Imagine you are an interface designer in well known software house. While design
ID: 3637544 • Letter: I
Question
Imagine you are an interface designer in well known software house. While designing an interface what are the important points that you take care keenly with respect to alignment of visual elementsExplanation / Answer
•Provide meaningful contrast between screen elements. •Create groupings. •Align screen elements and groups. •Provide three-dimensional representation. •Use color and graphics effectively and simply. Clarity The interface should be visually, conceptually, and linguistically clear, including •Visual elements •Functions •Metaphors Words and Text Compatibility >> Provide compatibility with the following: - The user - The task and job - The Product >> Adopt the User’s Perspective Configurability >> Permit easy personalization, configuration, and reconfiguration of settings. - Enhances a sense of control - Encourages an active role in understanding Comprehensibility >> A system should be easily learned and understood: A user should know the following: - What to look at - What to do - When to do it - Where to do it - Why to do it - How to do it >> The flow of actions, responses, visual presentations, and information should be in a sensible order that is easy to recollect and place in context. Consistency >> A system should look, act, and operate the same throughout. Similar components should: - Have a similar look. - Have similar uses. - Operate similarly. >> The same action should always yield the same result >> The function of elements should not change. >> The position of standard elements should not change. Control >>The user must control the interaction. -Actions should result from explicit user requests. -Actions should be performed quickly. -Actions should be capable of interruption or termination. -The user should never be interrupted for errors >>The context maintained must be from the perspective of the user. >>The means to achieve goals should be flexible and compatible with the user's skills, experiences, habits, and preferences. >>Avoid modes since they constrain the actions available to the user. >>Permit the user to customize aspects of the interface, while always providing a Proper set of defaults Directness >> Provide direct ways to accomplish tasks. - Available alternatives should be visible. - The effect of actions on objects should be visible. Flexibility >> A system must be sensitive to the differing needs of its users, enabling a level and type of performance based upon: - Each user's knowledge and skills. - Each user's experience. - Each user's personal preference. - Each user's habits. - The conditions at that moment. Efficiency >> Minimize eye and hand movements, and other control actions. - Transitions between various system controls should flow easily and freely. - Navigation paths should be as short as possible. - Eye movement through a screen should be obvious and sequential. >> Anticipate the user's wants and needs whenever possible
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