list at least three ways the wearable technology may change the board games indu
ID: 3901981 • Letter: L
Question
list at least three ways the wearable technology may change the board games industry
Some hints: • Consider the impact of the technology on the people in the industry; will it make their lives easier or harder? • Can you draw parallels to other industries where your technology may have had impact? • Are there other technologies you’re aware of that might, together with your chosen technology, have a stronger combined impact? • Creative thinking requires a dedicated block of time and the freedom to play around with ideas. Don’t leave it to the last minute!
Explanation / Answer
The wearable hardware and software market has a new strong growth factor for the exploding Internet of Everything (IoE) market. From here we will further move into a highly innovative zone with big developments in wearable technologies.
There are good and bad articles that are trending on the internet. The coolest news so far, is that the wearable is sold out, and not yet shipping! This type of reaction to new tech is what WT is searching for. The gaming industry is vibrant and consistently engaging young and old folks. Of course, the industry would move into AR, VR and wearables are making it all possible.
The world is quickly changing. Wearable tech can be assistive as well as entertaining. At this time, it seems like gaming is jumping to the forefront of consumers’ attention. It is already so great to see people outside freaking out about Pokemon, but there is space in the industry for more disruption. Just have to wait and see what secret games are being created behind the scenes.
The wearable technology ‘movement’ is currently dominated by health, fitness and “quantified self” or “digital twin” applications, using fitness bands and trackers for health monitoring and fitness tracking. So far, wearable tech meant just a ‘fitness-band’, but this is going to change as the new hardware and software developments outpace each other. So far, this has been an existing, demand-driven industry where fitness bands got incremental adoptions by inclusion of health statistics, fitness monitoring, and sports performance. These wearable devices with rising demand will get tech boost through developments of sophisticated integrated circuits, equally smart apps connected with mobile phones, and cloud-based analytics. Over the coming years, the combination of all the three trends is going to explode the growth in volume and use of wearables. Innovative companies are going to find many new use cases in personal utility, entertainment, and enterprise applications.
Mobile and app businesses have become efficient in providing seamless mobile app experience of the wearable while reducing costs and security risks. Wearables apps are efficient for displaying real-time parameters, historical trends with remote configuration, and support over-the-air firmware upgrade.
Efficient hardware and software integration is implemented through board support packages, device drivers, and firmware development for microcontrollers (MCUs).
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