integer values, changing every other item to zero. The function’s parameter should be a pointer to a node, and it should have a local variable that is a node iterator.

2. Write a function that steps through a linked list of nodes with integer values, counting the number of occurrences of zero. The function’s parameter should be a pointer to a const node, and it should have a local variable that is a const_node_iterator.

3. Test both the functions in main(), help me create a main

You can use node2.h and node2.template file

/ FILE: node2.h (part of the namespace main_savitch_6B)
// PROVIDES: A template class for a node in a linked list, and list manipulation
// functions. The template parameter is the type of the data in each node.
// This file also defines a template class: node_iterator<Item>.
// The node_iterator is a forward iterators with two constructors:
// (1) A constructor (with a node<Item>* parameter) that attaches the iterator
// to the specified node in a linked list, and (2) a default constructor that
// creates a special iterator that marks the position that is beyond the end of a
// linked list. There is also a const_node_iterator for use with
// const node<Item>* .
//
// TYPEDEF for the node<Item> template class:
// Each node of the list contains a piece of data and a pointer to the
// next node. The type of the data (node<Item>::value_type) is the Item type
// from the template parameter. The type may be any of the built-in C++ classes
// (int, char, ...) or a class with a default constructor, an assignment
// operator, and a test for equality (x == y).
// NOTE:
// Many compilers require the use of the new keyword typename before using
// the expression node<Item>::value_type. Otherwise
// the compiler doesn't have enough information to realize that it is the
// name of a data type.
//
// CONSTRUCTOR for the node<Item> class:
// node(
// const Item& init_data = Item(),
// node* init_link = NULL
// )
// Postcondition: The node contains the specified data and link.
// NOTE: The default value for the init_data is obtained from the default
// constructor of the Item. In the ANSI/ISO standard, this notation
// is also allowed for the built-in types, providing a default value of
// zero. The init_link has a default value of NULL.
//
// NOTE about two versions of some functions:
// The data function returns a reference to the data field of a node and
// the link function returns a copy of the link field of a node.
// Each of these functions comes in two versions: a const version and a
// non-const version. If the function is activated by a const node, then the
// compiler choses the const version (and the return value is const).
// If the function is activated by a non-const node, then the compiler choses
// the non-const version (and the return value will be non-const).
// EXAMPLES:
// const node<int> *c;
// c->link( ) activates the const version of link returning const node*
// c->data( ) activates the const version of data returning const Item&
// c->data( ) = 42; ... is forbidden
// node<int> *p;
// p->link( ) activates the non-const version of link returning node*
// p->data( ) activates the non-const version of data returning Item&
// p->data( ) = 42; ... actually changes the data in p's node
//
// MEMBER FUNCTIONS for the node<Item> class:
// const Item& data( ) const <----- const version
// and
// Item& data( ) <----------------- non-const version
// See the note (above) about the const version and non-const versions:
// Postcondition: The return value is a reference to the data from this node.
//
// const node* link( ) const <----- const version
// and
// node* link( ) <----------------- non-const version
// See the note (above) about the const version and non-const versions:
// Postcondition: The return value is the link from this node.
//   
// void set_data(const Item& new_data)
// Postcondition: The node now contains the specified new data.
//   
// void set_link(node* new_link)
// Postcondition: The node now contains the specified new link.
//
// FUNCTIONS in the linked list toolkit:
// template <class Item>
// void list_clear(node<Item>*& head_ptr)
// Precondition: head_ptr is the head pointer of a linked list.
// Postcondition: All nodes of the list have been returned to the heap,
// and the head_ptr is now NULL.
//
// template <class Item>
// void list_copy
// (const node<Item>* source_ptr, node<Item>*& head_ptr, node<Item>*& tail_ptr)
// Precondition: source_ptr is the head pointer of a linked list.
// Postcondition: head_ptr and tail_ptr are the head and tail pointers for
// a new list that contains the same items as the list pointed to by
// source_ptr. The original list is unaltered.
//
// template <class Item>
// void list_head_insert(node<Item>*& head_ptr, const Item& entry)
// Precondition: head_ptr is the head pointer of a linked list.
// Postcondition: A new node containing the given entry has been added at
// the head of the linked list; head_ptr now points to the head of the new,
// longer linked list.
//
// template <class Item>
// void list_head_remove(node<Item>*& head_ptr)
// Precondition: head_ptr is the head pointer of a linked list, with at
// least one node.
// Postcondition: The head node has been removed and returned to the heap;
// head_ptr is now the head pointer of the new, shorter linked list.
//
// template <class Item>
// void list_insert(node<Item>* previous_ptr, const Item& entry)
// Precondition: previous_ptr points to a node in a linked list.
// Postcondition: A new node containing the given entry has been added
// after the node that previous_ptr points to.
//
// template <class Item>
// size_t list_length(const node<Item>* head_ptr)
// Precondition: head_ptr is the head pointer of a linked list.
// Postcondition: The value returned is the number of nodes in the linked
// list.
//
// template <class NodePtr, class SizeType>
// NodePtr list_locate(NodePtr head_ptr, SizeType position)
// The NodePtr may be either node<Item>* or const node<Item>*
// Precondition: head_ptr is the head pointer of a linked list, and
// position > 0.
// Postcondition: The return value is a pointer that points to the node at
// the specified position in the list. (The head node is position 1, the
// next node is position 2, and so on). If there is no such position, then
// the null pointer is returned.
//
// template <class Item>
// void list_remove(node<Item>* previous_ptr)
// Precondition: previous_ptr points to a node in a linked list, and this
// is not the tail node of the list.
// Postcondition: The node after previous_ptr has been removed from the
// linked list.
//
// template <class NodePtr, class Item>
// NodePtr list_search
// (NodePtr head_ptr, const Item& target)
// The NodePtr may be either node<Item>* or const node<Item>*
// Precondition: head_ptr is the head pointer of a linked list.
// Postcondition: The return value is a pointer that points to the first
// node containing the specified target in its data member. If there is no
// such node, the null pointer is returned.
//
// DYNAMIC MEMORY usage by the toolkit:
// If there is insufficient dynamic memory, then the following functions throw
// bad_alloc: the constructor, list_head_insert, list_insert, list_copy.

#ifndef MAIN_SAVITCH_NODE2_H
#define MAIN_SAVITCH_NODE2_H
#include <cstdlib> // Provides NULL and size_t
#include <iterator> // Provides iterator and forward_iterator_tag

namespace main_savitch_6B
{
template <class Item>
class node
{
public:
// TYPEDEF
typedef Item value_type;
// CONSTRUCTOR
node(const Item& init_data=Item( ), node* init_link=NULL)
{ data_field = init_data; link_field = init_link; }
// MODIFICATION MEMBER FUNCTIONS
Item& data( ) { return data_field; }
node* link( ) { return link_field; }
void set_data(const Item& new_data) { data_field = new_data; }
void set_link(node* new_link) { link_field = new_link; }
// CONST MEMBER FUNCTIONS
const Item& data( ) const { return data_field; }
const node* link( ) const { return link_field; }
private:
Item data_field;
node *link_field;
};

// FUNCTIONS to manipulate a linked list:
template <class Item>
void list_clear(node<Item>*& head_ptr);

template <class Item>
void list_copy
(const node<Item>* source_ptr, node<Item>*& head_ptr, node<Item>*& tail_ptr);

template <class Item>
void list_head_insert(node<Item>*& head_ptr, const Item& entry);

template <class Item>
void list_head_remove(node<Item>*& head_ptr);

template <class Item>
void list_insert(node<Item>* previous_ptr, const Item& entry);

template <class Item>
   std::size_t list_length(const node<Item>* head_ptr);

template <class NodePtr, class SizeType>
NodePtr list_locate(NodePtr head_ptr, SizeType position);

template <class Item>
void list_remove(node<Item>* previous_ptr);

template <class NodePtr, class Item>
NodePtr list_search(NodePtr head_ptr, const Item& target);

// FORWARD ITERATORS to step through the nodes of a linked list
// A node_iterator of can change the underlying linked list through the
// * operator, so it may not be used with a const node. The
// node_const_iterator cannot change the underlying linked list
// through the * operator, so it may be used with a const node.
// WARNING:
// This classes use std::iterator as its base class;
// Older compilers that do not support the std::iterator class can
// delete everything after the word iterator in the second line:

template <class Item>
class node_iterator
: public std::iterator<std::forward_iterator_tag, Item>
{
public:
   node_iterator(node<Item>* initial = NULL)
   { current = initial; }
   Item& operator *( ) const
   { return current->data( ); }
   node_iterator& operator ++( ) // Prefix ++
   {
       current = current->link( );
       return *this;
   }
   node_iterator operator ++(int) // Postfix ++
   {
       node_iterator original(current);
       current = current->link( );
       return original;    
   }
   bool operator ==(const node_iterator other) const
   { return current == other.current; }
   bool operator !=(const node_iterator other) const
   { return current != other.current; }
private:
   node<Item>* current;
};

template <class Item>
class const_node_iterator
: public std::iterator<std::forward_iterator_tag, const Item>
{
public:
   const_node_iterator(const node<Item>* initial = NULL)
   { current = initial; }
   const Item& operator *( ) const
   { return current->data( ); }
   const_node_iterator& operator ++( ) // Prefix ++
   {
       current = current->link( );
       return *this;
   }
   const_node_iterator operator ++(int) // Postfix ++
   {
       const_node_iterator original(current);
       current = current->link( );
       return original;
   }
   bool operator ==(const const_node_iterator other) const
   { return current == other.current; }
   bool operator !=(const const_node_iterator other) const
   { return current != other.current; }
private:
   const node<Item>* current;
};

}

#include "node2.template"
#endif

// FILE: node2.template
// IMPLEMENTS: The functions of the node template class and the
// linked list toolkit (see node2.h for documentation).
//
// NOTE:
// Since node is a template class, this file is included in node2.h.
// Therefore, we should not put any using directives in this file.
//
// INVARIANT for the node class:
// The data of a node is stored in data_field, and the link in link_field.

#include <cassert> // Provides assert
#include <cstdlib> // Provides NULL and size_t

namespace main_savitch_6B
{
template <class Item>
void list_clear(node<Item>*& head_ptr)
// Library facilities used: cstdlib
{
   while (head_ptr != NULL)
   list_head_remove(head_ptr);
}

template <class Item>
void list_copy(
   const node<Item>* source_ptr,
   node<Item>*& head_ptr,
   node<Item>*& tail_ptr
   )
// Library facilities used: cstdlib
{
   head_ptr = NULL;
   tail_ptr = NULL;

   // Handle the case of the empty list
   if (source_ptr == NULL)
   return;  

   // Make the head node for the newly created list, and put data in it
   list_head_insert(head_ptr, source_ptr->data( ));
   tail_ptr = head_ptr;
  
   // Copy rest of the nodes one at a time, adding at the tail of new list
   source_ptr = source_ptr->link( );
while (source_ptr != NULL)
   {
   list_insert(tail_ptr, source_ptr->data( ));
   tail_ptr = tail_ptr->link( );
   source_ptr = source_ptr->link( );
   }
}
  
template <class Item>
void list_head_insert(node<Item>*& head_ptr, const Item& entry)
{
   head_ptr = new node<Item>(entry, head_ptr);
}

template <class Item>
void list_head_remove(node<Item>*& head_ptr)
{
   node<Item> *remove_ptr;

   remove_ptr = head_ptr;
   head_ptr = head_ptr->link( );
   delete remove_ptr;
}

template <class Item>
void list_insert(node<Item>* previous_ptr, const Item& entry)
{
   node<Item> *insert_ptr;
  
   insert_ptr = new node<Item>(entry, previous_ptr->link( ));
   previous_ptr->set_link(insert_ptr);
}

template <class Item>
std::size_t list_length(const node<Item>* head_ptr)
// Library facilities used: cstdlib
{
   const node<Item> *cursor;
   std::size_t answer;
  
   answer = 0;
   for (cursor = head_ptr; cursor != NULL; cursor = cursor->link( ))
   ++answer;
  
   return answer;
}

template <class NodePtr, class SizeType>
NodePtr list_locate(NodePtr head_ptr, SizeType position)
// Library facilities used: cassert, cstdlib
{
   NodePtr cursor;
   SizeType i;
  
   assert(0 < position);
   cursor = head_ptr;
   for (i = 1; (i < position) && (cursor != NULL); ++i)
   cursor = cursor->link( );
   return cursor;
}

template <class Item>
void list_remove(node<Item>* previous_ptr)
{
   node<Item> *remove_ptr;

   remove_ptr = previous_ptr->link( );
   previous_ptr->set_link(remove_ptr->link( ));
   delete remove_ptr;
}

template <class NodePtr, class Item>
NodePtr list_search(NodePtr head_ptr, const Item& target)
// Library facilities used: cstdlib
{
   NodePtr cursor;
  
   for (cursor = head_ptr; cursor != NULL; cursor = cursor->link( ))
   if (target == cursor->data( ))
       return cursor;
   return NULL;
}
}

Explanation / Answer

C++ program to segregate even and odd nodes in a

// Linked List

#include <stdio.h>

#include <stdlib.h>

/* a node of the singly linked list */

struct node

{

            int data;

            struct node *next;

};

void segregateEvenOdd(struct node **head_ref)

{

            struct node *end = *head_ref;

            struct node *prev = NULL;

            struct node *curr = *head_ref;

            /* Get pointer to the last node */

            while (end->next != NULL)

                        end = end->next;

            struct node *new_end = end;

            /* Consider all odd nodes before the first even node

            and move then after end */

            while (curr->data %2 != 0 && curr != end)

            {curr->data=0;

                        new_end->next = curr;

                        curr = curr->next;

                        new_end->next->next = NULL;

                        new_end = new_end->next;

            }

                        /* Do following steps only if there is any even node */

            if (curr->data%2 == 0)

            {

                        /* Change the head pointer to point to first even node */

                        *head_ref = curr;

                        /* now current points to the first even node */

                        while (curr != end)

                        {

                                    if ( (curr->data)%2 == 0 )

                                    {

                                                prev = curr;

                                                curr = curr->next;

                                    }

                                    else

                                    {

                                                /* break the link between prev and current */

                                                prev->next = curr->next;

                                                /* Make next of curr as NULL */

                                                curr->next = NULL;

                                                /* Move curr to end */

                                                new_end->next = curr;

                                                /* make curr as new end of list */

                                                new_end = curr;

                                                /* Update current pointer to next of the moved node */

                                                curr = prev->next;

                                    }

                        }

            }

            /* We must have prev set before executing lines following this

            statement */

            else prev = curr;

            /* If there are more than 1 odd nodes and end of original list is

            odd then move this node to end to maintain same order of odd

            numbers in modified list */

            if (new_end!=end && (end->data)%2 != 0)

            {end->data=0;

                        prev->next = end->next;

                        end->next = NULL;

                        new_end->next = end;

            }

            return;

}

/* UTILITY FUNCTIONS */

/* Function to insert a node at the beginning */

void push(struct node** head_ref, int new_data)

{

            /* allocate node */

            struct node* new_node =

                        (struct node*) malloc(sizeof(struct node));

            /* put in the data */

            new_node->data = new_data;

            /* link the old list off the new node */

            new_node->next = (*head_ref);

            /* move the head to point to the new node */

            (*head_ref) = new_node;

}

/* Function to print nodes in a given linked list */

void printList(struct node *node)

{

            while (node!=NULL)

            {

                        printf("%d ", node->data);

                        node = node->next;

            }

}

/* Drier program to test above functions*/

int main()

{

            /* Start with the empty list */

            struct node* head = NULL;

            /* Let us create a sample linked list as following

           

            push(&head, 11);

            push(&head, 10);

            push(&head, 8);

            push(&head, 9);

            push(&head, 4);

            push(&head, 2);

            push(&head, 3);

            printf(" Original Linked list ");

            printList(head);

            segregateEvenOdd(&head);

            printf(" Modified Linked list ");

            printList(head);

            return 0;

}