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just need the correct answer to each question Another name for scan conversion i

ID: 3715707 • Letter: J

Question

just need the correct answer to each question

Another name for scan conversion is

Select one:

a. Digitizing

b. Bump mapping

c. Ray tracing

Question 2

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Motion capture is a means of applying

Select one:

a. A global lighting model

b. A local lighting model

d. Kinematics

Question 3

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Producing a sequence of frames to fill the gap between key frames is called

Select one:

a. Motion capture

b. Storyboarding

d. In-betweening

Question 4

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The image is stored in the

Select one:

a. Z-buffer

c. Center of projection

d. Image window

Question 5

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The incidence angle is measured relative to

Select one:

a. The line followed by the reflected ray

c. None of these

d. A line parallel to the surface

Question 6

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The phenomenon of a light ray bending as it passes through materials of different density is called

Select one:

a. Incidence

c. Reflection

d. Ray tracin

Question 7

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The shape of an object is usually represented by

Select one:

b. A polygonal mesh

c. A sphere

d. A texture map

Question 8

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Which is not a feature of radiosity?

Select one:

a. It is a computationally complex undertaking.

b. Moving the camera position does not require massive changes.

c. Specular light is easily simulated.

Question 9

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Which of the following is associated with clipping?

Select one:

a. Bump mapping

b. Phong shading

d. The view volume

Question 10

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Which of the following is not associated with scan conversion?

Select one:

a. A z-buffer

c. The painter's algorithm

d. Pixel positions

Question 11

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Which of the following is not a step in the traditional rendering pipeline?

Select one:

a. Clipping

b. In-betweening

d. Scan conversion

Question 12

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Which of the following is not a way of constructing a polygonal mesh?

Select one:

a. Particle system

b. Texture mapping

d. Digitizing

Question 13

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Which of the following is not contained in a scene graph?

Select one:

a. Information about the camera

c. Models of the objects in the scene

d. The view volume

Question 14

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Which of the following is not naturally handled by a local lighting model?

Select one:

b. Ambient light

c. Diffuse light

d. Specular light

Question 15

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Which of the following is the simplest shading technique?

Select one:

a. Bump mapping

c. Gouraud shading

d. Flat shading

Explanation / Answer

Ans1. Rasterization

Ans2. Kinematics

Ans3. In-Betweening

Ans4. Frame buffer

Ans5.The line normal to the surface  

Ans6. Refraction

Ans7. A polygonal mesh

Ans8. Specular light is easily simulated.

Ans9. The view volume

Ans10. Digitizing

Ans11. In-betweening

Ans12.Particle system

Ans13. The view volume

Ans14. Shadows

Ans15. flat shading