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/* An applet shell Anderson, Franceschi */ import java.awt.Color; import java.aw

ID: 3743642 • Letter: #

Question

/* An applet shell
   Anderson, Franceschi
*/

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Polygon;
import javax.swing.JApplet;

public class ShellApplet extends JApplet
{

public void paint(Graphics g)
{
super.paint(g);

// Student code starts here:

// Student code ends here.
}

}

Programming Activity 4-1

Complete Chapter 4, Programming Activity 1: Writing an Applet with Graphics.

See "Example Programming Activity 4-1 Output" in this week's "Activity resources". This example draws a train. Your applet must draw something other than a train.

Explanation / Answer

Applet program for Car