Write a program that displays four cards randomly selected from a deck of 52 if
ID: 3918037 • Letter: W
Question
Write a program that displays four cards randomly selected from a deck of 52 if the Refresh button is clicked, shown below. The card image files are named 1.png, 2.png … 52.png and stored in the image/card directory. All four cards are distinct and selected randomly. The card files are provided in Blackboard.
Hint: You can select random cards by storing the numbers 1-52 to an array list, perform a random shuffle learned in Section 11.12, and use the first four numbers in the array list as the file names for the image. The other way is to use the static shuffle method in the java.util.Collections class, for example: java.util.Collections.shuffle(list) where list is an array list.
Directions
Create a class named CardRefreshButton extends Application.
Create a new array list, then use a for loop and add() method to add 52 cards to the list.
Revoke shuffle() method for the list to shuffle the cards.
Create an instance of HBox and add four card images by using getChildren().add() method. Make sure specify image file path and use array list’s get() method to get four card image files.
Create a Button and labeled with “Refresh”
Create and register an event handler.
To handle event: once the button is clicked, call shuffle() method to shuffle the cards, then clear previous images by using getChildren.clear() method, and use add() to add four card images.
Create a new BorderPane to set up layout for the images and button.
Create a scene with a specific size.
Set title to “Shuffling cards” and display the stage.
The output should look like the screen below.
Provide appropriate Java comments.
Explanation / Answer
// CardRefreshButton.java
import java.util.ArrayList;
import java.util.Collections;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class CardRefreshButton extends Application {
//replace the location variable's value with your image path.
//dont remove the prefix 'file:'
static String location = "file:C:\Users\user\Downloads\CARDPHOTO\", fileExt = ".png";
//declaring an arraylist of images
ArrayList<Image> images;
//container to show images
HBox imageViews;
@Override
public void start(Stage primaryStage) {
//initializing arraylist
images = new ArrayList<Image>();
//loading images
for (int i = 0; i < 52; i++) {
/* Assuming that you placed all of your 52 images in a folder, in proper names starting from 1.png, 2.png etc.. upto 52.png. Please replace 'location' variable with your image path. DONT REMOVE the prefix 'file:', it is very important */
Image im = new Image(location + (i + 1) + fileExt, true);
images.add(im);
}
//defining hbox to arrange elements horizontally
imageViews = new HBox();
imageViews.setAlignment(Pos.CENTER);//aligning center
//shuffling cards
shuffle();
//adding to the imageViews HBox
add();
// Defining refresh button and registering event handler
Button refresh = new Button("Refresh");
refresh.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
//shuffling and adding again
shuffle();
add();
}
});
// Defining a BorderPane to arrange images and button
BorderPane pane = new BorderPane();
pane.setCenter(imageViews);
pane.setBottom(refresh);
// Defining a Scene and displaying
Scene scene = new Scene(pane, 300, 200);
primaryStage.setScene(scene);
primaryStage.setTitle("Shuffling cards");
primaryStage.show();
}
// method to clear current children of imageViews Hbox and add 4 ImageViews into it
public void add() {
//clearing the current images
imageViews.getChildren().clear();
//creating four imageviews with random card images
for (int i = 0; i < 4; i++) {
ImageView im = new ImageView(images.get(i));
imageViews.getChildren().add(im);
}
}
//method to shuffle the images list
public void shuffle() {
//shuffling the cards list
Collections.shuffle(images);
}
public static void main(String[] args) {
launch(args);
}
}
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