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i want the answer for the question. i do not need the code in java program. Lab

ID: 3699103 • Letter: I

Question

i want the answer for the question. i do not need the code in java program.

Lab Report Questions:

Describe inheritance.

Describe polymorphism.

Objective:

Write a class that represents a vehicle system

First download the driver and put it in your project

DO NOT ALTER THE DRIVER!

Write a class file called Vehicle

Some of the attributes are

Manufacturer’s name

Number of Cylinders (must be greater than 0)

Owner’s name

Create the following Constructors

Default – sets everything to default values

Parameterized Constructor

Check for valid values

Accessors and Mutators for each variable

MAKE SURE THE MUTATORS CHECK FOR VALID VALUES!

Create the following Methods

equals – takes in another instance of a Vehicle and returns true only if the names and the number of cylinders are equal

toString – returns a String that contains the Manufacturer’s name, number of cylinders, and the owners name

Write another class Truck which is a Vehicle

Some of the attributes of Truck are

Load capacity: a nonnegative number of tons represented by a decimal number

Towing capacity: a nonnegative number of tons represented by a decimal

Create the following constructorsDefault – sets everything to default values

This includes calling the Vehicle’s default constructor

Parameterized Constructor

This must also take in via parameter the manufacturer’s name, number of cylinders, and the owner’s name in addition to the load and towing capacity.

Accessors and Mutators for each variable

MAKE SURE THE MUTATORS CHECK FOR VALID VALUES!

Create the following methods

equals – This should override the vehicle’s equals method return true if all the properties of vehicle and truck are equal

toString – This should also override the vehicle’s toString method and also return the Vehicle’s toString along with the towing and load capacity

Write another class Car which is a Vehicle

Some of the attributes of Truck are

Gas Mileage: a nonnegative number of gallons represented by a decimal number

Number of passengers: a nonnegative number of passengers represented by a whole number

Create the following constructorsDefault – sets everything to default values

This includes calling the Vehicle’s default constructor

Parameterized Constructor

This must also take in via parameter the manufacturer’s name, number of cylinders, and the owner’s name in addition to the load and towing capacity.

Accessors and Mutators for each variable

MAKE SURE THE MUTATORS CHECK FOR VALID VALUES!

Create the following methods

equals – This should override the vehicle’s equals method return true if all the properties of vehicle and car are equal

toString – This should also override the vehicle’s toString method and also return the Vehicle’s toString along with the gas mileage and number of passengers

Example Dialog:

Welcome to the fleet manager

Enter 1: to add a Vehicle

Enter 2: to remove a Vehicle

Enter 9 to quit

1

Enter 1: if it is a car

Enter 2: if it is a truck

Enter 3: if it is unclassified

1

Enter the manufacturer's name

Nissan

Enter the number of cylinders

6

Enter the owner's name

JJ

Enter the car's gas mileage

29

Enter the number of passengers

5

The Fleet currently

Manufacturer's Name: Nissan

Number Of Cylinders: 6

Owner's Name: JJ

Gas Mileage: 29.0

Number of Passengers: 5

Enter 1: to add a Vehicle

Enter 2: to remove a Vehicle

Enter 9 to quit

1

Enter 1: if it is a car

Enter 2: if it is a truck

Enter 3: if it is unclassified

2

Enter the manufacturer's name

Chevy

Enter the number of cylinders

8

Enter the owner's name

Eddie

Enter the truck's load capacity

1

Enter the truck's towing capacity

2

The Fleet currently

Manufacturer's Name: Nissan

Number Of Cylinders: 6

Owner's Name: JJ

Gas Mileage: 29.0

Number of Passengers: 5

Manufacturer's Name: Chevy

Number Of Cylinders: 8

Owner's Name: Eddie

Towing Capacity: 2.0

Load Capacity: 1.0

Enter 1: to add a Vehicle

Enter 2: to remove a Vehicle

Enter 9 to quit

1

Enter 1: if it is a car

Enter 2: if it is a truck

Enter 3: if it is unclassified

3

Enter the manufacturer's name

Ford

Enter the number of cylinders

6

Enter the owner's name

Bob

The Fleet currently

Manufacturer's Name: Nissan

Number Of Cylinders: 6

Owner's Name: JJ

Gas Mileage: 29.0

Number of Passengers: 5

Manufacturer's Name: Chevy

Number Of Cylinders: 8

Owner's Name: Eddie

Towing Capacity: 2.0

Load Capacity: 1.0

Manufacturer's Name: Ford

Number Of Cylinders: 6

Owner's Name: Bob

Enter 1: to add a Vehicle

Enter 2: to remove a Vehicle

Enter 9 to quit

2

Enter 1: if it is a car

Enter 2: if it is a truck

Enter 3: if it is unclassified

2

Enter the manufacturer's name

Chevy

Enter the number of cylinders

8

Enter the owner's name

Eddie

Enter the truck's load capacity

1

Enter the truck's towing capacity

2

The Fleet currently

Manufacturer's Name: Nissan

Number Of Cylinders: 6

Owner's Name: JJ

Gas Mileage: 29.0

Number of Passengers: 5

Manufacturer's Name: Ford

Number Of Cylinders: 6

Owner's Name: Bob

Enter 1: to add a Vehicle

Enter 2: to remove a Vehicle

Enter 9 to quit

9

The Fleet currently

Manufacturer's Name: Nissan

Number Of Cylinders: 6

Owner's Name: JJ

Gas Mileage: 29.0

Number of Passengers: 5

Manufacturer's Name: Ford

Number Of Cylinders: 6

Owner's Name: Bob

Goodbye

Lab Report Questions:

Describe inheritance.

Describe polymorphism.

Explanation / Answer

To understand what inheritance and polymorphism is we need to understand that Java is based on Object Oriented Programming. (OOP). Inheritance and Polymorphism are just features of Object Oriented Programming.

Inheritance : Inheritance is a feature of OOP which lets you inherit the features of another class. These features incluedes variables methods, constructors, etc. The class which inherits the features is know as subclass and the features are inherited from the class which is then referred to as super class.

Polymorphism : Polymorphism basically means many forms. It is a concept by which we can perform a single action by different ways. The most important type is runtime polymorphism, it is a process in which a call to an overridden method is resolved at runtime rather than compile-time. In this process, an overridden method is called through the reference variable of a superclass. The determination of the method to be called is based on the object being referred to by the reference variable.