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Design a robot that mimics a toad\'s behavior using the subsumption architecture

ID: 3792139 • Letter: D

Question

Design a robot that mimics a toad's behavior using the subsumption architecture. For the most time, the toad is wandering about, avoiding obstacles as necessary, looking for food. When a small moving creature appears in sight, it tries to move closer to eat it. When a large moving creature appears, it tries to move away and hide. Answer the following questions: What set of behaviors should be defined for this creature? List them in the vertical order: with the most complex behavior on the top, and the most basic bahavior at the bottom; Where should "subsumption" and "inhibition" be used among these behaviors? Draw the subsumption graph that includes all levels of behaviors defined.

Explanation / Answer

For toad's behaviour:
we need to plan the route and avoid obstacles, in this case the target is food, then it looks for the size of the createue, if its small then it will move towards it and eat it, if the size is too large then it will move away.
so it will identify the object, plan according to the size to move forward or backward and thenm hit the target i.e. food, if the size of the creature is small.

as we know, the architecture is like:
Hierarchical - Sense->Plan->Act->Sense--
Reactive - Sense<->Act
Hybride - Sense<->Plan<->Act

the basic principles for implementing subsumptions

Divide your problem into basic competencies ordered simple to more complex. Designate a level for each basic competency.

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