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JAVA problem Write a program using the DrawingPanel that contains a method for d

ID: 3861312 • Letter: J

Question

JAVA problem

Write a program using the DrawingPanel that contains a method for drawing a checkerboard.

The checkerboard should be 160 units wide (and tall) and should have an input parameters that allow the method to place the checkerboard at any x and y coordinates. For example you should be able to do the following in your main program.

drawCheckerboard(100,100, myG);

drawCheckerboard(120,500, myG);

To draw two different checkerboards.

You may choose your own colors for the squares on the checkerboard.

Write a program using the DrawingPanel that contains a method for drawing a checkerboard The checkerboard should be 160 units wide (and tall) and should have an input parameters that allow the method to place the checkerboard at any x and y coordinates. For example you should be able to do the following in your main program. draw Checkerboard (100,100, myG); draw Checkerboard (120,500, myG); To draw two different checkerboards. You may choose your own colors for the squares on the checkerboard

Explanation / Answer

Applet code:

<applet code="Checkerboard.class" width=160 height=160>
</applet>

Main java program:
import java.awt.*;
import java.applet.*;
  
public class Checkerboard extends Applet {
  
/* This applet draws a red-and-black checkerboard.
It is assumed that the size of the applet is 160
by 160 pixels.
*/
  
public void paint(Graphics g) {
  
int row; // Row number, from 0 to 7
int col; // Column number, from 0 to 7
int x,y; // Top-left corner of square

for ( row = 0; row < 8; row++ ) {
  
for ( col = 0; col < 8; col++) {
x = col * 20;
y = row * 20;
if ( (row % 2) == (col % 2) )
g.setColor(Color.red);
else
g.setColor(Color.black);
g.fillRect(x, y, 20, 20);
}
  
} // end for row

} // end paint()

} // end class