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Problem: PLEASE COMPLETE THE CODE WHEREVER NECESSARY AND OUTPUT SHOULD BE AS BEL

ID: 3729489 • Letter: P

Question

Problem: PLEASE COMPLETE THE CODE WHEREVER NECESSARY AND OUTPUT SHOULD BE AS BELOW
Write the definition for a class named Vector2D that stores information about a two
dimensional vector.
The class should have methods to get and set the x component and the y component, where
x and y are integers.
Next, overload the * operator so that it returns the dot product of two vectors.
The dot product of two-dimentional vectors A and B is equal to (Ax * Bx ) + (Ay * By)
Finally, write a main program that tests the three overloaded operators.
(10,0 ) * (0,10) = 0
(0,10) * ( 10,10) = 100
(10,10)*(5,4) = 90
Input
Enter two number for vector 1
10 0
Enter two number for vector 2
0 10
Enter two number for vector 3
0 10
Enter two number for vector 4
10 10
Enter two number for vector 5
10 10
Enter two number for vector 6
5 4
Output
(10,0) * (0,10) = 0
(0,10) * (10,10) = 100
(10,10) * (5,4) = 90


//new.cpp
// Operator Overloading
#include <iostream>
using namespace std;
class Vector2D {
public:
private:

};
Vector2D Vector2D::operator *(const Vector2D& number)
{
}
void Vector2D :: setx(int nx)
{
}
void Vector2D :: sety(int nx)
{
…..
}
// declare function sety()
int Vector2D:: getx() const
{


}
//declare function get y
int Vector2D:: gety() const
{

}
int main( )
{
int x,y;
Vector2D v1, v2, v3, v4, v5, v6;
cout << "Enter 2 number for vector 1" << endl;
cin >> x >> y;

}

Explanation / Answer

Hello, I have a solution for you. Implemented everything as per the requirements. Defined following things in this answer.

//completed cpp code

#include <iostream>

using namespace std;

class Vector2D {

public:

                //defining all method prototypes

                int operator *(const Vector2D&);

                void setx(int);

                void sety(int);

                int getx() const;

                int gety() const;

private:

                //defining attributes

                int x;

                int y;

};

/* '*' operator overloaded method to find and return the dot product of this vector

and another vector */

int Vector2D::operator *(const Vector2D& number)

{

                //formula for dot product=(Ax * Bx ) + (Ay * By)

                int result=(x*number.getx())+(y*number.gety());

                return result;

                               

}

//sets the value of x

void Vector2D :: setx(int nx)

{

                x=nx;

               

}

//sets the value of y

void Vector2D :: sety(int ny)

{

                y=ny;

}

//gets the value of x

int Vector2D:: getx() const

{

                return x;

               

}

//gets the value of y

int Vector2D:: gety() const

{

                return y;

}

int main()

{

                int x,y;

                Vector2D v1, v2, v3, v4, v5, v6;

                cout << "Enter 2 number for vector 1" << endl;

                cin >> x >> y;

                //setting x,y values for v1

                v1.setx(x);

                v1.sety(y);

                cout << "Enter 2 number for vector 2" << endl;

                cin >> x >> y;

                //setting x,y values for v2

                v2.setx(x);

                v2.sety(y);

                cout << "Enter 2 number for vector 3" << endl;

                cin >> x >> y;

                //setting x,y values for v3

                v3.setx(x);

                v3.sety(y);

                cout << "Enter 2 number for vector 4" << endl;

                cin >> x >> y;

                //setting x,y values for v4

                v4.setx(x);

                v4.sety(y);

                cout << "Enter 2 number for vector 5" << endl;

                cin >> x >> y;

                //setting x,y values for v5

                v5.setx(x);

                v5.sety(y);

                cout << "Enter 2 number for vector 6" << endl;

                cin >> x >> y;

                //setting x,y values for v6

                v6.setx(x);

                v6.sety(y);

                //displaying dot product of v1 and v2

                cout<<"Vector 1 ("<<v1.getx()<<","<<v1.gety()<<") * Vector 2 ("<<v2.getx()<<","<<v2.gety()<<")= "<<v1*v2<<endl;

                //displaying dot product of v3 and v4

                cout<<"Vector 3 ("<<v3.getx()<<","<<v3.gety()<<") * Vector 4 ("<<v4.getx()<<","<<v4.gety()<<")= "<<v3*v4<<endl;

                //displaying dot product of v5 and v6

                cout<<"Vector 5 ("<<v5.getx()<<","<<v5.gety()<<") * Vector 6 ("<<v6.getx()<<","<<v6.gety()<<")= "<<v5*v6<<endl;

                return 0;

}

/*OUTPUT*/

Enter 2 number for vector 1

10 0

Enter 2 number for vector 2

0 10

Enter 2 number for vector 3

0 10

Enter 2 number for vector 4

10 10

Enter 2 number for vector 5

10 10

Enter 2 number for vector 6

5 4

Vector 1 (10,0) * Vector 2 (0,10)= 0

Vector 3 (0,10) * Vector 4 (10,10)= 100

Vector 5 (10,10) * Vector 6 (5,4)= 90

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