Academic Integrity: tutoring, explanations, and feedback — we don’t complete graded work or submit on a student’s behalf.

THIS IS THE WHOLE ASSIGNMENT, I JUST CANNOT FIGURE OUT THE : public static boole

ID: 3606738 • Letter: T

Question

     THIS IS THE WHOLE ASSIGNMENT, I JUST CANNOT FIGURE OUT THE : 
 public static boolean allSafeLocationsSwept(char[][] map, boolean[][] mines) {         return false; //FIXME.   
 // //FIXME  file header comment  import java.util.Random; import java.util.Scanner;  //FIXME class header comment  public class MineSweeper {      /**      * This is the main method for Mine Sweeper game!      * This method contains the within game and play again loops and calls      * the various supporting methods.      *        * @param args (unused)      */     public static void main(String[] args) {      }       /**      * This method prompts the user for a number, verifies that it is between min      * and max, inclusive, before returning the number.        *       * If the number entered is not between min and max then the user is shown       * an error message and given another opportunity to enter a number.      * If min is 1 and max is 5 the error message is:      *      Expected a number from 1 to 5.        *       * If the user enters characters, words or anything other than a valid int then       * the user is shown the same message.  The entering of characters other      * than a valid int is detected using Scanner's methods (hasNextInt) and      * does not use exception handling.      *       * Do not use constants in this method, only use the min and max passed      * in parameters for all comparisons and messages.      * Do not create an instance of Scanner in this method, pass the reference      * to the Scanner in main, to this method.      * The entire prompt should be passed in and printed out.      *      * @param in  The reference to the instance of Scanner created in main.      * @param prompt  The text prompt that is shown once to the user.      * @param min  The minimum value that the user must enter.      * @param max  The maximum value that the user must enter.      * @return The integer that the user entered that is between min and max,       *          inclusive.      */     public static int promptUser(Scanner in, String prompt, int min, int max) {         return -99; //FIXME     }      /**      * This initializes the map char array passed in such that all      * elements have the Config.UNSWEPT character.      * Within this method only use the actual size of the array. Don't      * assume the size of the array.      * This method does not print out anything. This method does not      * return anything.      *       * @param map An allocated array. After this method call all elements      *      in the array have the same character, Config.UNSWEPT.       */     public static void eraseMap(char[][] map) {         return; //FIXME     }          /**      * This prints out a version of the map without the row and column numbers.      * A map with width 4 and height 6 would look like the following:       *  . . . .      *  . . . .      *  . . . .      *  . . . .      *  . . . .      *  . . . .      * For each location in the map a space is printed followed by the       * character in the map location.      * @param map The map to print out.      */     public static void simplePrintMap(char[][] map) {         return; //FIXME     }      /**      * This prints out the map. This shows numbers of the columns      * and rows on the top and left side, respectively.       * map[0][0] is row 1, column 1 when shown to the user.      * The first column, last column and every multiple of 5 are shown.      *       * To print out a 2 digit number with a leading space if the number      * is less than 10, you may use:      *     System.out.printf("%2d", 1);       *       * @param map The map to print out.      */     public static void printMap(char[][] map) {         return; //FIXME     }      /**      * This method initializes the boolean mines array passed in. A true value for      * an element in the mines array means that location has a mine, false means      * the location does not have a mine. The MINE_PROBABILITY is used to determine      * whether a particular location has a mine. The randGen parameter contains the      * reference to the instance of Random created in the main method.      *       * Access the elements in the mines array with row then column (e.g., mines[row][col]).      *       * Access the elements in the array solely using the actual size of the mines      * array passed in, do not use constants.       *       * A MINE_PROBABILITY of 0.3 indicates that a particular location has a      * 30% chance of having a mine.  For each location the result of      *      randGen.nextFloat() < Config.MINE_PROBABILITY       * determines whether that location has a mine.      *       * This method does not print out anything.      *        * @param mines  The array of boolean that tracks the locations of the mines.      * @param randGen The reference to the instance of the Random number generator      *      created in the main method.      * @return The number of mines in the mines array.      */     public static int placeMines(boolean[][] mines, Random randGen) {         return -99;     }      /**      * This method returns the number of mines in the 8 neighboring locations.      * For locations along an edge of the array, neighboring locations outside of       * the mines array do not contain mines. This method does not print out anything.      *       * If the row or col arguments are outside the mines array, then return -1.      * This method (or any part of this program) should not use exception handling.      *       * @param mines The array showing where the mines are located.      * @param row The row, 0-based, of a location.      * @param col The col, 0-based, of a location.      * @return The number of mines in the 8 surrounding locations or -1 if row or col      *      are invalid.      */     public static int numNearbyMines( boolean [][]mines, int row, int col) {         return -99;     }      /**      * This updates the map with each unswept mine shown with the Config.HIDDEN_MINE      * character. Swept mines will already be mapped and so should not be changed.      * This method does not print out anything.      *       * @param map  An array containing the map. On return the map shows unswept mines.      * @param mines An array indicating which locations have mines.  No changes      *      are made to the mines array.      */     public static void showMines(char[][] map, boolean[][] mines) {         return; //FIXME     }      /**      * Returns whether all the safe (non-mine) locations have been swept. In       * other words, whether all unswept locations have mines.       * This method does not print out anything.      *       * @param map The map showing touched locations that is unchanged by this method.      * @param mines The mines array that is unchanged by this method.      * @return whether all non-mine locations are swept.      */     public static boolean allSafeLocationsSwept(char[][] map, boolean[][] mines) {         return false; //FIXME      }      /**      * This method sweeps the specified row and col.      *   - If the row and col specify a location outside the map array then       *     return -3 without changing the map.      *   - If the location has already been swept then return -2 without changing      *     the map.      *   - If there is a mine in the location then the map for the corresponding      *     location is updated with Config.SWEPT_MINE and return -1.      *   - If there is not a mine then the number of nearby mines is determined       *     by calling the numNearbyMines method.       *        - If there are 1 to 8 nearby mines then the map is updated with       *          the characters '1'..'8' indicating the number of nearby mines.      *        - If the location has 0 nearby mines then the map is updated with      *          the Config.NO_NEARBY_MINE character.      *        - Return the number of nearbyMines.      *              * @param map The map showing swept locations.      * @param mines The array showing where the mines are located.      * @param row The row, 0-based, of a location.      * @param col The col, 0-based, of a location.      * @return the number of nearby mines, -1 if the location is a mine, -2 if       * the location has already been swept, -3 if the location is off the map.      */     public static int sweepLocation(char[][] map, boolean[][] mines, int row, int col) {         return -99; //FIXME     }      /**      * This method iterates through all 8 neighboring locations and calls sweepLocation      * for each. It does not call sweepLocation for its own location, just the neighboring      * locations.      * @param map The map showing touched locations.      * @param mines The array showing where the mines are located.      * @param row The row, 0-based, of a location.      * @param col The col, 0-based, of a location.      */     public static void sweepAllNeighbors(char [][]map, boolean[][] mines, int row, int col) {         return; //FIXME     } } 
     /**      * Returns whether all the safe (non-mine) locations have been swept. In       * other words, whether all unswept locations have mines.       * This method does not print out anything.      *       * @param map The map showing touched locations that is unchanged by this method.      * @param mines The mines array that is unchanged by this method.      * @return whether all non-mine locations are swept.      */     public static boolean allSafeLocationsSwept(char[][] map, boolean[][] mines) {         return false; //FIXME 

Explanation / Answer

/** * Returns whether all the safe (non-mine) locations have been swept. In * other words, whether all unswept locations have mines. * This method does not print out anything. * * @param map The map showing touched locations that is unchanged by this method. * @param mines The mines array that is unchanged by this method. * @return whether all non-mine locations are swept. */ public static boolean allSafeLocationsSwept(char[][] map, boolean[][] mines) { for(int i = 0; i