Create a firewall rule set that accomplishes the following tasks ( 2 points/each
ID: 3569376 • Letter: C
Question
Create a firewall rule set that accomplishes the following tasks (2 points/each required configuration).The firewall these rules will be applied to is a stateful inspection firewall and does require a cleanup rule.
Allows www requests from any address to the web server address of 10.10.10.123
Denies SMTP traffic from the 192.168.12.0 network to any destination
Permits SMTP and POP traffic only from 123.56.72.4 to 10.10.10.125
Permits HTTP and HTTPS traffic from the 192.168.12.0 network to any destination
Explanation / Answer
#include <iostream>
#include <cstdlib>
using namespace std;
typedef enum
{
VALUE,
JACK,
QUEEN,
KING,
ACE
} FACE;
typedef struct
{
int value;
FACE f;
} CARD;
void print_card(CARD c)
{
if (c.f == ACE)
cout << "ACE (11)";
else if (c.f == KING)
cout << "KING (10)";
else if (c.f == QUEEN)
cout << "QUEEN (10)";
else if (c.f == JACK)
cout << "JACK (10)";
else if (c.f == VALUE)
{
if (c.value == 10)
cout << "TEN (10)";
else if (c.value == 9)
cout << "NINE (9)";
else if (c.value == 8)
cout << "EIGHT (8)";
else if (c.value == 7)
cout << "SEVEN (7)";
else if (c.value == 6)
cout << "SIX (6)";
else if (c.value == 5)
cout << "FIVE (5)";
else if (c.value == 4)
cout << "FOUR (4)";
else if (c.value == 3)
cout << "THREE (3)";
else if (c.value == 2)
cout << "TWO (2)";
else
cout << "Value not recognized";
}
else
cout << "Face not recognized";
}
void init_deck(CARD deck[])
{
for (int index = 0; index < 4; index++)
{
int seg = index * 13;
deck[seg + 0].f = VALUE;
deck[seg + 0].value = 2;
deck[seg + 1].f = VALUE;
deck[seg + 1].value = 3;
deck[seg + 2].f = VALUE;
deck[seg + 2].value = 4;
deck[seg + 3].f = VALUE;
deck[seg + 3].value = 5;
deck[seg + 4].f = VALUE;
deck[seg + 4].value = 6;
deck[seg + 5].f = VALUE;
deck[seg + 5].value = 7;
deck[seg + 6].f = VALUE;
deck[seg + 6].value = 8;
deck[seg + 7].f = VALUE;
deck[seg + 7].value = 9;
deck[seg + 8].f = VALUE;
deck[seg + 8].value = 10;
deck[seg + 9].f = JACK;
deck[seg + 9].value = 10;
deck[seg + 10].f = QUEEN;
deck[seg + 10].value = 10;
deck[seg + 11].f = KING;
deck[seg + 11].value = 10;
deck[seg + 12].f = ACE;
deck[seg + 12].value = 11;
}
}
void print_deck(CARD deck[])
{
for (int x = 0; x < 52; x++)
{
print_card(deck[x]);
cout << endl;
}
}
void shuffle_deck(CARD deck[])
{
for (int x = 0; x < 52; x++)
{
int new_index = rand() % 52;
CARD temp = deck[x];
deck[x] = deck[new_index];
deck[new_index] = temp;
}
}
int main()
{
srand();
CARD deck[52];
init_deck(deck);
shuffle_deck(deck);
print_deck(deck);
int bank;
int seed;
int bet;
cout << "Enter the initial bankroll" << endl;
cin >> bank;
cout << "Enter seed" << endl;
cin >> seed;
cout << "Seeding random number generator..." << endl;
cout << "== Blackjack v1.0 ==" << endl;
cout << "Initializing deck..." << endl;
init_deck(deck);
cout << "Shuffling deck..." << endl;
shuffle_deck(deck);
cout << "Enter bet:" << endl;
cin >> bet;
cout << "Current hand: " << srand(seed) % 3 << ".";
cout << "Player has: " << endl;
}
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