i want the implementation of the header of linked list? Solution #ifndef H_Linke
ID: 3620776 • Letter: I
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i want the implementation of the header of linked list?Explanation / Answer
#ifndef H_LinkedListType // Preprocessor directive used to avoid #define H_LinkedListType // problems resulting from multiple include. #include #include // See assert function below using namespace std; //Definition of the node template struct nodeType { Type info; nodeType *link; }; template class linkedListType { public: const linkedListType& operator= (const linkedListType&); //Overload the assignment operator. void initializeList(); //Initialize the list to an empty state. //Postcondition: first = NULL, last = NULL, count = 0; bool isEmptyList() const; //Function to determine whether the list is empty. //Postcondition: Returns true if the list is empty, // otherwise it returns false. void print() const; //Function to output the data contained in each node. //Postcondition: none int length() const; //Function to return the number of nodes in the list. //Postcondition: The value of count is returned. void destroyList(); //Function to delete all the nodes from the list. //Postcondition: first = NULL, last = NULL, count = 0; Type front() const; //Function to return the first element of the list. //Precondition: The list must exist and must not be // empty. //Postcondition: If the list is empty, the program // terminates; otherwise, the first // element of the list is returned. Type back()const; //Function to return the last element of the list. //Precondition: The list must exist and must not be // empty. //Postcondition: If the list is empty, the program // terminates; otherwise, the last // element of the list is returned. bool search(const Type& searchItem) const; //Function to determine whether searchItem is in the list. //Postcondition: Returns true if searchItem is in the // list, otherwise the value false is // returned. void insertFirst(const Type& newItem); //Function to insert newItem at the beginning of the list. //Postcondition: first points to the new list, newItem is // inserted at the beginning of the list, // last points to the last node in the list, // and count is incremented by 1. void insertLast(const Type& newItem); //Function to insert newItem at the end of the list. //Postcondition: first points to the new list, newItem // is inserted at the end of the list, // last points to the last node in the list, // and count is incremented by 1. void deleteNode(const Type& deleteItem); //Function to delete deleteItem from the list. //Postcondition: If found, the node containing // deleteItem is deleted from the list. // first points to the first node, last // points to the last node of the updated // list, and count is decremented by 1. linkedListType(); //default constructor //Initializes the list to an empty state. //Postcondition: first = NULL, last = NULL, count = 0; linkedListType(const linkedListType& otherList); //copy constructor ~linkedListType(); //destructor //Deletes all the nodes from the list. //Postcondition: The list object is destroyed. private: int count; //variable to store the number of //elements in the list nodeType *first; //pointer to the first node of the list nodeType *last; //pointer to the last node of the list private: void copyList(const linkedListType& otherList); //Function to make a copy of otherList. //Postcondition: A copy of otherList is created and // assigned to this list. }; template bool linkedListType::isEmptyList() const { return(first == NULL); } template linkedListType::linkedListType() //default constructor { first = NULL; last = NULL; count = 0; } template void linkedListType::destroyList() { nodeType *temp; //pointer to deallocate the memory //occupied by the node while (first != NULL) //while there are nodes in the list { temp = first; //set temp to the current node first = first->link; //advance first to the next node delete temp; //deallocate the memory occupied by temp } last = NULL; //initialize last to NULL; first has already //been set to NULL by the while loop count = 0; } template void linkedListType::initializeList() { destroyList(); //if the list has any nodes, delete them } template void linkedListType::print() const { nodeType *current; //pointer to traverse the list current = first; //set current so that it points to //the first node while (current != NULL) //while more data to print { cout info; //return the info of the first node }//end front template Type linkedListType::back() const { assert(last != NULL); // terminate program if last!=NULL (see [Malik, page 187]) // is essentially the same as: if(last==NULL) exit(0); return last->info; //return the info of the first node }//end back template bool linkedListType::search(const Type& searchItem) const { nodeType *current; //pointer to traverse the list bool found = false; current = first; //set current to point to the first //node in the list int position=0; while (current != NULL) //search the list { position++; if (current->info == searchItem) //searchItem is found { found = true; current = current->link; //make current point to the next node coutlink = newNode; //insert newNode after last last = newNode; //make last point to the actual last node count++; //increment count } }//end insertLast template void linkedListType::deleteNode(const Type& deleteItem) { nodeType *current; //pointer to traverse the list nodeType *trailCurrent; //pointer just before current bool found; if (first == NULL) //Case 1; the list is empty. cout link; //set current to point to //the second node while (current != NULL && !found) { if (current->info != deleteItem) { trailCurrent = current; current = current-> link; } else found = true; }//end while if (found) //Case 3; if found, delete the node { trailCurrent->link = current->link; count--; if (last == current) //node to be deleted //was the last node last = trailCurrent; //update the value //of last delete current; //delete the node from the list } else cout link; //make current point to //the next node //copy the remaining list while (current != NULL) { newNode = new nodeType; //create a node assert(newNode != NULL); newNode->info = current->info; //copy the info newNode->link = NULL; //set the link of //newNode to NULL last->link = newNode; //attach newNode after last last = newNode; //make last point to //the actual last node current = current->link; //make current point //to the next node }//end while }//end else }//end copyList template linkedListType::~linkedListType() //destructor { destroyList(); }//end destructor template linkedListType::linkedListType (const linkedListType& otherList) { first = NULL; copyList(otherList); }//end copy constructor //overload the assignment operator template const linkedListType& linkedListType::operator= (const linkedListType& otherList) { if (this != &otherList) //avoid self-copy { copyList(otherList); }//end else return *this; } #endifRelated Questions
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