/* An applet shell Anderson, Franceschi */ import java.awt.Color; import java.aw
ID: 3743642 • Letter: #
Question
/* An applet shell
Anderson, Franceschi
*/
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Polygon;
import javax.swing.JApplet;
public class ShellApplet extends JApplet
{
public void paint(Graphics g)
{
super.paint(g);
// Student code starts here:
// Student code ends here.
}
}
Programming Activity 4-1
Complete Chapter 4, Programming Activity 1: Writing an Applet with Graphics.
See "Example Programming Activity 4-1 Output" in this week's "Activity resources". This example draws a train. Your applet must draw something other than a train.
Explanation / Answer
Applet program for Car
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