Gamer Company is a video game production company that specializes in educational
ID: 387998 • Letter: G
Question
Gamer Company is a video game production company that specializes in educational video games for kids. The company's R&D department is always looking for great ideas for new games. On average, the R&D department generates about 20 new ideas a week. To go from idea to approved product, the idea must pass through the following stages: paper screening (a 1-page design), prototype development, testing, and a focus The following chart depicts this process, and the probability of succeeding at each stage. document t describing the idea and giving a rough sketch of the group. At the end of each stage, successful ideas enter the next stage. All other ideas are dropped. Pr(Pass)-0.60 Pr(Pass) 0.50 Pr(Pass)-0.35 Pr(Pass)-0.75 Paper Screening Prototype,design&development Testing Focus Group- Final Decision- Fail Fail Fail Fail The paper screening for each idea takes 2 hours of a staff member's time After that, there is a stage of designing and producing a prototype. A designer spends 4 hour designing the game in a computer-aided-design (CAD) package. The actual creation of the mock-up is outsourced to one of many with essentially limitless capacity. It takes 4 days to get the prototype progr ed, and multiple prototypes can be created simultaneously. A f member of the testing team needs 1 days to test an idea. Running the focus group takes 2 hours of a staff member's time per idea, and only one game is tested in each focus group. Finally, the management team meets for 3 hours per idea to decide if the game should go into production. Available working hours for each staff member are 8 hours per day, 5 days a week. The current staffing plan is as follows: A. Paper screening: 3 staff members. B. Design and Production: 4 staff members. C. Testing: 5 staff members. D. Focus Group: 1 staff member E. Finally Decision: 1 management team. What is the implied utilization of testing team in percentage?Explanation / Answer
1. Paper screening = 3 members = 3x8x5 = 120 hours available
Hours needed for work = 2x20 = 40
Utilisation = 40/120 =33.33%
2. Design and production = 4 members = 4x8x5 = 160 hours of time
Ideas available = 0.6x20 =12
Hours needed for work = 4x12 = 48
Utilisation = 48/160 = 30%
3. Testing time available = 5x5 = 25 man days.
Ideas available = 12 , which will consume one man day
Utilisation= 12/25 = 48%
4. Focus group time available = 8x5x1 = 40 hours
Ideas available = 12x0.5 =6
Total time consumed = 6x2 =12
Utilisation = 12/40 = 30%
5.. Time available for management team = 5x8 =40 hours
Total ideas available = 0.35x6 = 2
Time take to decide on ideas = 3x2 =6 hours
Utilisation = 6/40 = 15%
Related Questions
Navigate
Integrity-first tutoring: explanations and feedback only — we do not complete graded work. Learn more.