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In the case below, the original source material is given along with a sample of

ID: 1209292 • Letter: I

Question

In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.

Original Source Material

Student Version

Cobbling together elements from the previous definition and whittling away the unnecessary bits leaves us with the following definitions: A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. This definition structurally resembles that of Avedon and Sutton-Smith, but contains concepts from many of the other authors as well.

References:
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, Massachusetts: The MIT Press.

Salen and Zimmerman (2004) reviewed many of the major writers on games and simulations and synthesized the following definitions: "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome" (p. 80). They contended that some simulations are not games but that most games are some form of simulation.

References:
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, Massachusetts: The MIT Press.

Which of the following is true for the Student Version above?

Word-for-Word plagiarism

Paraphrasing plagiarism

This is not plagiarism

Original Source Material

Student Version

Cobbling together elements from the previous definition and whittling away the unnecessary bits leaves us with the following definitions: A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. This definition structurally resembles that of Avedon and Sutton-Smith, but contains concepts from many of the other authors as well.

References:
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, Massachusetts: The MIT Press.

Salen and Zimmerman (2004) reviewed many of the major writers on games and simulations and synthesized the following definitions: "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome" (p. 80). They contended that some simulations are not games but that most games are some form of simulation.

References:
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, Massachusetts: The MIT Press.

Explanation / Answer

This is not plagiarism.

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