Game.java int trumpCheck Team trumpTeam Add a getter for member variable trumpCh
ID: 3918576 • Letter: G
Question
Game.java
int trumpCheck
Team trumpTeam
Add a getter for member variable trumpCheck
Comment out the call the method play()
On the instance of class HumanPlayer, call method setGame() passing as an argument a reference to this class Game
On the instance of class AiPlayer, call method setGame() passing as an argument a reference to this class Game
Comment out any current code
Add a call to method trumpCheck
Return type void
Empty parameter list
Initialize member variable trumpCheck to the value of 0
Create a local variable of data type int to represent the current player, initialized to the member variable leadIdx
Instantiate an instance of class Player set equal to member variable getting the player at the position represented by local variable created in step d. (i.e. starting with the lead player)
On the Player object from above, call method makeTrump()
If true, loop through the member variable of data type ArrayList that stores the teams in the game
If true, set the member variable trumpTeam equal to the current team
Display a dialog message to state which team has accepted the trump suit
Break out of the while loop if trump has been accepted
Increment the member variable trumpCheck by one
Increment the local variable representing the current player by one; be sure to check if the counter is equal to 3, then reset it to 0 (e.g. remember, the table member variable has only 4 elements so the maximum index is 3)
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package core;
/**
*
* @author
*/
import constants.Constants;
import constants.Constants.Suit;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import java.util.Scanner;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import userinterface.GameUi;
public class Game
{
// member variables
private Card trump;
private Player leadPlayer;
private Player dealer;
private Player wonTrick;
private int round;
private ArrayList<Team> teams;
private Deck deck;
private Scanner scan;
private ArrayList<Player> table;
private int dealerIdx;
private int leadIdx;
private GameUi ui;
public Object getTrump;
//custom constructor
public Game()
{
createTeams();
// outputTeams();
createDeck();
setTable();
dealHand();
displayHands();
play();
}
private void createTeams()
{
// instantiate the teams ArrayList
teams = new ArrayList();
// instantiate Team One and add to ArrayList
Team teamOne = new Team();
teamOne.setTeamName("Team One");
teams.add(teamOne);
// instantiate Team Two and add to ArrayList
Team teamTwo = new Team();
teamTwo.setTeamName("Team Two");
teams.add(teamTwo);
// adding Human Player to Team One
String name = JOptionPane.showInputDialog("Enter human player name");
// scan = new Scanner(System.in);
// System.out.println("Enter human player name");
// String name = scan.next();
HumanPlayer hp = new HumanPlayer();
hp.setName(name);
System.out.println("Human Player added to Team One");
teamOne.getTeam().add(hp);
// create the AI Players and add them to a team
for(int p = 1; p <= Constants.NUM_AI_PLAYERS; p++)
{
AiPlayer aip = new AiPlayer();
aip.setName("AI-" + p);
// add AI Player to a team
if(teamOne.getTeam().size() < 2)
teamOne.getTeam().add(aip);
else
teamTwo.getTeam().add(aip);
}
}
private void outputTeams()
{
for(Team team : teams)
{
team.outputTeam();
}
}
private void setTable()
{
// players are set up so that team members sit across from each other
// therefore the deal would be to TeamOne.PlayerOne, TeamTwo.PlayerTwo,
// TeamOne.PlayerTwo, TeamTwo.PlayerTwo as an example
table = new ArrayList();
// get the teams in the game
Team teamOne = teams.get(Constants.ONE);
Team teamTwo = teams.get(Constants.TWO);
// get the players from each team
Player teamOnePlayerOne = teamOne.getTeam().get(Constants.ONE);
Player teamOnePlayerTwo = teamOne.getTeam().get(Constants.TWO);
Player teamTwoPlayerOne = teamTwo.getTeam().get(Constants.ONE);
Player teamTwoPlayerTwo = teamTwo.getTeam().get(Constants.TWO);
// we want to explicitly dictate which seat each player is in so we are
// using the add method that takes two arguments, one to set the position
// in the ArrayList and the associated object at that position
table.add(0, teamOnePlayerOne);
table.add(1, teamTwoPlayerOne);
table.add(2, teamOnePlayerTwo);
table.add(3, teamTwoPlayerTwo);
System.out.println("************************");
System.out.println("Players at the table are");
System.out.println("************************");
for(Player player : table)
{
System.out.println(player.getName());
}
}
private void setDealerAndLead()
{
// select the first dealer
Random random = new Random();
dealerIdx = random.nextInt(Constants.NUM_PLAYERS);
dealer = table.get(dealerIdx);
// create an index to keep track of which player got the card;
// reset when get to 3
// set the leadIdx based on which player was selected as the dealer and
// add one to it
if(dealerIdx < 3)
leadIdx = dealerIdx + 1;
else
leadIdx = 0;
leadPlayer = table.get(leadIdx);
}
private void dealHand()
{
setDealerAndLead();
System.out.println("********************************");
System.out.println(" DEALING THE HAND");
System.out.println("********************************");
System.out.println("Player " + dealer.getName() + " will deal the hand");
int playerIdx = leadIdx;
// loop through the shuffled deck and deal five cards to each player
// first round, two at a time
// second round, three at a time
Iterator<Card> currentCard = deck.getCardList().iterator();
// System.out.println("********************************");
// System.out.println(" FIRST DEAL, TWO CARDS EACH");
// System.out.println("********************************");
for(int p = 0; p < Constants.NUM_PLAYERS; p++)
{
dealOne(playerIdx, currentCard);
// increment the player index until value of 3, then reset to 0
if(playerIdx == 3)
playerIdx = 0;
else
playerIdx++;
}
// System.out.println("********************************");
// System.out.println(" SECOND DEAL, THREE CARDS EACH");
// System.out.println("********************************");
for(int p = 0; p < Constants.NUM_PLAYERS; p++)
{
dealTwo(playerIdx, currentCard);
// increment the player index until value of 3, then reset to 0
if(playerIdx == 3)
playerIdx = 0;
else
playerIdx++;
}
// set trump to next card on deck
trump = currentCard.next();
System.out.println("********************************");
System.out.println("Trump card is " + trump.getFace() + " of " +
trump.getSuit() + " color " + trump.getColor());
System.out.println("********************************");
}
public Card getTrump()
{
return trump;
}
private void dealOne(int playerIdx, Iterator<Card> currentCard)
{
for(int c = 0; c < Constants.DEAL_ONE; c++)
{
if(currentCard.hasNext())
{
Card card = currentCard.next();
// System.out.println("Dealing " + card.getFace() + " of " +
// card.getSuit() + " to player " +
// table.get(playerIdx).getName());
// add card to a player's hand
table.get(playerIdx).getHand().add(card);
// remove the card from the deck after it has been dealt
currentCard.remove();
}
}
}
private void dealTwo(int playerIdx, Iterator<Card> currentCard)
{
for(int c = 0; c < Constants.DEAL_TWO; c++)
{
if(currentCard.hasNext())
{
Card card = currentCard.next();
// System.out.println("Dealing " + card.getFace() + " of " +
// card.getSuit() + " to player " +
// table.get(playerIdx).getName());
// add card to a player's hand
table.get(playerIdx).getHand().add(card);
// remove the card from the deck after it has been dealt
currentCard.remove();
}
}
}
private void displayHands()
{
for(Team team : teams)
{
team.outputHands();
}
}
private void createDeck()
{
deck = new Deck();
}
public void play()
{
for(Player player : table)
{
player.makeTrump();
}
}
public void setGameUi(GameUi ui)
{
this.ui = ui;
}
/**
* @return the wonTrick
*/
public Player getWonTrick()
{
return wonTrick;
}
/**
* @param wonTrick the wonTrick to set
*/
public void setWonTrick(Player wonTrick)
{
this.wonTrick = wonTrick;
}
/**
* @return the round
*/
public int getRound()
{
return round;
}
/**
* @param round the round to set
*/
public void setRound(int round)
{
this.round = round;
}
/**
* @return the leadPlayer
*/
public Player getLeadPlayer()
{
return leadPlayer;
}
/**
* @param leadPlayer the leadPlayer to set
*/
public void setLeadPlayer(Player leadPlayer)
{
this.leadPlayer = leadPlayer;
}
/**
* @return the dealer
*/
public Player getDealer()
{
return dealer;
}
/**
* @param dealer the dealer to set
*/
public void setDealer(Player dealer)
{
this.dealer = dealer;
}
/**
* @return the table
*/
public ArrayList<Player> getTable()
{
return table;
}
public ArrayList<Team> getTeams()
{
return teams;
}
}
Game.java
Update class to add the following member variablesint trumpCheck
Team trumpTeam
Add a getter for member variable trumpCheck
Update customer constructor Game() to do the followingComment out the call the method play()
Update method createTeams() to do the followingOn the instance of class HumanPlayer, call method setGame() passing as an argument a reference to this class Game
On the instance of class AiPlayer, call method setGame() passing as an argument a reference to this class Game
Update method play() to do the followingComment out any current code
Add a call to method trumpCheck
Add method trumpCheck to do the followingReturn type void
Empty parameter list
Initialize member variable trumpCheck to the value of 0
Create a local variable of data type int to represent the current player, initialized to the member variable leadIdx
Loop while the value of member variable trumpCheck is less than the number of playersInstantiate an instance of class Player set equal to member variable getting the player at the position represented by local variable created in step d. (i.e. starting with the lead player)
On the Player object from above, call method makeTrump()
Check if the Player object accepted the trump by calling method getAcceptTrump()If true, loop through the member variable of data type ArrayList that stores the teams in the game
Check if the current team contains the current player (HINT: use method contains() that is part of the class ArrayList)If true, set the member variable trumpTeam equal to the current team
Display a dialog message to state which team has accepted the trump suit
Break out of the while loop if trump has been accepted
ElseIncrement the member variable trumpCheck by one
Increment the local variable representing the current player by one; be sure to check if the counter is equal to 3, then reset it to 0 (e.g. remember, the table member variable has only 4 elements so the maximum index is 3)
Explanation / Answer
**** Modified code is in bold.
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package core;
/**
*
* @author
*/
import constants.Constants;
import constants.Constants.Suit;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import java.util.Scanner;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import userinterface.GameUi;
public class Game
{
// member variables
private Card trump;
private Player leadPlayer;
private Player dealer;
private Player wonTrick;
private int round;
private ArrayList<Team> teams;
private Deck deck;
private Scanner scan;
private ArrayList<Player> table;
private int dealerIdx;
private int leadIdx;
private GameUi ui;
public Object getTrump;
public int trumpCheck;
public Team trumpTeam;
//custom constructor
public Game()
{
createTeams();
// outputTeams();
createDeck();
setTable();
dealHand();
displayHands();
// play();
}
private void createTeams()
{
// instantiate the teams ArrayList
teams = new ArrayList();
// instantiate Team One and add to ArrayList
Team teamOne = new Team();
teamOne.setTeamName("Team One");
teams.add(teamOne);
// instantiate Team Two and add to ArrayList
Team teamTwo = new Team();
teamTwo.setTeamName("Team Two");
teams.add(teamTwo);
// adding Human Player to Team One
String name = JOptionPane.showInputDialog("Enter human player name");
// scan = new Scanner(System.in);
// System.out.println("Enter human player name");
// String name = scan.next();
HumanPlayer hp = new HumanPlayer();
hp.setName(name);
hp.setGame(this.ui);
System.out.println("Human Player added to Team One");
teamOne.getTeam().add(hp);
// create the AI Players and add them to a team
for(int p = 1; p <= Constants.NUM_AI_PLAYERS; p++)
{
AiPlayer aip = new AiPlayer();
aip.setName("AI-" + p);
aip.setGame(this.ui);
// add AI Player to a team
if(teamOne.getTeam().size() < 2)
teamOne.getTeam().add(aip);
else
teamTwo.getTeam().add(aip);
}
}
private void outputTeams()
{
for(Team team : teams)
{
team.outputTeam();
}
}
private void setTable()
{
// players are set up so that team members sit across from each other
// therefore the deal would be to TeamOne.PlayerOne, TeamTwo.PlayerTwo,
// TeamOne.PlayerTwo, TeamTwo.PlayerTwo as an example
table = new ArrayList();
// get the teams in the game
Team teamOne = teams.get(Constants.ONE);
Team teamTwo = teams.get(Constants.TWO);
// get the players from each team
Player teamOnePlayerOne = teamOne.getTeam().get(Constants.ONE);
Player teamOnePlayerTwo = teamOne.getTeam().get(Constants.TWO);
Player teamTwoPlayerOne = teamTwo.getTeam().get(Constants.ONE);
Player teamTwoPlayerTwo = teamTwo.getTeam().get(Constants.TWO);
// we want to explicitly dictate which seat each player is in so we are
// using the add method that takes two arguments, one to set the position
// in the ArrayList and the associated object at that position
table.add(0, teamOnePlayerOne);
table.add(1, teamTwoPlayerOne);
table.add(2, teamOnePlayerTwo);
table.add(3, teamTwoPlayerTwo);
System.out.println("************************");
System.out.println("Players at the table are");
System.out.println("************************");
for(Player player : table)
{
System.out.println(player.getName());
}
}
private void setDealerAndLead()
{
// select the first dealer
Random random = new Random();
dealerIdx = random.nextInt(Constants.NUM_PLAYERS);
dealer = table.get(dealerIdx);
// create an index to keep track of which player got the card;
// reset when get to 3
// set the leadIdx based on which player was selected as the dealer and
// add one to it
if(dealerIdx < 3)
leadIdx = dealerIdx + 1;
else
leadIdx = 0;
leadPlayer = table.get(leadIdx);
}
private void dealHand()
{
setDealerAndLead();
System.out.println("********************************");
System.out.println(" DEALING THE HAND");
System.out.println("********************************");
System.out.println("Player " + dealer.getName() + " will deal the hand");
int playerIdx = leadIdx;
// loop through the shuffled deck and deal five cards to each player
// first round, two at a time
// second round, three at a time
Iterator<Card> currentCard = deck.getCardList().iterator();
// System.out.println("********************************");
// System.out.println(" FIRST DEAL, TWO CARDS EACH");
// System.out.println("********************************");
for(int p = 0; p < Constants.NUM_PLAYERS; p++)
{
dealOne(playerIdx, currentCard);
// increment the player index until value of 3, then reset to 0
if(playerIdx == 3)
playerIdx = 0;
else
playerIdx++;
}
// System.out.println("********************************");
// System.out.println(" SECOND DEAL, THREE CARDS EACH");
// System.out.println("********************************");
for(int p = 0; p < Constants.NUM_PLAYERS; p++)
{
dealTwo(playerIdx, currentCard);
// increment the player index until value of 3, then reset to 0
if(playerIdx == 3)
playerIdx = 0;
else
playerIdx++;
}
// set trump to next card on deck
trump = currentCard.next();
System.out.println("********************************");
System.out.println("Trump card is " + trump.getFace() + " of " +
trump.getSuit() + " color " + trump.getColor());
System.out.println("********************************");
}
public Card getTrump()
{
return trump;
}
private void dealOne(int playerIdx, Iterator<Card> currentCard)
{
for(int c = 0; c < Constants.DEAL_ONE; c++)
{
if(currentCard.hasNext())
{
Card card = currentCard.next();
// System.out.println("Dealing " + card.getFace() + " of " +
// card.getSuit() + " to player " +
// table.get(playerIdx).getName());
// add card to a player's hand
table.get(playerIdx).getHand().add(card);
// remove the card from the deck after it has been dealt
currentCard.remove();
}
}
}
private void dealTwo(int playerIdx, Iterator<Card> currentCard)
{
for(int c = 0; c < Constants.DEAL_TWO; c++)
{
if(currentCard.hasNext())
{
Card card = currentCard.next();
// System.out.println("Dealing " + card.getFace() + " of " +
// card.getSuit() + " to player " +
// table.get(playerIdx).getName());
// add card to a player's hand
table.get(playerIdx).getHand().add(card);
// remove the card from the deck after it has been dealt
currentCard.remove();
}
}
}
private void displayHands()
{
for(Team team : teams)
{
team.outputHands();
}
}
private void createDeck()
{
deck = new Deck();
}
public void play()
{
/**
for(Player player : table)
{
player.makeTrump();
} **/
trumpCheck();
}
public void trumpCheck(){
trumpCheck = 0;
int currPlayer = leadIdx;
while(trumpCheck< Constants.NUM_PLAYERS) {
Player p1 = new Player();
p1 = leadPlayer;
p1.makeTrump()
if(p1. getAcceptTrump()) {
for(int i=0; i<teams.size();i++){
if(teams.get(i).contains(p1)) {
trumpTeam=teams.get(i);
System.out.println(“Team accepted the trum suite is ” + teams.get(i));
}
}
} else {
trumpCheck++;
if(currPlayer<3)
currPlayer++;
else
currPlayer = 0;
}
}
}
public void setGameUi(GameUi ui)
{
this.ui = ui;
}
/**
* @return the wonTrick
*/
public Player getWonTrick()
{
return wonTrick;
}
/**
* @param wonTrick the wonTrick to set
*/
public void setWonTrick(Player wonTrick)
{
this.wonTrick = wonTrick;
}
/**
* @return the round
*/
public int getRound()
{
return round;
}
/**
* @param round the round to set
*/
public void setRound(int round)
{
this.round = round;
}
/**
* @return the leadPlayer
*/
public Player getLeadPlayer()
{
return leadPlayer;
}
/**
* @param leadPlayer the leadPlayer to set
*/
public void setLeadPlayer(Player leadPlayer)
{
this.leadPlayer = leadPlayer;
}
/**
* @return the dealer
*/
public Player getDealer()
{
return dealer;
}
/**
* @param dealer the dealer to set
*/
public void setDealer(Player dealer)
{
this.dealer = dealer;
}
/**
* @return the table
*/
public ArrayList<Player> getTable()
{
return table;
}
public ArrayList<Team> getTeams()
{
return teams;
}
/**
* @return the trumpCheck
*/
public int getTrumpCheck(){
return trumpCheck;
}
}
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