just need the correct answer to each question Another name for scan conversion i
ID: 3715707 • Letter: J
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just need the correct answer to each question
Another name for scan conversion is
Select one:
a. Digitizing
b. Bump mapping
c. Ray tracing
Question 2
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Motion capture is a means of applying
Select one:
a. A global lighting model
b. A local lighting model
d. Kinematics
Question 3
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Producing a sequence of frames to fill the gap between key frames is called
Select one:
a. Motion capture
b. Storyboarding
d. In-betweening
Question 4
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The image is stored in the
Select one:
a. Z-buffer
c. Center of projection
d. Image window
Question 5
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The incidence angle is measured relative to
Select one:
a. The line followed by the reflected ray
c. None of these
d. A line parallel to the surface
Question 6
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The phenomenon of a light ray bending as it passes through materials of different density is called
Select one:
a. Incidence
c. Reflection
d. Ray tracin
Question 7
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The shape of an object is usually represented by
Select one:
b. A polygonal mesh
c. A sphere
d. A texture map
Question 8
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Which is not a feature of radiosity?
Select one:
a. It is a computationally complex undertaking.
b. Moving the camera position does not require massive changes.
c. Specular light is easily simulated.
Question 9
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Which of the following is associated with clipping?
Select one:
a. Bump mapping
b. Phong shading
d. The view volume
Question 10
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Which of the following is not associated with scan conversion?
Select one:
a. A z-buffer
c. The painter's algorithm
d. Pixel positions
Question 11
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Which of the following is not a step in the traditional rendering pipeline?
Select one:
a. Clipping
b. In-betweening
d. Scan conversion
Question 12
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Which of the following is not a way of constructing a polygonal mesh?
Select one:
a. Particle system
b. Texture mapping
d. Digitizing
Question 13
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Which of the following is not contained in a scene graph?
Select one:
a. Information about the camera
c. Models of the objects in the scene
d. The view volume
Question 14
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Which of the following is not naturally handled by a local lighting model?
Select one:
b. Ambient light
c. Diffuse light
d. Specular light
Question 15
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Which of the following is the simplest shading technique?
Select one:
a. Bump mapping
c. Gouraud shading
d. Flat shading
Explanation / Answer
Ans1. Rasterization
Ans2. Kinematics
Ans3. In-Betweening
Ans4. Frame buffer
Ans5.The line normal to the surface
Ans6. Refraction
Ans7. A polygonal mesh
Ans8. Specular light is easily simulated.
Ans9. The view volume
Ans10. Digitizing
Ans11. In-betweening
Ans12.Particle system
Ans13. The view volume
Ans14. Shadows
Ans15. flat shading
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