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Consider TV gameroom; String favProgram = \"Twilight Zone\"; int sophie = 5; Whi

ID: 3801554 • Letter: C

Question

Consider TV gameroom; String favProgram = "Twilight Zone"; int sophie = 5; Which of the following are correct? gameRoom. favProgram and sophie all store references to various objects (or contain the value null). gameRoom and favProgram reference (point to) TV or String objects (or contain the value null). Sophie actually stores the numeric value 5. the memory assigned to gameRoom actually stores TV object data. gameRoom references (points to) a TV object (or contains the value null). favProgram actually contains the characters "Twlghlight Zone". Sophie actually contains the numeric value 5.

Explanation / Answer

Dear Student,

Here is the answer...

Answer: All options are correct.

1: gameRoom, favProgram and sophie all store references to various objects(or contain the value null.)

2: gameRoom and favProgram reference (point to) TV or String objects(or contain the value null). Sophie actually stores the numerice value 5.

3: the memory assigned to gameRoom actually stores TV object data.

4: gameRoom references(points to) a TV object(or contains the value null). favProgram actually contains the characters "Twighlight Zone". Sophie actually contains the numerice value 5.

Explanation...

When we declare a varible of any object type, compiler obtains the varible name and its data type and allocated the memory for it.

A reference is an address that indicates where an object's variables and methods are stored. You aren't actually using objects when you assign an object to a variable or pass an object to a method as an argument. You aren't even using copies of the objects. Instead, you're using references to those objects.

So in the given code snippet...

TV gameroom;

String favProgram = 'Twillight Zone";

int sophie = 5;

TV, String are objects, and gameroom and favProgram are variables.

sophie is a varible of type int which assigned a value 5.

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