This is Java, What I am creating is a multi lab pacman type game. This one cover
ID: 3790627 • Letter: T
Question
This is Java, What I am creating is a multi lab pacman type game.
This one covers movement. I basically need my code below to meet the labs requiremnts. IE I need this game to allow two players to move.
Also anymous person answering this with my same code stop it you have been reported for spam
Thanks for the help
included is some codes
import javax.swing.JFrame;
public class MainFrame {
public static void main(String[] args)
{
// create the frame
JFrame myFrame = new JFrame("Platformer");
// set up the close operation
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create panel
MainPanel myPanel = new MainPanel();
// add panel
myFrame.getContentPane().add(myPanel);
// pack
myFrame.pack();
// set visibility to true
myFrame.setVisible(true);
}
}
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class MainPanel extends JPanel implements KeyListener{
int x = 0;
int y = 0;
ImageIcon myIcon = new ImageIcon("./src/TreasureChest.png");
public MainPanel()
{
setPreferredSize(new Dimension(1000,1000));
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.drawImage(myIcon.getImage(), x, y, null);
}
@Override
public void keyPressed(KeyEvent arg0) {
int keyCode = arg0.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
x -= 100;
}
else if (keyCode == KeyEvent.VK_RIGHT)
{
x += 100;
}
else if (keyCode == KeyEvent.VK_UP)
{
y -= 100;
}
else if (keyCode == KeyEvent.VK_DOWN)
{
y += 100;
}
repaint();
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
This is the overall goal for the project for this part of the lab I basically just neeed to have two player movemet across the Jpanel so I believe I just need to use a consturer to make two instances of the player class that uses different movement
Explanation / Answer
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Arc2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import javax.sound.sampled.*;
import sun.audio.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.util.Random.*;
public class Arcs extends JApplet implements Runnable, KeyListener {
// array containing arc closure types.
private static String types[] = {"Arc2D.CHORD","Arc2D.OPEN","Arc2D.PIE"};
// indicates that animated arc's mouth is closed.
private static final int CLOSE = 0;
// indicates that animated arc's mouth is open.
private static final int OPEN = 1;
// indicate direction of animated arc.
private static final int FORWARD = 0;
private static final int BACKWARD = 1;
private static final int DOWN = 2;
private static final int UP = 3;
//Field
private char field[][] = {
{ 2, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3},
{ 6, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7},
{ 6, 1,14,24,16,16,16,13, 1,14,16,16,16,16,16,16,16,16,16,16,13, 1,14,16,16,16,24,13, 1, 7},
{ 6, 1, 1,15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,15, 1, 1, 7},
{27,13, 1,15, 1,19,16,13, 1,19,16,16,20, 1,19,16,13, 1,19,16,13, 1,11, 1,11, 1,15, 1,14,29},
{ 6, 1, 1,15, 1,15, 1, 1, 1,15, 0, 0,15, 1,15, 1, 1, 1,15, 1, 1, 1,15, 1,15, 1,15, 1, 1, 7},
{ 6, 1,14,25, 1,23,13, 1, 1,23,16,24,18, 1,23,13, 1, 1,17,16,20, 1,23,16,25, 1,23,13, 1, 7},
{ 6, 1, 1,15, 1,15, 1, 1, 1,15, 1,15, 1, 1,15, 1, 1, 1, 1, 1,15, 1,15, 1,15, 1,15, 1, 1, 7},
{27,13, 1,12, 1,12, 1, 1, 1,12, 1,12, 1, 1,17,16,13, 1,14,16,18, 1,12, 1,12, 1,12, 1,14,29},
{ 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7},
{ 6, 1,19,16,16,16,20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,19,16,16,16,20, 1, 7},
{ 6, 1,15, 1, 1, 1,15, 1,19,16,24,16,20, 1,19,16,20, 1,19,16,16,20, 1,15, 1, 1, 1,15, 1, 7},
{ 6, 1,15, 1,11, 1,15, 1,15, 1,15, 1,15, 1,15, 0,15, 1,15, 1, 1,15, 1,15, 1,11, 1,15, 1, 7},
{ 6, 1,12, 1,15, 1,15, 1,15, 1,15, 1,15, 1,23,16,25, 1,15, 1, 1,15, 1,15, 1,15, 1,12, 1, 7},
{ 6, 1, 1, 1,15, 1,15, 1,15, 1,12, 1,15, 1,15, 1,15, 1,15, 1, 1,15, 1,15, 1,15, 1, 1, 1, 7},
{ 6, 1,11, 1,15, 1,15, 1,12, 1, 1, 1,12, 1,12, 1,12, 1,12, 1, 1,12, 1,15, 1,15, 1,11, 1, 7},
{ 6, 1,15, 1,15, 1,15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,15, 1,15, 1,15, 1, 7},
{ 6, 1,12, 1,15, 1,17,16,13, 1,14,16,16,16,16,16,16,16,16,16,13, 1,14,18, 1,15, 1,12, 1, 7},
{ 6, 1, 1, 1,15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,15, 1, 1, 0, 7},
{ 4, 9, 9, 9,26, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,26, 9, 9, 9, 5},
};
//pics
private BufferedImage fld_pics[] = new BufferedImage[34];
//score
private char[] score_p1 = new char[3];
private char[] score_p2 = new char[3];
private Thread thread;
private BufferedImage bimg;
private int aw, ah; // animated arc width & height
private int x = 1, y = 1; // position of animated arc
private int x2 = 28, y2 = 18; // position of animated arc
private int x_monster1 = 14;
private int y_monster1 = 9;
private int x_monster2 = 15;
private int y_monster2 = 10;
private int x_monster3 = 14;
private int y_monster3 = 10;
private int x_monster4 = 15;
private int y_monster4 = 9;
private int x_mod_monster1 = -1;
private int y_mod_monster1 = 0;
private int x_mod_monster2 = 1;
private int y_mod_monster2 = 0;
private int x_mod_monster3 = -1;
private int y_mod_monster3 = 0;
private int x_mod_monster4 = 1;
private int y_mod_monster4 = 0;
private char mov_length_monster1 = 5;
private char mov_length_monster2 = 5;
private char mov_length_monster3 = 5;
private char mov_length_monster4 = 5;
private int respawn_time_p1 = 0;
private int respawn_time_p2 = 0;
private int cnt_time = 0;
private boolean music_on = true;
private int x_border, y_border;
private int angleStart = 45; // the starting angle of the arc
private int angleExtent = 270; // the extent of the angle of the arc
private int angleStart2 = 225; // the starting angle of the arc
private int angleExtent2 = 275; // the extent of the angle of the arc
private int mouth = CLOSE;
private int mouth2 = CLOSE;
private int direction = FORWARD;
private int direction2 = BACKWARD;
AudioClip eat_sound;
AudioClip die_sound;
AudioClip theme_song;
public void init() {
setBackground(Color.black);
String pic_path = "fld/";
String music_path = "msc/";
score_p1[0] = 48;
score_p1[1] = 48;
score_p1[2] = 48;
score_p2[0] = 48;
score_p2[1] = 48;
score_p2[2] = 48;
try{
theme_song = Applet.newAudioClip(new URL("file:" + music_path + "theme_03.wav"));
eat_sound = Applet.newAudioClip(new URL("file:" + music_path + "eat_01.wav"));
die_sound = Applet.newAudioClip(new URL("file:" + music_path + "die_01.wav"));
theme_song.loop();
}
catch (IOException e) {
}
try {
fld_pics[0] = ImageIO.read(new File(pic_path + "fld_00.png"));
fld_pics[1] = ImageIO.read(new File(pic_path + "fld_01.png"));
fld_pics[2] = ImageIO.read(new File(pic_path + "fld_02.png"));
fld_pics[3] = ImageIO.read(new File(pic_path + "fld_03.png"));
fld_pics[4] = ImageIO.read(new File(pic_path + "fld_04.png"));
fld_pics[5] = ImageIO.read(new File(pic_path + "fld_05.png"));
fld_pics[6] = ImageIO.read(new File(pic_path + "fld_06.png"));
fld_pics[7] = ImageIO.read(new File(pic_path + "fld_07.png"));
fld_pics[8] = ImageIO.read(new File(pic_path + "fld_08.png"));
fld_pics[9] = ImageIO.read(new File(pic_path + "fld_09.png"));
fld_pics[10] = ImageIO.read(new File(pic_path + "fld_10.png"));
fld_pics[11] = ImageIO.read(new File(pic_path + "fld_11.png"));
fld_pics[12] = ImageIO.read(new File(pic_path + "fld_12.png"));
fld_pics[13] = ImageIO.read(new File(pic_path + "fld_13.png"));
fld_pics[14] = ImageIO.read(new File(pic_path + "fld_14.png"));
fld_pics[15] = ImageIO.read(new File(pic_path + "fld_15.png"));
fld_pics[16] = ImageIO.read(new File(pic_path + "fld_16.png"));
fld_pics[17] = ImageIO.read(new File(pic_path + "fld_17.png"));
fld_pics[18] = ImageIO.read(new File(pic_path + "fld_18.png"));
fld_pics[19] = ImageIO.read(new File(pic_path + "fld_19.png"));
fld_pics[20] = ImageIO.read(new File(pic_path + "fld_20.png"));
fld_pics[21] = ImageIO.read(new File(pic_path + "fld_21.png"));
fld_pics[22] = ImageIO.read(new File(pic_path + "fld_22.png"));
fld_pics[23] = ImageIO.read(new File(pic_path + "fld_23.png"));
fld_pics[24] = ImageIO.read(new File(pic_path + "fld_24.png"));
fld_pics[25] = ImageIO.read(new File(pic_path + "fld_25.png"));
fld_pics[26] = ImageIO.read(new File(pic_path + "fld_26.png"));
fld_pics[27] = ImageIO.read(new File(pic_path + "fld_27.png"));
fld_pics[28] = ImageIO.read(new File(pic_path + "fld_28.png"));
fld_pics[29] = ImageIO.read(new File(pic_path + "fld_29.png"));
fld_pics[30] = ImageIO.read(new File(pic_path + "monster1.png"));
fld_pics[31] = ImageIO.read(new File(pic_path + "monster2.png"));
fld_pics[32] = ImageIO.read(new File(pic_path + "monster3.png"));
fld_pics[33] = ImageIO.read(new File(pic_path + "monster4.png"));
} catch (IOException e) {
}
}
// Resets the position and size of the animated arc
public void reset(int w, int h) {
aw = 30;
ah = 30;
}
public void step(int w, int h) {
// computes the angle start and extent
if (mouth == CLOSE) {
angleStart -= 1;
angleExtent += 2;
}
if (mouth == OPEN) {
angleStart += 1;
angleExtent -= 2;
}
if (mouth2 == CLOSE) {
angleStart2 -= 1;
angleExtent2 += 2;
}
if (mouth2 == OPEN) {
angleStart2 += 1;
angleExtent2 -= 2;
}
//Mouth Player 1
if (direction == FORWARD)
{
if (angleStart == 0)
mouth = OPEN;
if (angleStart > 45)
mouth = CLOSE;
}
if (direction == BACKWARD)
{
if (angleStart == 180)
mouth = OPEN;
if (angleStart > 225)
mouth = CLOSE;
}
if (direction == DOWN)
{
if (angleStart == 270)
mouth = OPEN;
if (angleStart > 315)
mouth = CLOSE;
}
if (direction == UP)
{
if (angleStart == 90)
mouth = OPEN;
if (angleStart > 135)
mouth = CLOSE;
}
//Mouth Player 2
if (direction2 == FORWARD)
{
if (angleStart2 == 0)
mouth2 = OPEN;
if (angleStart2 > 45)
mouth2 = CLOSE;
}
if (direction2 == BACKWARD)
{
if (angleStart2 == 180)
mouth2 = OPEN;
if (angleStart2 > 225)
mouth2 = CLOSE;
}
if (direction2 == DOWN)
{
if (angleStart2 == 270)
mouth2 = OPEN;
if (angleStart2 > 315)
mouth2 = CLOSE;
}
if (direction2 == UP)
{
if (angleStart2 == 90)
mouth2 = OPEN;
if (angleStart2 > 135)
mouth2 = CLOSE;
}
}
public void drawDemo(int w, int h, Graphics2D g2)
{
g2.setStroke(new BasicStroke(5.0f));
Arc2D player1 = new Arc2D.Float(Arc2D.PIE);
player1.setFrame(0, 0, aw, ah);
player1.setAngleStart(angleStart);
player1.setAngleExtent(angleExtent);
Arc2D player2 = new Arc2D.Float(Arc2D.PIE);
player2.setFrame(0, 0, aw, ah);
player2.setAngleStart(angleStart2);
player2.setAngleExtent(angleExtent2);
for (int x = 0; x <= 29; x++)
{
for (int y = 0; y <= 19; y++)
{
g2.drawImage(fld_pics[field[y][x]], x*30, y*30, null);
}
}
//Player1
AffineTransform at = AffineTransform.getTranslateInstance(x*30, y*30);
g2.setColor(Color.yellow);
g2.drawString(String.copyValueOf(score_p1), 25, 15);
g2.fill(at.createTransformedShape(player1));
//Player2
AffineTransform at2 = AffineTransform.getTranslateInstance(x2*30, y2*30);
g2.setColor(Color.red);
g2.drawString(String.copyValueOf(score_p2), 860, 15);
g2.fill(at2.createTransformedShape(player2));
//Monsters
g2.drawImage(fld_pics[30], x_monster1*30, y_monster1*30, null);
g2.drawImage(fld_pics[31], x_monster2*30, y_monster2*30, null);
g2.drawImage(fld_pics[32], x_monster3*30, y_monster3*30, null);
g2.drawImage(fld_pics[33], x_monster4*30, y_monster4*30, null);
}
public Graphics2D createGraphics2D(int w, int h) {
Graphics2D g2 = null;
if (bimg == null || bimg.getWidth() != w || bimg.getHeight() != h) {
bimg = (BufferedImage) createImage(w, h);
reset(w, h);
}
g2 = bimg.createGraphics();
g2.setBackground(getBackground());
g2.clearRect(0, 0, w, h);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
return g2;
}
public void paint(Graphics g) {
Dimension d = getSize();
step(d.width, d.height);
Graphics2D g2 = createGraphics2D(d.width, d.height);
drawDemo(d.width, d.height, g2);
g2.dispose();
g.drawImage(bimg, 0, 0, this);
x_border = d.width;
y_border = d.height;
}
public void start() {
thread = new Thread(this);
thread.setPriority(Thread.MIN_PRIORITY);
thread.start();
}
public synchronized void stop() {
thread = null;
}
public void run() {
int rand = 0;
Thread me = Thread.currentThread();
while (thread == me) {
repaint();
try {
thread.sleep(10);
cnt_time++;
if (respawn_time_p1 > 0)
{
respawn_time_p1--;
if (respawn_time_p1 == 1)
{
x = 1;
y = 1;
}
}
if (respawn_time_p2 > 0)
{
respawn_time_p2--;
if (respawn_time_p2 == 1)
{
x2 = 28;
y2 = 18;
}
}
if (cnt_time == 30)
{
cnt_time = 0;
while (((field[y_monster1 + y_mod_monster1][x_monster1 + x_mod_monster1] != 0) && (field[y_monster1 + y_mod_monster1][x_monster1 + x_mod_monster1] != 1)) || (mov_length_monster1 == 0))
{
rand = (char) ((Math.round( Math.random()*100000) ) % 10);
mov_length_monster1 = (char) (rand + 1);
rand = (int) ((Math.round( Math.random()*100000) ) % 4);
switch (rand)
{
case 0:
x_mod_monster1 = -1;
y_mod_monster1 = 0;
break;
case 1:
x_mod_monster1 = 1;
y_mod_monster1 = 0;
break;
case 2:
x_mod_monster1 = 0;
y_mod_monster1 = -1;
break;
case 3:
x_mod_monster1 = 0;
y_mod_monster1 = 1;
break;
}
}
while (((field[y_monster2 + y_mod_monster2][x_monster2 + x_mod_monster2] != 0) && (field[y_monster2 + y_mod_monster2][x_monster2 + x_mod_monster2] != 1)) || (mov_length_monster2 == 0))
{
rand = (char) ((Math.round( Math.random()*100000) ) % 10);
mov_length_monster2 = (char) (rand + 1);
rand = (int) ((Math.round( Math.random()*100000) ) % 4);
switch (rand)
{
case 0:
x_mod_monster2 = -1;
y_mod_monster2 = 0;
break;
case 1:
x_mod_monster2 = 1;
y_mod_monster2 = 0;
break;
case 2:
x_mod_monster2 = 0;
y_mod_monster2 = -1;
break;
case 3:
x_mod_monster2 = 0;
y_mod_monster2 = 1;
break;
}
}
while (((field[y_monster3 + y_mod_monster3][x_monster3 + x_mod_monster3] != 0) && (field[y_monster3 + y_mod_monster3][x_monster3 + x_mod_monster3] != 1)) || (mov_length_monster3 == 0))
{
rand = (char) ((Math.round( Math.random()*100000) ) % 10);
mov_length_monster3 = (char) (rand + 1);
rand = (int) ((Math.round( Math.random()*100000) ) % 4);
switch (rand)
{
case 0:
x_mod_monster3 = -1;
y_mod_monster3 = 0;
break;
case 1:
x_mod_monster3 = 1;
y_mod_monster3 = 0;
break;
case 2:
x_mod_monster3 = 0;
y_mod_monster3 = -1;
break;
case 3:
x_mod_monster3 = 0;
y_mod_monster3 = 1;
break;
}
}
while (((field[y_monster4 + y_mod_monster4][x_monster4 + x_mod_monster4] != 0) && (field[y_monster4 + y_mod_monster4][x_monster4 + x_mod_monster4] != 1)) || (mov_length_monster4 == 0))
{
rand = (char) ((Math.round( Math.random()*100000) ) % 10);
mov_length_monster4 = (char) (rand + 1);
rand = (int) ((Math.round( Math.random()*100000) ) % 4);
switch (rand)
{
case 0:
x_mod_monster4 = -1;
y_mod_monster4 = 0;
break;
case 1:
x_mod_monster4 = 1;
y_mod_monster4 = 0;
break;
case 2:
x_mod_monster4 = 0;
y_mod_monster4 = -1;
break;
case 3:
x_mod_monster4 = 0;
y_mod_monster4 = 1;
break;
}
}
x_monster1 = x_monster1 + x_mod_monster1;
y_monster1 = y_monster1 + y_mod_monster1;
mov_length_monster1--;
x_monster2 = x_monster2 + x_mod_monster2;
y_monster2 = y_monster2 + y_mod_monster2;
mov_length_monster2--;
x_monster3 = x_monster3 + x_mod_monster3;
y_monster3 = y_monster3 + y_mod_monster3;
mov_length_monster3--;
x_monster4 = x_monster4 + x_mod_monster4;
y_monster4 = y_monster4 + y_mod_monster4;
mov_length_monster4--;
if (((x == x_monster1) && (y == y_monster1)) || ((x == x_monster2) && (y == y_monster2)) || ((x == x_monster3) && (y == y_monster3)) || ((x == x_monster4) && (y == y_monster4)))
{
respawn_time_p1 = 500;
die_sound.play();
x = 10;
y = 5;
}
if (((x2 == x_monster1) && (y2 == y_monster1)) || ((x2 == x_monster2) && (y2 == y_monster2)) || ((x2 == x_monster3) && (y2 == y_monster3)) || ((x2 == x_monster4) && (y2 == y_monster4)))
{
respawn_time_p2 = 500;
die_sound.play();
x2 = 15;
y2 = 12;
}
}
} catch (InterruptedException e) { break; }
}
thread = null;
}
public static void main(String argv[]) {
final Arcs demo = new Arcs();
demo.init();
Frame f = new Frame("Freshman - v02");
f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {System.exit(0);}
public void windowDeiconified(WindowEvent e) { demo.start(); }
public void windowIconified(WindowEvent e) { demo.stop(); }
});
f.add(demo);
f.pack();
f.setSize(new Dimension(920, 630));
f.show();
f.addKeyListener(demo);
demo.start();
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch( keyCode ) {
// Player 1:
case KeyEvent.VK_UP:
// handle up
direction = UP;
if ((field[y-1][x] == 0) || (field[y-1][x] == 1))
{
y = y - 1;
}
angleStart = 135;
angleExtent = 270;
break;
case KeyEvent.VK_DOWN:
// handle down
if ((field[y+1][x] == 0) || (field[y+1][x] == 1))
{
y = y + 1;
}
direction = DOWN;
angleStart = 315;
angleExtent = 270;
break;
case KeyEvent.VK_LEFT:
// handle left
if ((field[y][x-1] == 0) || (field[y][x-1] == 1))
{
x = x - 1;
}
direction = BACKWARD;
angleStart = 225;
angleExtent = 270;
break;
case KeyEvent.VK_RIGHT :
// handle right
if ((field[y][x+1] == 0) || (field[y][x+1] == 1))
{
x = x + 1;
}
angleStart = 45;
angleExtent = 270;
//mouth = CLOSE;
direction = FORWARD;
break;
// Player 2:
case KeyEvent.VK_W:
// handle up
direction2 = UP;
if ((field[y2-1][x2] == 0) || (field[y2-1][x2] == 1))
{
y2 = y2 - 1;
}
angleStart2 = 135;
angleExtent2 = 270;
break;
case KeyEvent.VK_S:
// handle down
if ((field[y2+1][x2] == 0) || (field[y2+1][x2] == 1))
{
y2 = y2 + 1;
}
direction2 = DOWN;
angleStart2 = 315;
angleExtent2 = 270;
break;
case KeyEvent.VK_A:
// handle left
if ((field[y2][x2-1] == 0) || (field[y2][x2-1] == 1))
{
x2 = x2- 1;
}
direction2 = BACKWARD;
angleStart2 = 225;
angleExtent2 = 270;
break;
case KeyEvent.VK_D :
// handle right
if ((field[y2][x2+1] == 0) || (field[y2][x2+1] == 1))
{
x2 = x2 + 1;
}
angleStart2 = 45;
angleExtent2 = 270;
//mouth = CLOSE;
direction2 = FORWARD;
break;
case KeyEvent.VK_M:
// Music on/off
if (music_on == true)
{
music_on = false;
theme_song.stop();
}
else
{
music_on = true;
theme_song.loop();
}
}
if (field[y][x] == 1)
{
eat_sound.play();
field[y][x] = 0;
score_p1[2]++;
if (score_p1[2] == 58)
{
score_p1[2] = 48;
score_p1[1]++;
}
if (score_p1[1] == 58)
{
score_p1[1] = 48;
score_p1[0]++;
}
}
if (field[y2][x2] == 1)
{
eat_sound.play();
field[y2][x2] = 0;
score_p2[2]++;
if (score_p2[2] == 58)
{
score_p2[2] = 48;
score_p2[1]++;
}
if (score_p2[1] == 58)
{
score_p2[1] = 48;
score_p2[0]++;
}
}
if (((x == x_monster1) && (y == y_monster1)) || ((x == x_monster2) && (y == y_monster2)) || ((x == x_monster3) && (y == y_monster3)) || ((x == x_monster4) && (y == y_monster4)))
{
respawn_time_p1 = 500;
die_sound.play();
x = 10;
y = 5;
}
if (((x2 == x_monster1) && (y2 == y_monster1)) || ((x2 == x_monster2) && (y2 == y_monster2)) || ((x2 == x_monster3) && (y2 == y_monster3)) || ((x2 == x_monster4) && (y2 == y_monster4)))
{
respawn_time_p2 = 500;
die_sound.play();
x2 = 15;
y2 = 12;
}
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
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