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For this assignment, you should program a version of the memory game (to be desc

ID: 3759069 • Letter: F

Question

For this assignment, you should program a version of the memory game
(to be described below). The game is usually played with cards. If you
do not know what it is, google it or see and play a bit here, for example:
http://www.brainmetrix.com/memory-game/
Only your game will not use graphics libraries to display the board,
but instead it will print the board with the tools that we have seen
in class so far, i.e. printing on Python console.
As part of this assignment I provided the file called
a3_part2_xxxxxx.py. All of your code has to god inside of that file
(except that you will replace xxxxxx in the file name with your
student number). The file already has some functions precoded for you.
Your game should use a (one dimensional) list as the board. The size of
the board should be an even integer, size, between 2 and 52. This number
should be obtained from the player. The board should be filled with the
first size/2 capital letters of english alphabet such that each
letter appears exactly twice in the list. And the order of these
letters in the list should be random. As part of this assignment, I provided you
with a function, called create_board, that does this for you.
You will see that a3_part2_xxxxxx.py has a function called
play_game(board). That is where you should put your game paying code
(notice the #YOUR CODE GOES HERE comment inside of that function)
The function play_game takes the board as input parameter (the board
created by the function create_board mentioned above). Once the
player completes the game, you should also print the number of guesses
it took to solve it and how far it is from the optimal (although impossible without luck)
size/2 guesses.
Outside of that function you will obtain the desired size of the board
from the player (in the space indicated by #YOUR CODE GOES HERE TOO)
More about the game:
When your program prints the board, the locations for which paring is
not discovered yet should display * and the locations for
which the paring is discovered should display the letter that is on
that location. In addition under the board each location should be
labeled from 1 to size to help the user identify which locations they want opened next.
You may assume that the player will follow your instructions and will input
integers (rather than strings say), but your program should test if the player entered
integers
in the required range and prompt her to repeat the entry until correct
input is obtained. You should also fully test your program -- for
example, what does your program do if the player does something silly,
like entered two locations that are already discovered, etc ..
Here is what a run of your program should look like. Study the below
example carefully to understand what your program should do. Among
other things, you will see that your program will need to ``clear
screen'' (I explain why is this needed more at the end of this
file). It is ok to implement that by, for example, simply printing 30
or so new lines. You will also see that you will need to pause the
execution of the program so that the player can look at the newly
opened two elements. Once the player has observed the two new elements
that she should presse enter and the program will continue (you can
assume here that she follows instructions). To have your program pause
and wait for the player to press enter use the provided function
called wait_for_player()
Also, think of the design of your program. For example, your program
should have a function that displays the current board (I provided
that), but it should also have a function that
displays the board with two new positions revealed (did not provide
that). These functions would be called from your game playing function.
Designing your program by decomposing it into smaller subproblems (to
be implemented as functions) makes programming easer, less prone to
errors and makes your code more readable. You will be graded on these
aspects of your program too.
Here is finally what a run of your program should look like:
Your program:
How many cards do you want to play with?
Enter an even number between 2 and 52:
Player: 5
Your program:
How many cards do you want to play with?
Enter an even number between 2 and 52:
Player: 6
Your program:
* * * * * *
1 2 3 4 5 6
Enter two distinct locations on the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 1
2
Your program:
C B * * * *
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program: clears the screen (so that the above board is not
visible) and prints
* * * * * *
1 2 3 4 5 6
Enter two distinct locations on the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 3
3
Your program:
Enter two distinct locations on the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 3
4
Your program:
* * A C * *
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program: clears the screen and prints
* * * * * *
1 2 3 4 5 6
Enter two distinct locations of the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 1
4
Your program:
C * * C * *
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program: clears the screen and prints
C * * C * *
1 2 3 4 5 6
Enter two distinct locations of the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 1
4
Your program:
C * * C * *
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program: clears the screen and prints
C * * C * *
1 2 3 4 5 6
Enter two distinct locations of the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 2
5
Your program:
C B * C A *
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program: clears the screen and prints
C * * C * *
1 2 3 4 5 6
Enter two distinct locations of the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 3
5
Your program:
C * A C A *
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program: clears the screen and prints
C * A C A *
1 2 3 4 5 6
Enter two distinct locations of the board that you want revealed.
i.e two integers in the range [1, 6]
Player: 2
6
C B A C A B
1 2 3 4 5 6
Press enter to continue
Player: presses enter
Your program prints
C B A C A B
1 2 3 4 5 6
Congratulations! You completed the game with 7 guesses.
That is 4 more than the best possible.
=========================================================
an extra note:
=========================================================
Here is a brief clarification about why you need to be able to "clear"
the screen and pause the game:
For example, let's say your program just printed the current board.
B * * B * *
1 2 3 4 5 6
Then it asks the player to enter two new locations, and player enters 2 and 3
Then your program will print:
B A C B * *
1 2 3 4 5 6
It is here that you need to pause the program. After the player
observed the two new locations, the next thing that needs to be done
is to clear the screen (meaning the above thing should not be visible anymore) and print the
board again. Which would print
B * * B * *
1 2 3 4 5 6
If you do not pause where I stated above, the computer will do the above so fast that the
player will only see
B * * B * *
1 2 3 4 5 6
Then she will be asked to enter two new locations, but after she enters them she will only
get to see this again (since the board with two new locatins is already gone from the screen)
B * * B * *
1 2 3 4 5 6
As for clearing the screen, you can do that by e.g. calling print() about 30 or more times

Explanation / Answer

import random
import time

def create_board(sizeOfBoard):
'''int->list(of string) Size of the board should be an even positive integer between 2 and 52
'''
brd = [None]*sizeOfBoard

ltr='A'
for i in range(len(brd)//2):
brd[i]=ltr
brd[i+len(brd)//2 ]=brd[i]
ltr=chr(ord(ltr)+1)
random.shuffle(brd)
return brd

def to_star(sizeOfBoard): #this is used for converting the initial board to the star signs
'''['a','b','c','d'] [*,*,*,*]
'''
brd = [None]*sizeOfBoard

ltr='A'
for i in range(len(brd)//2):
brd[i]=ltr
brd[i+len(brd)//2 ]=brd[i]
ltr=chr(ord(ltr)+1)
random.shuffle(brd)

for i in range(len(brd)):
brd[i]="*"
return brd

def print_board(p):
'''(list of str)->None
Display the present board
'''
for i in range(len(p)):
print('{0:4}'.format(p[i]),end=' ')
print()
for i in range(len(p)):
print('{0:4}'.format(str(i+1)),end=' ')


def wait_for_player():
'''(None)->None
Halt the program until the user presses the enter key
'''
try:
input("Press the enter key to continue the game ")
except SyntaxError:
pass

def play_game(board):
'''(list of str)->None'''

discovered=[False]*len(board)
player=int(input("Player: "))
player2=int(input(" "))
board=create_board(sizeOfBoard)

print("Please provide the no. of cards with which you want to play with: ")
sizeOfBoard=int(input("Please provide an even number between 2 & 52: "))
while sizeOfBoard%2!=0 or sizeOfBoard<2:
print("Invalid input!! Please try again.")
print("")
time.sleep(2)
sizeOfBoard=int(input("Please provide an even number between 2 & 52 :"))


# create the board of the required size

brd=create_board(sizeOfBoard)
str_board=to_star(sizeOfBoard)
print("")
print_board(str_board)
print()

print("")
print("Please provide 2 distinct locations on the board to be revealed.")
print("which means 2 integers in the range",[1, sizeOfBoard])
print("")

# calls the method play_game to play the game
play_game(brd)

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