c++ language Write a function that starts with a single linked list of items and
ID: 3853880 • Letter: C
Question
c++ language
Write a function that starts with a single linked list of items and a special value called the splitting value. Two item values can be compared using the operator-but the items of the original linked list are in no particular order. The procedure divides the nodes into two linked lists: one containing all the nodes that contain an item les:s than the splitting value, and one that contains all the other nodes. If the original linked list had any re- peated integers (i.e., any two or more nodes with the same item in them) then the new linked list that has this item should have the same number of nodes that repeat this item. It does not matter whether you pre- serve the original linked list or destroy it in the pro- cess of building the two new lists, but your comments should document what happens to the original linked list.Explanation / Answer
Core components
Core components can be used with all files (audio, video, tinkerforge, etc.) in the graph editor.
core:container
Component that can contain other components. Use core|audio|video:container:in|out to add ports.
core:custom
Base for core (not audio, video, etc.) components. No ports or controls by default. See coding guide.
core:property
Stores a property, and sends it from its output port whenever a new value is received. Also sends its value when the root container starts (eg. audio starts playing).
core:start-trigger
Output a signal (empty value) when the root container starts.
core:tracker
Tracker sequencing component, supporting 8 channels and multiple patterns. The trigger port would normally be connected to a core:timing:timer or audio:clock component.
Use Edit patterns from the component popup menu to open the pattern table editor. Use Save (CTRL-S) to update the component.
core:variable
Stores a value and sends it whenever triggered. Unlike core:property it does not automatically send on each update.
core:array:iterator
Loops through an array of arguments, jumping to the next each time it is triggered. Can be set to jump a (random) number of elements ahead, determined by min-skip and max-skip. Can loop continuously forwards, or ping-pong back and forth through the array.
If the array is empty, an empty string will be sent instead.
core:array:random
Stores an array (list) of arguments, and selects and sends one randomly when triggered.
If the array is empty, an empty string will be sent instead.
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