Table 2-9 Mean Scores for Each Technology Mean 1.92 S.D. 1.00 85 .82 Variance Ga
ID: 3070021 • Letter: T
Question
Table 2-9 Mean Scores for Each Technology Mean 1.92 S.D. 1.00 85 .82 Variance Games machine (e.g., Playstation) DVD Player Personal Computer (PC) Digital radio (DAB) Television set Radio 403 406 400 399 406 404 399 404 98 .73 .68 .98 .62 .65 .36 34 .26 -.01 .78 .81 Mobile phone Landline telephone 1.03 1.07 Note. Mean scores range from-3 (very feminine) to +3 (very masculine). The midpoint score of.0 denotes "neither masculine nor feminine." Source: Selwyn, N. (2007). Hi-tech guy-tech? An exploration of undergraduate students' gendered perceptions of information and communication technologies. Sex Roles, 56, 525-536. Copyright C 2007. Reprinted by permission of Springer Science and Business Media.Explanation / Answer
Hello,
As mentioned in the question,
from -3 for very feminine to +3 for very masculine, with a midpoint of 0 for neither masculine nor feminine.
Let's go one by one ,
1) game machine- the mean is 1.92 that means the most of students given positive ratings in faver of musculinity. But still students are not sure about the gender of the iquitment.
DVD player, personal computer, Digital redio and telivision set - the mention peoducts have near a similar mean and variance which show the positive value but is near to zero. That means the students are nigther on fever or musculinity nor femilinity.but most of students given a negative rating it means the more in fever of feminine.
Landline telephone- it has large negative value which means the morw number of students support the feminine.
Thanks
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