Computer graphics problem When evaluating the shading for a pixel inside a trian
ID: 648108 • Letter: C
Question
Computer graphics problem
When evaluating the shading for a pixel inside a triangle,
(a) Is the color interpolated in Gouraud shading, Phong shading, or both?
(b) Is the normal interpolated in Gouraud shading, Phong shading, or both?
(c) Is the illumination/reflection/lighting model used to compute color at each vertex (in vertex shader) or at each pixel (in pixel/fragment shader) for Phong shading?
(d) Is Gouraud shading more costly than Phong shading?
(e) DoesPhong shading produce better specular highlights for surfaces?
Explanation / Answer
a) Gouraud shading.
Reason: Gouraud shading is color interpolation shading. It is also called smooth shading.
b) Phong shading.
Reason: Phong shading is normal-vector interpolation shading. It is used to interpolates the surface normal vectors rather than the color.
c) reflection model.
Reason:An reflection model is used to compute at each pixel (in pixel/fragment shader) for Phong shading.
d) No.
Reason: Phong shading is more costly than Gouraud shading.
e)Yes.
Reason: The Phong shading produce better specular highlights for surfaces. It allows a light source covers all interor.
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