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Can I get a brief description of this C code to understand more. #include <iostr

ID: 3827236 • Letter: C

Question

Can I get a brief description of this C code to understand more.

#include <iostream>

#include "Encrypt.h"

#include <stdio.h>

#include <windows.h>

#pragma comment(lib, "WS2_32.lib")

using namespace std;

int main()

{

   WSADATA wsaData;

   WORD sockVersion = MAKEWORD(2, 2);   //Version information

   SOCKET sock = 0; //create a socket struct

   if (WSAStartup(sockVersion, &wsaData) != 0)       //WSAStartup is for initializing and loading windows web

   {

       cout << "initialization failed!" << endl;

       exit(0);       //if the return value of WSAStartup is 1, it means some error with ws2_32.dll file.

   }

   //string temp = generateEncryptInfor();

   const char* szText = generateEncryptInfor();

   int nAddrLen = 0;

   sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);   //create a socket in local computer

   if (sock == INVALID_SOCKET) //

   {

       cout << "failed socket!" << endl;

       return 0; //if fail to create

   }

   sockaddr_in sin;   //create a socket type programmable wed address structure sin, so function Connect can initialize the local socket struct.

  

   sin.sin_family = AF_INET; //set the sin type

   sin.sin_port = htons(4567); //set port

   sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//set remove computer's IP address

   if (connect(sock, (sockaddr*)&sin, sizeof(sockaddr)) == -1)       //initialize socket and connect to remove computer

   {

       cout << "connect failed!" << endl;

       return 0;

   }

   char buffer[256] = ""; //create a buffer for receive data from server

   int nRecv = 0; //count how many bytes received

   nRecv = recv(sock, buffer, 256, 0);   //recv is a function for counting how many bytes received from the server

   

   if (nRecv > 0)

   {

       buffer[nRecv] = '';       //put an end mark at the end of received information.

         

       cout << "receive data: " << buffer << endl;       //print out the information received.

   }

   send(sock, szText, strlen(szText), 0);

   closesocket(sock); //close the connection

   WSACleanup(); //clean up ws2_32.dll

   system("pause");

}

Explanation / Answer

#include <iostream>

#include "Encrypt.h"

#include <stdio.h>

#include <windows.h>

#pragma comment(lib, "WS2_32.lib")

using namespace std;

int main()

{

   /*WSADATA structure holds the information about the window socket. And window socket used to create advaced internet and other nertwork applications*/
    WSADATA wsaData;

   /*In order to create WSADATA structure, need define version information */
    WORD sockVersion = MAKEWORD(2, 2);    //Version information

   /*Create and initialize socket with the value of 0*/
    SOCKET sock = 0; //create a socket struct

   /*WSAStartup is used to initiate the window socket DDL, so the required params are socket version and pointer to the WSADATA structure.*/
   /*If it's initiated successfully then it return zero otherwise return error with error message*/

    if (WSAStartup(sockVersion, &wsaData) != 0)        //WSAStartup is for initializing and loading windows web

    {
       /*If it's failed then display the error message and exit*/
        cout << "initialization failed!" << endl;

        exit(0);        //if the return value of WSAStartup is 1, it means some error with ws2_32.dll file.

    }

    //string temp = generateEncryptInfor();

   /*szText will assign the value which is return by generateEncryptInfor method*/
    const char* szText = generateEncryptInfor();

   /*Initiate nAddrLen with the value of 0*/
    int nAddrLen = 0;

   /*This is the way to connect socket in your local system. In order to connect socket it requires, */
   /*AF_INET - address domain of the socket like Ipv4*/
   /*SOCK_STREAM - is the type of socket like TCP or UDP*/

    sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);    //create a socket in local computer

   /*If socket is not create or any failure occur during this process then it goes here*/
    if (sock == INVALID_SOCKET) //

    {
       /*Display error message if unable/failed to create socket*/
        cout << "failed socket!" << endl;

        return 0; //if fail to create

    }

    sockaddr_in sin;    //create a socket type programmable wed address structure sin, so function Connect can initialize the local socket struct.

  

    sin.sin_family = AF_INET;   //set the sin type

    sin.sin_port = htons(4567); //set port

    sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//set remove computer's IP address


   /*connect() is used to establish the connection to the server, and the required params are, sock-socket file descriptor, (sockaddr*)&sin - address of the host and sizeof(sockaddr)) - size of socket address*/
   /*If the connection successfully established then return 0 otherwise return -1*/

    if (connect(sock, (sockaddr*)&sin, sizeof(sockaddr)) == -1)        //initialize socket and connect to remove computer

    {

       /*Display error message and return 0 it will stop the process to execute further*/
        cout << "connect failed!" << endl;

        return 0;

    }

   /*Initialize required variables*/
    char buffer[256] = ""; //create a buffer for receive data from server

    int nRecv = 0;           //count how many bytes received  

    nRecv = recv(sock, buffer, 256, 0);    //recv is a function for counting how many bytes received from the server

                                       
   /*nRecv initially assigned with 0 value and then reassign with the value of recv() method, Hence it should have some value, if so... */
    if (nRecv > 0)
    {

        buffer[nRecv] = '';        //put an end mark at the end of received information.

                                   

        cout << "receive data: " << buffer << endl;        //print out the information received.

    }

   /*Send, received information to window socket(connected socket)*/
   /*sock - connected socket information*/
   /*szText - data to be transmitted*/
   /*strlen(szText) - length of the data to be transmitted*/

    send(sock, szText, strlen(szText), 0);

    closesocket(sock); //close the connection

    WSACleanup(); //clean up ws2_32.dll

    system("pause");

}

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