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This code would not work on mac so I could not complete assignment 1) Modify the

ID: 3903762 • Letter: T

Question

This code would not work on mac so I could not complete assignment

1) Modify the code so that the variables <ang> and <v0> be introduced by the user on the keyboard. Move the code from lines 16 and 17 as a function called fEnterData(...) that will give me v0x and v0y 2) Move the code from lines 18 to 26 including, to a function called fShowInitials(...) 3) Move the code from lined 28-40 including, to a function called fComputeTrajectory(...) //code Blocks: Project Build Options Linker settings Other linker options: add -1gdi32 #4efine _WIN32_WINNT 0x0500 ?include "windows.h" /Iinclude "Wingdi.h'" #include #include #include using namespace std; #define P1 3.14 #define NMAX 1000 int main)( double G-9.81, ang#53,v0-10.v0x,rOy; //inicializar el angulo y la velocidad inicial v0xv0*cos (ang PI/180) //Velocidad inicial horizontal v0yv0 sin (ang PI/180) //velocidad inicial vertical printf ("Initial speed v0: %.2f. Angle 8.2f ",v0 ,ang); : printf ("v0x: %.2f ",vox ); printf ("vOy: %.2f ",voy); double tFinal2 voy/G; I/tiempo de la bala en el aire double yMax - voy tFinal/2-0.5*G tFinal/2*tFinal/2; printf ("tFinal : %.2f " , tFinal); double Ts-o . 1 ; int N- (int) (tFinal/Ts) printf ( "Number of measures: %d " , (N+1 ) ) ; double x[NMAX+2],y[NMAX+2,tNMAX+21; printf ("t: secs. xpos. ypos. vx. vyln") for (int n 0; n

Explanation / Answer

Answer:

Here, I have following programming code as shown below

Code:

#define _WIN32_WINNT 0x0500

#include "windows.h"

#include <iostream>

#include <cmath>

#include <stdio.h>

using namespace std;

// set predefine values

#define PI 3.14

#define NMAX 1000

void FirstEnterData(double &ang, double &v0) {

// get user inout

printf("Enter the Angle: ");

scanf("%lf", &ang);

// get velocity

printf("Enter the Initial Velocity: ");

scanf("%lf", &v0);

}

// define a method to show

void firstShowInitials(double v0, double ang, double v0x, double v0y, double G)

{

printf ("Initial Speed v0: %.2f. Angle : %.2f ",v0,ang);

printf ("v0x: %.2f ",v0x);

printf ("v0y: %.2f ",v0y);

double tFinal = 2*v0y/G;

double yMax = v0y*tFinal/2-0.5*G*tFinal/2*tFinal/2;

printf ("tFinal: %.2f ",tFinal);

double Ts=0.1;

int N = (int)(tFinal/Ts);

printf ("Number of measures: %d ",(N+1));

}

// define a method to compute

void firstComputeTrajectory(double Ts, double tFinal, double v0x, double v0y, double G, int N, double x[], double y[], double t[]) {

printf ("t: secs. xpos. ypos. vx. vy ");

for (int n = 0; n <= N; n++) {

t[n]=n*Ts;

x[n]=v0x*t[n];

y[n]=v0y*t[n]-0.5*G*t[n]*t[n];

printf ("t%d: %.2f %.2f %.2f %.2f %.2f ",

n,t[n],x[n],y[n],v0x,v0y-G*t[n]);

}

t[N+1]=tFinal;

x[N+1]=v0x*tFinal;

y[N+1]=v0y*t[N+1]-0.5*G*t[N+1]*t[N+1];

printf ("t%d: %.2f %.2f %.2f %.2f %.2f ",

N+1,t[N+1],x[N+1],y[N+1],v0x,v0y-G*tFinal);

}

// define a method to generate graphic

void firstGenerateGraphic (int N, double x[], double y[], double t[]) {

   cout << "Press twice enter to show the graph ";

cin.ignore();

system("CLS"); //to clear the screen

cin.ignore();

HWND myconsole = GetConsoleWindow();

HDC mydc = GetDC(myconsole);//hWnd

RECT rect;

COLORREF RED= RGB(255,0,0),BLUE= RGB(0,0,255), WHITE= RGB(255,255,255);

GetWindowRect(myconsole, &rect);//get console coordinates

// define a variable

int xmiddle= -200+(rect.right - rect.left) / 2;

int ymiddle= (rect.bottom - rect.top) / 2;

for(int i = 0; i < ymiddle; ++i)

SetPixel(mydc, xmiddle, i, RED);

for(int i = xmiddle; i < 2*xmiddle; ++i)

SetPixel(mydc, i,ymiddle , RED);

SetPixel(mydc, xmiddle, ymiddle, WHITE);

SetPixel(mydc, xmiddle-1, ymiddle, WHITE);

SetPixel(mydc, xmiddle+1, ymiddle, WHITE);

SetPixel(mydc, xmiddle, ymiddle-1, WHITE);

SetPixel(mydc, xmiddle, ymiddle+1, WHITE);

int pixel =0,multip=50;

double xcur,ycur;

for(int n = 0; n < N+1; n++){

xcur=(double)xmiddle+multip*x[n];

ycur= ymiddle-multip*y[n];

// create a pixel

SetPixel(mydc,(int)xcur,(int)ycur,WHITE);

SetPixel(mydc,(int)xcur-1,(int)ycur,WHITE);

SetPixel(mydc,(int)xcur+1,(int)ycur,WHITE);

SetPixel(mydc,(int)xcur,(int)ycur-1,WHITE);

SetPixel(mydc,(int)xcur,(int)ycur+1,WHITE);

//Plot each x unit in blue

SetPixel(mydc,xmiddle+multip*n,ymiddle,BLUE);

SetPixel(mydc,xmiddle+multip*n-1,ymiddle,BLUE);

SetPixel(mydc,xmiddle+multip*n+1,ymiddle,BLUE);

SetPixel(mydc,xmiddle+multip*n,ymiddle-1,BLUE);

SetPixel(mydc,xmiddle+multip*n,ymiddle+1,BLUE);

//Plot each y unit in blue if less than ymiddle

if(rect.top+multip*n<ymiddle){

SetPixel(mydc,xmiddle,rect.top+multip*n,BLUE);

SetPixel(mydc,xmiddle-1,rect.top+multip*n,BLUE);

SetPixel(mydc,xmiddle+1,rect.top+multip*n,BLUE);

SetPixel(mydc,xmiddle,rect.top+multip*n-1,BLUE);

SetPixel(mydc,xmiddle,rect.top+multip*n+1,BLUE);

}

pixel+=10;

}

ReleaseDC(myconsole, mydc);

}

int main(){

// declare the variable

double G=9.81,Angle=53,v0=10,v0x,v0y;

// assign the value

v0x = v0*cos(Tset*PI/180);

v0y = v0*sin(Tset*PI/180);

// calls the function

FirstEnterData(Tset, v0);

firstShowInitials(v0, Angle, v0x, v0y, G);

// set double value

double Final = 2*v0y/G;

double yMax = v0y*Final/2-0.5*G*Final/2*Final/2;

double Tset=0.1;

int N = (int)(Final/Tset);

double x[NMAX+2],y[NMAX+2],t[NMAX+2];

firstComputeTrajectory(Tset, Final, v0x, v0y, G, N, x, y, t);

firstGenerateGraphic(N, x, y, t);

cin.ignore();

return 0;

}

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