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Question 2 (2 points) What problem with mesh drawings does the Polygonal Offset

ID: 3911097 • Letter: Q

Question

Question 2 (2 points) What problem with mesh drawings does the Polygonal Offset solve? It makes sure meshes are drawn with dashed lines It makes sure polygons are drawn in front of mesh lines It makes sure polygons are draw behind mesh lines It makes sure meshes lines are drawn as polygons Save Question 3 (2 points) Ray Tracing approaches are used for what special case? When all light is perfectly absorbed by a surface When all light is scattered in every direction on a surface When all light is ambient light When all light is perfectly reflected off of a surface Save

Explanation / Answer

Question 2

What problem with mesh drawings does the Polygonal Offset solve?
Answer: Option c) It makes sure polygons are draw behind mesh lines

Question 3

Ray Tracing approaches are used for what special case?
Answer: Option d) When all light is perfectly reflected off of a surface
Explanation:
Ray tracing trace rays of light from the viewer to the scene
- realistic rendering for shiny surfaces
Ray Tracing - highly specular surfaces ie reflective/translucent objects

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