C++ Suppose that I have a hash table data[CAPACITY]. The hash table uses open ad
ID: 3712053 • Letter: C
Question
C++ Suppose that I have a hash table data[CAPACITY]. The hash table uses open addressing with linear probing. The table size is a global constant called CAPACITY. Locations of the table that have NEVER been used will contain the key -1. All valid keys will be non-negative, and the hash function is: int hash_function(int key) { return (key % CAPACITY); } Complete the implementation of the following functions. There is no need to check the precondition, but your code must be as efficient as possible. Implement the following functions. const int CAPACITY = 10;
void initTable(int data[]);//
void printTable(int data[]);
int hash_function(int key);
void hashInsert(int data[], int key);
bool key_occurs(int data[], int search_key);
Part 1: Insert keys {10, 22, 11, 31, 24, 88, 38, 21} into an empty hash table with CAPACITY = 10 using QUADRATIC probing (c1=0 and c2=1) to resolve collision.
Part 2: Check whether following numbers (11, 31, and 23) are in the table.
SAMPLE:
Part 1: Hash table
10 11 22 -1 24 31 -1 21 88 38
Par 2: Checking numbers in the hash table
11 is found
31 is found
23 is not found
Explanation / Answer
#include <iostream>
#include <cstdio>
#include <cstdlib>
using namespace std;
const int TABLE_SIZE = 5;
/*
* HashNode Class Declaration
*/
class HashNode
{
public:
int key;
int value;
HashNode(int key, int value)
{
this->key = key;
this->value = value;
}
};
/*
* DeletedNode Class Declaration
*/
class DeletedNode:public HashNode
{
private:
static DeletedNode *entry;
DeletedNode():HashNode(-1, -1)
{}
public:
static DeletedNode *getNode()
{
if (entry == NULL)
entry = new DeletedNode();
return entry;
}
};
DeletedNode *DeletedNode::entry = NULL;
/*
* HashMap Class Declaration
*/
class HashMap
{
private:
HashNode **htable;
public:
HashMap()
{
htable = new HashNode* [TABLE_SIZE];
for (int i = 0; i < TABLE_SIZE; i++)
{
htable[i] = NULL;
}
}
~HashMap()
{
for (int i = 0; i < TABLE_SIZE; i++)
{
if (htable[i] != NULL && htable[i] != DeletedNode::getNode())
delete htable[i];
}
delete[] htable;
}
/*
* Hash Function
*/
int HashFunc(int key)
{
return key % TABLE_SIZE;
}
/*
* Insert Element at a key
*/
void Insert(int key, int value)
{
int hash_val = HashFunc(key);
int init = -1;
int deletedindex = -1;
while (hash_val != init && (htable[hash_val]
== DeletedNode::getNode() || htable[hash_val]
!= NULL && htable[hash_val]->key != key))
{
if (init == -1)
init = hash_val;
if (htable[hash_val] == DeletedNode::getNode())
deletedindex = hash_val;
hash_val = HashFunc(hash_val + 1);
}
if (htable[hash_val] == NULL || hash_val == init)
{
if(deletedindex != -1)
htable[deletedindex] = new HashNode(key, value);
else
htable[hash_val] = new HashNode(key, value);
}
if(init != hash_val)
{
if (htable[hash_val] != DeletedNode::getNode())
{
if (htable[hash_val] != NULL)
{
if (htable[hash_val]->key == key)
htable[hash_val]->value = value;
}
}
else
htable[hash_val] = new HashNode(key, value);
}
}
/*
* Search Element at a key
*/
void key_occur(int key)
{
int hash_val = HashFunc(key);
int init = -1;
while (hash_val != init && (htable[hash_val]
== DeletedNode::getNode() || htable[hash_val]
!= NULL && htable[hash_val]->key != key))
{
if (init == -1)
init = hash_val;
hash_val = HashFunc(hash_val + 1);
}
if (htable[hash_val] == NULL || hash_val == init)
cout<<key<<"not found"<<endl;
else
cout<<key<<" found"<<endl;
}
/*
* Remove Element at a key
*/
void Remove(int key)
{
int hash_val = HashFunc(key);
int init = -1;
while (hash_val != init && (htable[hash_val]
== DeletedNode::getNode() || htable[hash_val]
!= NULL && htable[hash_val]->key != key))
{
if (init == -1)
init = hash_val;
hash_val = HashFunc(hash_val + 1);
}
if (hash_val != init && htable[hash_val] != NULL)
{
delete htable[hash_val];
htable[hash_val] = DeletedNode::getNode();
}
}
};
/*
* Main Contains Menu
*/
int main()
{
HashMap hash;
int key, value;
int choice;
while(1)
{
cout<<" ----------------------"<<endl;
cout<<"Operations on Hash Table"<<endl;
cout<<" ----------------------"<<endl;
cout<<"1.Insert element into the table"<<endl;
cout<<"2.Search element from the key"<<endl;
cout<<"3.Delete element at a key"<<endl;
cout<<"4.Exit"<<endl;
cout<<"Enter your choice: ";
cin>>choice;
switch(choice)
{
case 1:
cout<<"Enter element to be inserted: ";
cin>>value;
cout<<"Enter key at which element to be inserted: ";
cin>>key;
hash.Insert(key, value);
break;
case 2:
cout<<"Enter key of the element to be searched: ";
cin>>key;
hash.key_occur(key);
break;
case 3:
cout<<"Enter key of the element to be deleted: ";
cin>>key;
hash.Remove(key);
break;
case 4:
exit(1);
default:
cout<<" Enter correct option ";
}
}
return 0;
}
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