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Can you guys add the *pseudocode* (please add /pseudocode *only*/) for some of t

ID: 3777113 • Letter: C

Question

Can you guys add the *pseudocode* (please add /pseudocode *only*/) for some of the essential functionality of this PaddleBallController class stub below? public class PaddleBallController implements ActionListener, MouseMotionListener { // Add the field declarations // The constructor: public PaddleBallController() { // Instantiate the Ball, Paddle, and Display objects/fields // Pass THIS object to the Display object // Setup a new Timer: this will generate the events that drive the game // Register with THIS object // Register the mouse event handler // Register THIS object as the listener } // Method to have the game ball and game paddle draw themselves public void drawGame(Graphics g) { } // Deal with Timer Events public void actionPerformed(ActionEvent e) { // Ball moves within size of the display area // Determine if the ball is in contact with the paddle // Is the top of the ball now in contact with the paddle? // Cause the GUI/Display Object to redraw itself } // Check for user moving the Paddle via MouseEvents public void mouseDragged(MouseEvent me) { } public void mouseMoved(MouseEvent me) { } }

Explanation / Answer

package breakout;

import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;

public class Paddle extends Sprite implements Commons {

String paddle = "../images/paddle.png";

int dx;

public Paddle() {

ImageIcon ii = new ImageIcon(this.getClass().getResource(paddle));

        image = ii.getImage();

width = image.getWidth(null);

        heigth = image.getHeight(null);

resetState();

    }

public void move() {

        x += dx;

        if (x <= 2)

          x = 2;

        if (x >= Commons.PADDLE_RIGHT)

          x = Commons.PADDLE_RIGHT;

    }

public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

if (key == KeyEvent.VK_LEFT) {

dx = -2;

        } if (key == KeyEvent.VK_RIGHT) {

            dx = 2;

        }

    }

public void keyReleased(KeyEvent e) {

        int key = e.getKeyCode();

if (key == KeyEvent.VK_LEFT) {

            dx = 0;

        }

if (key == KeyEvent.VK_RIGHT) {

            dx = 0;

        }

    }

public void resetState() {

        x = 200;

        y = 360;

    }

}

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