Below based on the following two classes Point 2D and Point 3D: Point 2D class:
ID: 3797395 • Letter: B
Question
Below based on the following two classes Point 2D and Point 3D: Point 2D class: Two integer field x and y each with accessory (get) and (set) methods. A default constructor that creates a 2D point with 0 values. A constructor that takes 2 int values and creates a point object with the x and y values. A constructor that takes 2 int values and creates a point object with the x and y values. An overload == operator to determine whether two 2D points ate equal or not. An overload so that we can read a 2D point object from the input stream using an instruction similar to this: cin > > point 1; Point 3D class; Three integer fields: x, y and z each with (get) and mutator (set) methods. A default constructor that creates a 3D point with 0 values. A constructor that takes 3 int values and creates a 3D point object with the x, y and z values. An overload == operator to determine whether two 3D points arc equal or not. An overload so that we can read a 3D point object from the input stream a) Implement the Point 2D class. b) Implement the Point 3D class. This class should be derived from the Point 2D class.Explanation / Answer
Here is the code in C++ for above scenario
#include <iostream>
using namespace std;
class Point2D{
public:
int x,y;
Point2D(){
x=0;
y=0;
}
Point2D(int x1,int y1){
x=x1;
y=y1;
}
int operator==(const Point2D& b){
if(b.x==this.x && b.y){
return 0;
}
else {
return 1;
}
}
void operator>> (const Point2D& b){
cin>>x;
cin>>y;
}
void operator>> (const Point2D& b){
cin<<x;
cin<<y;
}
}
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