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Spelunky is a game with which you are likely familiar. It is an example of a rog

ID: 3916456 • Letter: S

Question

Spelunky is a game with which you are likely familiar. It is an example of a rogue-like platformer game and shares many similarities with earlier rogue-like titles, such as NetHack and Dwarf Fortress. The game’s creator, Derek Yu, drew inspiration from these games in order to create unique situations where items and creatures in his own game respond in imaginative and interesting ways to events. This is accomplished through the use of object-oriented programming. In this discussion forum, your goal is to research Spelunky. The game’s creators have spoken and written about its development in interviews, articles, and books on the subject.

Answer the following question:

How does object-oriented programming create opportunities for surprises and interesting outcomes in Spelunky?

Have you encountered similar use of OOP in your experiences as a gamer? If so, please explain.

Explanation / Answer

In the game of Spelunky OOP has bee used to its full potential,In which Each Creature and Item in the game has been identified as the objects which has its own class and It holds the properties pertaining to that object.

For example:The ‘tough’ flag denotes that the shopkeeper is impervious to whip attacks.and there are flags which indicate or make sure that the user cannot web the creature,hold him or crush him.

In my experience as a gamer there are situatons where the entites in the game are treated as objects and the properties that they hold in the present time determine what can be done with them or determine the progress of the game.

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