C++ TIC TOC game using a multidimensional array. It should allow two humans to p
ID: 3791427 • Letter: C
Question
C++ TIC TOC game using a multidimensional array. It should allow two humans to play together.
Your game must prevent illegal moves and have an option to erase the board to allow for multiple games.
I already craeated the program but im having problem testing the WINNER diagonally and option to ERASE the board and start fresh new game.
Heres my code:
#include <iostream>
using namespace std;
void eraseGameBoard();
void displayBoard();
void playerTurn();
bool gameover();
char turn;
bool draw = false;
char board[3][3] = { { '1','2','3'},{ '4','5','6'},{ '7','8','9'} };
int main()
{
cout << "Tic Toc Toe Game ";
cout << "Player 1 [X] ------ Player 2 [O] ";
turn = 'X';
while (!gameover())
{
displayBoard();
playerTurn();
gameover();
}
if (turn == 'O' && !draw)
{
displayBoard();
cout << endl << endl << "player 1 [X] Wins! Game Over! ";
}
else if (turn == 'X' && !draw)
{
displayBoard();
cout << endl << endl << "player 2 [O] Wins! Game Over! ";
}
else
{
displayBoard();
cout << endl << endl << "It's a draw! Game Over! ";
}
return 0;
}
void eraseGameBoard()
{
cout << endl;
cout << " | | " << endl;
cout << " " << board[0][0] << " | " << board[0][1] << " | " << board[0][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[1][0] << " | " << board[1][1] << " | " << board[1][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[2][0] << " | " << board[2][1] << " | " << board[2][2] << endl;
cout << " | | " << endl;
}
void displayBoard()
{
cout << endl;
cout << " | | " << endl;
cout << " " << board[0][0] << " | " << board[0][1] << " | " << board[0][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[1][0] << " | " << board[1][1] << " | " << board[1][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[2][0] << " | " << board[2][1] << " | " << board[2][2] << endl;
cout << " | | " << endl;
}
void playerTurn()
{
int choice;
int row = 0, column = 0;
if (turn == 'X')
{
cout << "Player 1 turn [X]: ";
}
else if (turn == 'O')
{
cout << "Player 2 turn [O]: ";
}
cin >> choice;
switch (choice)
{
case 1: row = 0; column = 0; break;
case 2: row = 0; column = 1; break;
case 3: row = 0; column = 2; break;
case 4: row = 1; column = 0; break;
case 5: row = 1; column = 1; break;
case 6: row = 1; column = 2; break;
case 7: row = 2; column = 0; break;
case 8: row = 2; column = 1; break;
case 9: row = 2; column = 2; break;
default:
cout << "Illegal move! Try again ";
playerTurn();
}
if (turn == 'X' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'X';
turn = 'O';
}
else if(turn == 'O' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'O';
turn = 'X';
}
else
{
cout << "The cell you chose is used! Choose another one ";
playerTurn();
}
}
bool gameover()
{
for (int i = 0; i < 3; i++)
{
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) || (board[0][i] == board[1][i] && board[1][i] == board[2][i]))
{
return true;
}
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (board[i][j] != 'X' && board[i][j] != 'O')
{
return false;
}
}
}
draw = true;
return true;
}
Explanation / Answer
#include <iostream>
using namespace std;
void eraseGameBoard();
void displayBoard();
void playerTurn();
bool gameover();
char turn;
bool draw = false;
char board[3][3] = { { '1','2','3'},{ '4','5','6'},{ '7','8','9'} };
int main()
{
cout << "Tic Toc Toe Game ";
cout << "Player 1 [X] ------ Player 2 [O] ";
turn = 'X';
while (!gameover())
{
displayBoard();
playerTurn();
gameover();
}
if (turn == 'O' && !draw)
{
displayBoard();
cout << endl << endl << "player 1 [X] Wins! Game Over! ";
}
else if (turn == 'X' && !draw)
{
displayBoard();
cout << endl << endl << "player 2 [O] Wins! Game Over! ";
}
else
{
displayBoard();
cout << endl << endl << "It's a draw! Game Over! ";
}
return 0;
}
void eraseGameBoard()
{
cout << endl;
cout << " | | " << endl;
cout << " " << board[0][0] << " | " << board[0][1] << " | " << board[0][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[1][0] << " | " << board[1][1] << " | " << board[1][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[2][0] << " | " << board[2][1] << " | " << board[2][2] << endl;
cout << " | | " << endl;
}
void displayBoard()
{
cout << endl;
cout << " | | " << endl;
cout << " " << board[0][0] << " | " << board[0][1] << " | " << board[0][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[1][0] << " | " << board[1][1] << " | " << board[1][2] << endl;
cout << "____|____|____" << endl;
cout << " | | " << endl;
cout << " " << board[2][0] << " | " << board[2][1] << " | " << board[2][2] << endl;
cout << " | | " << endl;
}
void playerTurn()
{
int choice;
int row = 0, column = 0;
if (turn == 'X')
{
cout << "Player 1 turn [X]: ";
}
else if (turn == 'O')
{
cout << "Player 2 turn [O]: ";
}
cin >> choice;
switch (choice)
{
case 1: row = 0; column = 0; break;
case 2: row = 0; column = 1; break;
case 3: row = 0; column = 2; break;
case 4: row = 1; column = 0; break;
case 5: row = 1; column = 1; break;
case 6: row = 1; column = 2; break;
case 7: row = 2; column = 0; break;
case 8: row = 2; column = 1; break;
case 9: row = 2; column = 2; break;
default:
cout << "Illegal move! Try again ";
playerTurn();
}
if (turn == 'X' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'X';
turn = 'O';
}
else if(turn == 'O' && board[row][column] != 'X' && board[row][column] != 'O')
{
board[row][column] = 'O';
turn = 'X';
}
else
{
cout << "The cell you chose is used! Choose another one ";
playerTurn();
}
}
bool gameover()
{
for (int i = 0; i < 3; i++)
{
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) || (board[0][i] == board[1][i] && board[1][i] == board[2][i]))
{
return true;
}
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (board[i][j] != 'X' && board[i][j] != 'O')
{
return false;
}
}
}
draw = true;
return true;
}
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