implement a looking-for-group queue for a game where players can be one of three
ID: 3918391 • Letter: I
Question
implement a looking-for-group queue for a game where players can be one of three roles
(Defender, Hunter, and Bard) and each group consists of one Defender, one Hunter, and one Bard.
Create a new C++ source
file named lfgqueue.cpp that implements the LFGQueue class declared in lfgqueue.h such
that lfqueue.cpp and the provided files compile into a program that runs with no failed tests.
please use the code given below
/////////////////////////////////////////
(lfgqueue.h)
#ifndef LFGQUEUE_H #define LFGQUEUE_H #include "player.h" class LFGQueue { public: // Constructs a new empty queue LFGQueue(); // Returns the number of players in the queue. int size(); // Pushes a pointer to a player onto the back of the queue. void push_player(Player* p); // Returns a pointer to the frontmost player // with the specified role. // If no such player exists, returns nullptr. Player* front_player(Player::Role r); // Removes the frontmost player with the specified role. // If no such player exists, does nothing. void pop_player(Player::Role r); // Returns whether the queue contains a complete group // (a Defender, a Hunter, and a Bard). // // If the queue contains a complete group, the method // sets the first three elements of the array parameter // equal to the addresses of the frontmost: // 1. Defender (index 0) // 2. Hunter (index 1) // 3. Bard (index 2) bool front_group(Player** group); // Removes the frontmost Defender, Hunter, and Bard // from the queue. If some role has no player with that role, // then does nothing. void pop_group(); private: Player** players; int count; int capacity; }; #endif
//////////////////////////////////////////////
(player.h)
#ifndef PLAYER_H #define PLAYER_H #include <string> using namespace std; class Player { public: // This works like a custom type with just four values. // Outside of Player methods, reference them like: // "if (p->role == Player::Defender)", etc. enum Role {Defender, Hunter, Bard}; // Initializes a player with the given name and role Player(string name, Role role); // Returns the name of the player string name(); // Returns the role of the player Role role(); private: string _name; Role _role; }; #endif
///////////////////////////////////////////////////
(player.cpp)
#include "player.h" Player :: Player(string name, Role role) { _name = name; _role = role; } string Player :: name() { return _name; } Player::Role Player :: role() { return _role; }
/////////////////////////////////////////
(main.cpp)
#include <sstream> #include <cstdlib> #include <iostream> #include "lfgqueue.h" using namespace std; inline void _test(const char* expression, const char* file, int line) { cerr << "test(" << expression << ") failed in file " << file; cerr << ", line " << line << "." << endl; abort(); } #define test(EXPRESSION) ((EXPRESSION) ? (void)0 : _test(#EXPRESSION, __FILE__, __LINE__)) int main() { // Variables used for testing Player* group[3]; Player daria("Daria", Player::Defender); Player daniela("Daniela", Player::Defender); Player hector("Hector", Player::Hunter); Player hugo("Hugo", Player::Hunter); Player berta("Berta", Player::Bard); Player bernardo("Bernardo", Player::Bard); // Test size(), add(), front_player(), pop_player() // on a small example. LFGQueue q; test(q.size() == 0); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr); q.push_player(&daniela); test(q.size() == 1); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr); q.push_player(&hector); test(q.size() == 2); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == nullptr); q.push_player(&berta); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.push_player(&hugo); test(q.size() == 4); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.push_player(&bernardo); test(q.size() == 5); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.push_player(&daria); test(q.size() == 6); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); // Order is now [Daniela, Hector, Berta, Hugo, Bernardo, Daria] q.pop_player(Player::Defender); test(q.size() == 5); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Hunter); test(q.size() == 4); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Bard); test(q.size() == 3); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &bernardo); q.pop_player(Player::Bard); test(q.size() == 2); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); q.pop_player(Player::Defender); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); q.pop_player(Player::Hunter); test(q.size() == 0); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr); // Test previous methods plus front_group(), pop_group() on a small example. q.push_player(&hugo); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); test(!q.front_group(group)); q.pop_group(); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); q.push_player(&hector); test(q.size() == 2); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); test(!q.front_group(group)); q.pop_group(); test(q.size() == 2); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); q.push_player(&berta); test(q.size() == 3); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group)); q.pop_group(); test(q.size() == 3); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); q.push_player(&bernardo); test(q.size() == 4); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group)); q.pop_group(); test(q.size() == 4); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); q.push_player(&daria); test(q.size() == 5); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(q.front_group(group)); q.push_player(&daniela); test(q.size() == 6); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(q.front_group(group)); // Order is now [Hugo, Hector, Berta, Bernardo, Daria, Daniela] group[0] = group[1] = group[2] = nullptr; test(q.front_group(group)); test(group[0] == &daria); test(group[1] == &hugo); test(group[2] == &berta); q.pop_group(); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &bernardo); group[0] = group[1] = group[2] = nullptr; test(q.front_group(group)); test(group[0] == &daniela); test(group[1] == &hector); test(group[2] == &bernardo); q.pop_group(); test(q.size() == 0); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr); // Test a set of 999 players: 333 of each role in the following order: // 333 defenders, 1 hunter, 1 bard, 1 hunter, 1 bard... // Create the players Player** players = new Player*[999]; ostringstream oss; for (int i = 0; i < 333; ++i) { oss.str(""); oss << "Defender #" << i+1; players[i] = new Player(oss.str(), Player::Defender); } for (int i = 333; i < 999; i+=2) { oss.str(""); oss << "Hunter #" << (i-333)/2+1; players[i] = new Player(oss.str(), Player::Hunter); } for (int i = 334; i < 999; i+=2) { oss.str(""); oss << "Bard #" << (i-334)/2+1; players[i] = new Player(oss.str(), Player::Bard); } // Add them to the queue for (int i = 0; i < 999; ++i) q.push_player(players[i]); test(q.size() == 999); // Repeatedly check and remove the frontmost players. // Because of how we scrambled, this has a fixed order. for (int i = 0; i < 333; ++i) { group[0] = group[1] = group[2] = nullptr; test(q.front_group(group)); oss.str(""); oss << "Defender #" << i+1; test(group[0]->name() == oss.str()); oss.str(""); oss << "Hunter #" << i+1; test(group[1]->name() == oss.str()); oss.str(""); oss << "Bard #" << i+1; test(group[2]->name() == oss.str()); q.pop_group(); test(q.size() == 999 - 3 * (i+1)); } test(q.size() == 0); test(!q.front_group(group)); for (int i = 0; i < 999; ++i) delete players[i]; delete[] players; cout << "Assignment complete." << endl; }
Explanation / Answer
//lfgqueue.h
#ifndef LFGQUEUE_H
#define LFGQUEUE_H
#include"player.h"
class LFGQueue {
public:
// Constructs a new empty queue
LFGQueue();
// Returns the number of players in the queue.
int size();
// Pushes a pointer to a player onto the back of the queue.
void push_player(Player* p);
// Returns a pointer to the frontmost player
// with the specified role.
// If no such player exists, returns nullptr.
Player* front_player(Player::Role r);
// Removes the frontmost player with the specified role.
// If no such player exists, does nothing.
void pop_player(Player::Role r);
// Returns whether the queue contains a complete group
// (a Defender, a Hunter, and a Bard).
// // If the queue contains a complete group, the method
// sets the first three elements of the array parameter
// equal to the addresses of the frontmost:
// 1. Defender (index 0) // 2. Hunter (index 1) // 3. Bard (index 2)
bool front_group(Player** group);
// Removes the frontmost Defender, Hunter, and Bard // from the queue. If some role has no player with that role,
// then does nothing.
void pop_group();
private:
Player** players;
int count;
int capacity;
}
#endif
//lfgqueue.cpp
#include "lfgqueue.h"
LFGQueue::LFGQueue()
{
this->count = 0;
this->capacity = 0;
this->players = new Player*[10];
}
int LFGQueue::size()
{
return this->count;
}
void LFGQueue::push_player(Player * p)
{
if (this->count <= this->capacity) {
players[this->count] = p;
this->count++;
}
}
Player * LFGQueue::front_player(Player::Role r)
{
for (int i = 0; i < size(); i++) {
for (int j = 0; j < 3; j++) {
if ( players[i][j].role == r) {
return players[i];
}
}
}
return nullptr;
}
void LFGQueue::pop_player(Player::Role r)
{
int idx = 0;
for (int i = 0; i < size(); i++) {
for (int j = 0; j < 3; j++) {
if (players[i][j].role == r) {
idx = i;
}
}
}
for (int j = idx; j < size() -1; j++) {
players[j] = players[j + 1];
}
}
bool LFGQueue::front_group(Player ** group)
{
bool isDefenderPresent=false, isHunterPresent=false, isBardPresent=false;
for (int i = 0; i < size(); i++) {
for (int j = 0; j < 3; j++) {
if (!isDefenderPresent && players[i][j].role == Player::Role::Defender) {
isDefenderPresent = true;
}
}
for (int j = 0; j < 3; j++) {
if (!isHunterPresent && players[i][j].role == Player::Role::Hunter) {
isHunterPresent = true;
}
}
for (int j = 0; j < 3; j++) {
if (!isBardPresent && players[i][j].role == Player::Role::Bard) {
isBardPresent = true;
}
}
}
if (isDefenderPresent && isHunterPresent && isBardPresent)
return true;
else
return false;
}
void LFGQueue::pop_group()
{
pop_player(Player::Defender);
pop_player(Player::Hunter);
pop_player(Player::Bard);
}
//player.h
#ifndef PLAYER_H
#define PLAYER_H
#include <string>
using namespace std;
class Player {
public:
// This works like a custom type with just four values.
// Outside of Player methods, reference them like:
// "if (p->role == Player::Defender)", etc.
enum Role {Defender, Hunter, Bard};
// Initializes a player with the given name and role
Player(string name, Role role);
// Returns the name of the player
string name();
// Returns the role of the player
Role role();
private:
string _name;
Role _role;
};
#endif
//player.cpp
#include "player.h"
Player :: Player(string name, Role role) {
_name = name; _role = role;
}
string Player :: name() {
return _name;
}
Player::Role Player :: role() {
return _role;
}
//main.cpp
#include <sstream>
#include <cstdlib>
#include <iostream>
#include"lfgqueue.h"
using namespace std;
inline void _test(const char* expression, const char* file, int line) {
std::cerr << "test(" << expression << ") failed in file " << file;
std::cerr << ", line " << line << "." << std::endl;
abort();
}
#define test(EXPRESSION) ((EXPRESSION) ? (void)0 : _test(#EXPRESSION, __FILE__, __LINE__))
int main() {
// Variables used for testing
Player* group[3];
Player daria("Daria", Player::Defender);
Player daniela("Daniela", Player::Defender);
Player hector("Hector", Player::Hunter);
Player hugo("Hugo", Player::Hunter);
Player berta("Berta", Player::Bard);
Player bernardo("Bernardo", Player::Bard);
// Test size(), add(), front_player(), pop_player() // on a small example.
LFGQueue q;
test(q.size() == 0);
test(q.front_player(Player::Defender) == nullptr);
test(q.front_player(Player::Hunter) == nullptr);
test(q.front_player(Player::Bard) == nullptr);
q.push_player(&daniela); test(q.size() == 1);
test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == nullptr);
test(q.front_player(Player::Bard) == nullptr);
q.push_player(&hector);
test(q.size() == 2);
test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == &hector);
test(q.front_player(Player::Bard) == nullptr);
q.push_player(&berta);
test(q.size() == 3);
test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == &hector);
test(q.front_player(Player::Bard) == &berta);
q.push_player(&hugo); test(q.size() == 4);
test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == &hector);
test(q.front_player(Player::Bard) == &berta);
q.push_player(&bernardo); test(q.size() == 5);
test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == &hector);
test(q.front_player(Player::Bard) == &berta);
q.push_player(&daria);
test(q.size() == 6);
test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == &hector);
test(q.front_player(Player::Bard) == &berta);
// Order is now [Daniela, Hector, Berta, Hugo, Bernardo, Daria]
q.pop_player(Player::Defender);
test(q.size() == 5);
test(q.front_player(Player::Defender) == &daria);
test(q.front_player(Player::Hunter) == &hector);
test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Hunter);
test(q.size() == 4);
test(q.front_player(Player::Defender) == &daria);
test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Bard); test(q.size() == 3);
test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &bernardo); q.pop_player(Player::Bard); test(q.size() == 2);
test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == nullptr); q.pop_player(Player::Defender); test(q.size() == 1);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == nullptr); q.pop_player(Player::Hunter); test(q.size() == 0);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr);
test(q.front_player(Player::Bard) == nullptr);
// Test previous methods plus front_group(), pop_group() on a small example.
q.push_player(&hugo); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr);
test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr);
test(!q.front_group(group)); q.pop_group(); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr);
test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); q.push_player(&hector);
test(q.size() == 2); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == nullptr); test(!q.front_group(group)); q.pop_group(); test(q.size() == 2);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == nullptr); q.push_player(&berta); test(q.size() == 3);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group)); q.pop_group(); test(q.size() == 3);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); q.push_player(&bernardo); test(q.size() == 4);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group)); q.pop_group();
test(q.size() == 4); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); q.push_player(&daria); test(q.size() == 5);
test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); test(q.front_group(group)); q.push_player(&daniela);
test(q.size() == 6); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo);
test(q.front_player(Player::Bard) == &berta); test(q.front_group(group));
// Order is now [Hugo, Hector, Berta, Bernardo, Daria, Daniela]
group[0] = group[1] = group[2] = nullptr;
test(q.front_group(group)); test(group[0] == &daria); test(group[1] == &hugo);
test(group[2] == &berta); q.pop_group(); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela);
test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &bernardo);
group[0] = group[1] = group[2] = nullptr; test(q.front_group(group)); test(group[0] == &daniela);
test(group[1] == &hector); test(group[2] == &bernardo); q.pop_group(); test(q.size() == 0);
test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr);
test(q.front_player(Player::Bard) == nullptr);
// Test a set of 999 players: 333 of each role in the following order:
// 333 defenders, 1 hunter, 1 bard, 1 hunter, 1 bard...
// Create the players
Player** players = new Player*[999];
ostringstream oss;
for (int i = 0; i < 333; ++i) {
oss.str(""); oss << "Defender #" << i+1;
players[i] = new Player(oss.str(), Player::Defender);
}
for (int i = 333; i < 999; i+=2) {
oss.str(""); oss << "Hunter #" << (i-333)/2+1;
players[i] = new Player(oss.str(), Player::Hunter);
}
for (int i = 334; i < 999; i+=2) {
oss.str(""); oss << "Bard #" << (i-334)/2+1;
players[i] = new Player(oss.str(), Player::Bard);
}
// Add them to the queue
for (int i = 0; i < 999; ++i)
q.push_player(players[i]);
test(q.size() == 999);
// Repeatedly check and remove the frontmost players.
// Because of how we scrambled, this has a fixed order.
for (int i = 0; i < 333; ++i) {
group[0] = group[1] = group[2] = nullptr;
test(q.front_group(group)); oss.str("");
oss << "Defender #" << i+1;
test(group[0]->name() == oss.str()); oss.str("");
oss << "Hunter #" << i+1;
test(group[1]->name() == oss.str()); oss.str("");
oss << "Bard #" << i+1;
test(group[2]->name() == oss.str()); q.pop_group(); test(q.size() == 999 - 3 * (i+1));
}
test(q.size() == 0);
test(!q.front_group(group));
for (int i = 0; i < 999; ++i)
delete players[i];
delete[] players;
cout << "Assignment complete." << endl;
}
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