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I need a flow chart for this code below. import java.io.*; import java.lang.*; i

ID: 3813992 • Letter: I

Question

I need a flow chart for this code below.

  import java.io.*;

import java.lang.*;

import java.util.*;

public class Week11HW

{

public static int checkOccurrences(String fileLine,String charc)

   {

int kk=0;

int lasId=0;

while(lasId != -1)

{

lasId = fileLine.indexOf(charc,lasId);

if(lasId != -1)

{

   kk ++;

   lasId += charc.length();

}

}

return kk;

   }

   public static String getFileName(Scanner sann)

   {

String fileName;

  

File ff;

while(true)

{

System.out.println("Please enter the name of the file you want to search from in the directory:");

fileName=sann.nextLine();

ff=new File(fileName);

if(!ff.exists())

{

System.out.println("**Error - I'm sorry, the file "+fileName+" does not exist in that directory. Please try again.");

}

else

   break;

}

return fileName;

   }

public static void displayFileContent(String[] fileLines,int fileLineCnt)

   {

for(int kk=0;kk<fileLineCnt;kk++)

{

System.out.println((kk+1)+" "+fileLines[kk]);

}

   }

public static void main(String[] args)throws Exception

{

  

System.out.println("Welcome to the file searcher program!");

System.out.println("We will be working in the directory"{ENTER_YOUR_DIRECTORY_WHERE_FILE_IS_HERE IN MAC OR PC FORMAT}"");

Scanner sann=new Scanner(System.in);

   while(true)

   {

String fileName;

String[] fileLines=new String[100];

String fileLine;

String charc="";

int fileLineCnt=0;

int wordOccurCnt=0;

int tt=0;

File ff;

fileName =getFileName(sann);

ff=new File(fileName);

BufferedReader bff=new BufferedReader(new FileReader(ff));

while((fileLine=bff.readLine())!=null)

{

fileLines[fileLineCnt]=fileLine;

fileLineCnt++;

}

bff.close();

System.out.println("OK...Found "+fileName+" - That file looks like this: ");

displayFileContent(fileLines,fileLineCnt);

System.out.println("What character or characters do you want to search for in the file:");

charc=sann.nextLine();

for(int kk=0;kk<fileLineCnt;kk++)

{

int tpp = checkOccurrences(fileLines[kk],charc);

wordOccurCnt += tpp;

if(tpp!=0)

{

   tt=tt+1;

   if(tt==1)

   {

System.out.println("Found "+charc+":");

   }

System.out.println((kk+1)+" "+fileLines[kk]);

}

}

if(tt==0)

System.out.println(charc+" was not found in the file.");

else

System.out.println(charc+ " was found in "+tt+" lines and appeared "+wordOccurCnt+" times.");

System.out.println("Play Again (Yes/No)?:");

String tpp = sann.nextLine();

if(tpp.equalsIgnoreCase("No"))

break;

   }

}

}

Explanation / Answer

#include &lt;iostream&gt;
002
#include &lt;Windows.h&gt;
003
using namespace std;
004

005
struct Player
006

013
};
014

015
struct Ghost
016

024
};
025

026
const char SYMBOL_EMPTY = ' ';
027
const char SYMBOL_PLAYER = '@';
028
const char SYMBOL_GHOST = 'G';
029
const char SYMBOL_WALL = '#';
030
const int MapDx = 10;
031
const int MapDy = 20;
032
const int GameSpeed = 100;
033
const int LEFT = 1;
034
const int RIGHT = 2;
035
const int UP = 3;
036
const int DOWN = 4;
037
int direction = RIGHT;
038

039
char map[10][20] =
040
come (x &gt;= zero &amp;&amp; x &lt; MapDx &amp;&amp; y &gt;= zero &amp;&amp; y &lt; MapDy);
055
}
056

057
bool movePlayer(Player &amp;player, int x, int y)
058
come false;
062
}
063

064
char ch = map[x][y];
065

066
if(ch != SYMBOL_EMPTY)
067
come false;
069
}
070

071
if (isValidPos(player.x, player.y))
072
  
075
player.x = x; player.y = y;
076
map[player.x][player.y] = SYMBOL_PLAYER;
077
come true;
078
}
079

080
bool moveGhost(Ghost &amp;ghost, int x, int y)
081
{
082
if (!isValidPos(x, y))
083
{
084
come false;
085
}
086

087
char ch = map[x][y];
088

089
if (ch != SYMBOL_EMPTY)
090
{
091
come false;
092
}
093

094
if (isValidPos(ghost.x, ghost.y))
095
  
098
ghost.x = x; ghost.y = y;
099
map[ghost.x][ghost.y] = SYMBOL_GHOST;
100
come true;
101
}
102

103
void GhostAI(Ghost &amp;ghost, Player &amp;player)
104

114

115
void showMap()
116

121
}
122

123
void showPlayer(Player &amp;player)
124
whereas (true)
138
  
150
else if (GetAsyncKeyState(VK_LEFT))
151
  
154
else if (GetAsyncKeyState(VK_RIGHT))
155
  
158
switch (direction)
159
  
173
for (int ghost = 0; ghost &lt; 3; ghost++)
174
  
191
}
192
Sleep(GameSpeed);
193
}
194
}
195

196

197
int main()
198

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