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INTRO TO COMPUTERS FOR ENGINEERS FINAL PROJECT: MATLAB A Game of Sticks This pro

ID: 3832577 • Letter: I

Question

INTRO TO COMPUTERS FOR ENGINEERS FINAL PROJECT: MATLAB

A Game of Sticks

This project will require you to implement the Game of Sticks in MATLAB. The rules of the game are as follows. There are 2 players and 20 sticks. Players take turns sequentially. On each player’s turn, they must remove between 1 and 3 sticks. The object of the game is to not be the player to pick up the last stick. This project has the following deliverables: C: Your project implements a 2-player version of the game of sticks in the command window. B: You have a visualization of how many sticks there are, and an interface with buttons for players to interact with the game. A: Your game should have a “play the computer” option. The computer should follow all of the rules of the game, and implement some kind of viable strategy (not just make the same move every time).

My code so far is:

function [sticks]=prac(~)

promptmessage = sprintf('Would you like to play against a friend or the computer?');

button = questdlg('Would you like to play with a friend or the computer?','Game of Sticks','Friend','Computer','Friend');

sticks=20;

turn=0;

switch button

   case 'Friend'

       while sticks>=1

           player=rem(turn,2)+1;

           turn=turn+1;

           promptMessage=sprintf('Sticks remaining: %d Player #%d Do you want to take 1, 2, or 3 sticks?',sticks,player);

           button=questdlg(promptMessage,'Sticks','1','2','3','2');

       if strcmpi(button,'1')

           move=1;

       elseif strcmpi(button,'2')

           move=2;

       elseif strcmpi(button,'3')

           move=3;

       end

       fprintf('Player %d selected %d ',player,move);

       sticks=sticks-move;

   

end

   case 'Computer'

       A = [1 2 3];

       while A >= 0

       option = randi(length(A));

   

       fprintf('Computer selected %d sticks',option);

       sticks = sticks-option;

       break

       end

end

if sticks<1

   if rem(turn,2)>0

       player=2;

   else

       player=1;

   end

       message=fprintf('Player %d wins! ',player);

       fprintf('%s ',message);

end

With a separate random number generator:

function [option] = randomGen(~)

A = [1 2 3];

while A >= 0

   option = randi(length(A));

   

   break

end

disp(option)

And this is the separate code for the opening pop-up window:

promptmessage = sprintf('Would you like to play against a friend or the computer?');

button = questdlg('Would you like to play with a friend or the computer?','Game of Sticks','Friend','Computer','Friend');

function prac

function randomGen

switch button

   case 'Friend'

       prac

   case 'Computer'

       randomGen

end

end

End

Explanation / Answer

function [sticks]=prac(~)

promptmessage = sprintf('Would you like to play against a friend or the computer?');

button = questdlg('Would you like to play with a friend or the computer?','Game of Sticks','Friend','Computer','Friend');

sticks=20;

turn=0;

switch button

case 'Friend'

while sticks>=1

player=rem(turn,2)+1;

turn=turn+1;

promptMessage=sprintf('Sticks remaining: %d Player #%d Do you want to take 1, 2, or 3 sticks?',sticks,player);

button=questdlg(promptMessage,'Sticks','1','2','3','2');

if strcmpi(button,'1')

move=1;

elseif strcmpi(button,'2')

move=2;

elseif strcmpi(button,'3')

move=3;

end

fprintf('Player %d selected %d ',player,move);

sticks=sticks-move;

end

case 'Computer'

A = [1 2 3];

while A >= 0

option = randi(length(A));

fprintf('Computer selected %d sticks',option);

sticks = sticks-option;

break

end

end


if sticks<1

if rem(turn,2)>0

player=2;

else

player=1;

end

message=fprintf('Player %d wins! ',player);

fprintf('%s ',message);

end

function [option] = randomGen(~)


A = [1 2 3];

while A >= 0

option = randi(length(A));

break

end

disp(option)

promptmessage = sprintf('Would you like to play against a friend or the computer?');

button = questdlg('Would you like to play with a friend or the computer?','Game of Sticks','Friend','Computer','Friend');


function prac

function randomGen

switch button

case 'Friend'

prac

case 'Computer'

randomGen

end

end

End

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