Choose an appropriate evaluation method for each of the following situations. In
ID: 3677808 • Letter: C
Question
Choose an appropriate evaluation method for each of the following situations. In each case identify
(i) The participants.
(ii) The technique used.
(iii) Representative tasks to be examined.
(iv) Measurements that would be appropriate.
(v) An outline plan for carrying out the evaluation.
Example:
You are at an early stage in the design of a spreadsheet package and you wish to test what type of icons will be easiest to learn.
Answer: Spreadsheet package
(i) Subjects Typical users: secretaries, academics, students, accountants, home users, schoolchildren
(ii) Technique Heuristic evaluation
(iii) Representative tasks Sorting data, printing spreadsheet, formatting cells, adding functions, producing graphs
(iv) Measurements Speed of recognition, accuracy of recognition, user-perceived clarity
(v) Outline plan Test the subjects with examples of each icon in various styles, noting responses.
a) You have a prototype for a restaurant reservation system to be used by diners to help reduce restaurant seating wait times.
b) You have designed and implemented a new game system and want to evaluate it before release.
c) You have been asked to develop a system to store and manage student appointments made with advisors and would like to test two different designs prior to implementation or prototyping
Explanation / Answer
a) You have a prototype for a restaurant reservation system to be used by diners to help reduce restaurant seating wait times.
(i) participants: diners, suppliers, manager
(ii) Technique priority based evaluation
(iii) Representative tasks: sorting requests, allocating seats, calculating number of empty seats
every time, sending food ordered by diners.
(iv) Mesurements seats avaiable, status
(v) Showing seats avaiable in green color icons in display and allocate seats chosen by diners.
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b) You have designed and implemented a new game system and want to evaluate it before release.
(i) participants: children, adults
(ii) Technique hierustic evaluation
(iii) Representative tasks make game responsive to users, in input immediate effect must shown and
must give hints or help to players.
(iv) sppech of recognization, user inputs
(v) Outline plan will be . giving rich UI for game and no bugs in the game making levels easy to hard
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You have been asked to develop a system to store and manage student appointments made with advisors and would like to test two different designs prior to implementation or prototyping
(i) students, advisors
(ii) technique round robin scheduling technique
(iii) Representative tasks are: storing data, scheduling appointments, arrange meetings students
with advisors.
(iv) measurements.. number of hours, number of students, number of advisors.
(v) Forst identlfy number of students and advisors. Then according to their free times schedule
their appointments.
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