I need help making a helicopter simulator program in C++. The instructions are:
ID: 3670771 • Letter: I
Question
I need help making a helicopter simulator program in C++. The instructions are:
Keywords: Overload, method, constructor/destructor, class, struct, pointer, dynamic memory allocation, string manipulation, vector, read/write file
Implement a helicopter simulator:
1) create a class helicopter containing the public method API; API calls the private methods: weather_input, fly_helicopter; (2 points)
2) The local pointer variable *myHelicopter defined as “struct flying_data” declared in the method API; myHelicopter requires struct dynamic allocation to match what user informs about how many helicopters are flying: 2 or 3; This struct contains: pilot_name, rockets, visibility; declare rockets as a type of variable “vector” of integer containing 4 rockets, 1 is loaded or 0 is empty/discharged. (3 points)
3) Method weather_input: read from a file what is the current visibility – if below 60% abort for safety reasons; also ask how many bars of fuel the helicopter has: 10 bars meaning 100%, 5 bars is 50% and so on; if fuel has only 10% of fuel it is not safe to fly.(2 points)
4) Use pointers to pass myHelicopter among the functions that are called from API. From fly_helicopter: print into a file on every loop iteration the fuel level; the name of the file for the output should be the pilot name; every loop decreases 3% from current tank level; (3 points)
Explanation / Answer
helicopter simulator
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <iostream>
#include <iomanip>
#include <string>
#include <vector> // Use these constants for your arrays.
const int MAX_ROWS = 100;
const int MAX_WIDTH = 100;
// Side of an helicopter , port or starboard. These terms are more
// precise than "left" and "right," which vary depending on whether
// you're facing forward or backward.
enum Side {
NotStowed = -1,
Port,
Starboard
};
class Passenger;
// TODO: From here on, you need to implement all of the member functions and
// add all of the member variables.
// --------------------------------------------------------------------------
// Represents a carryon bag owned by a passenger.
// Each bag has a single owner.
class Bag {
public:
// Owner is a pointer to a Passenger object. A bag is
// initialized not "stowed," meaning that it hasn't been
// stored in an overhead bin.
Bag(const Passenger* owner) {
assert(owner);
}
const Passenger* owner() const {
return nullptr;
}
// Return true if the bag is stowed.
bool is_stowed() const {
return false;
}
// Stow the bag at the given bin location.
void stow(Side side, int row)
{
assert(side != Side::NotStowed);
assert(row >= 0);
assert(row < MAX_ROWS); }
// Getters for the stow location.
Side side() const { return Side::NotStowed; }
int row() const { return -1; }
private:
// TODO add member variables here.
};
// Represents one passenger, who may or may not have one carryon bag.
class Passenger {
public:
// Create a passenger. id is a unique number which must be
// positive. row and seat designate a seat location, which each must
// also be positive. The passenger is created with no bags.
//
// Row and seat are a zero based indices.
Passenger(int id, int row, int seat) {}
// getters
int id() const { return -1; }
int row() const { return -1; }
int seat() const { return -1; }
// Create a bag and assign it to this passenger.
void bring_carryon() {}
// Returns nullptr if passenger has no bags.
Bag* carryon() { return nullptr; }
private:
// TODO add member variables here.
};
// Represents a model of helicopter , use static arrays to store the Passengers and
// their carryons.
class helicopter {
public:
// Initialize an helicopter with a given number of rows of seats, and
// width (number of passengers per row). Each argument must be
// positive.
helicopter (int rows, int width) {
assert(rows >= 0);
assert(rows < MAX_ROWS);
assert(width >=0 );
assert(width < MAX_WIDTH);
// TODO: code that initializes the helicopter to an empty state.
}
int rows() const { return -1; }
int width() const { return -1; }
/*
Prints out the passenger seating in a table.
Each column is separated by a single space.
The first column is 3 characters wide and displays the row number.
The following columns are 6 characters wide and display the Seat numbers.
The first line has the title of the printout "Seats"
The second line are the column titles "Row Seat 1 Seat 2 Seat 3 Seat 4 Seat N".
Empty seats display '------'.
This is what a printout for an helicopter with 10 rows, 4 wide, 36 passengers
looks like:
Seats
Row Seat 1 Seat 2 Seat 3 Seat 4
1 1 2 3 4
2 5 6 7 8
3 9 10 11 12
4 13 14 15 16
5 17 18 19 20
6 21 22 23 24
7 25 26 27 28
8 29 30 31 32
9 33 34 35 36
10 ------ ------ ------ ------
Please follow these instructions to make yours look just like this,
it'll make grading a lot easier for me.
*/
void PrintSeats() const {}
/* Follow similar rules to above, print out the overhead bin configuration:
Overhead Bins
Row Port Starboard
1 27 32
2 30 17
3 22 19
4 [ ] [ ]
5 [ ] [ ]
6 [ ] [ ]
7 [ ] [ ]
8 [ ] [ ]
9 [ ] [ ]
10 [ ] [ ]
*/
void PrintOverheadBins() const {}
// Attempt to place a passenger's carryon bag in an overhead bin.
// Returns true if successful (or the passenger had no bag),
// false if there was a problem sotwing a bag.
//
// If the passenger has a carryon, try to find a location for it using the following
// algorithm:
// Try row 1 port side; if full,
// try row 1 starboard side; if full,
// try row 2 port side; if full,
// try row 2 starboard side; if full,
// try row 3 port side; etc.
//
// The bag is stored in the plane's bin 2D array and
// the carryon's stow() function is called to record where the bag is.
bool place_carryon(Passenger* p) {
assert(p);
// No spot found.
return false;
}
// Seat the passenger at the correct row and seat.
bool seat_passenger(Passenger* p) {
assert(p);
assert(p->row() >= 0);
assert(p->row() < rows());
assert(p->seat() >= 0);
assert(p->seat() < width());
return false;
}
private:
// TODO add your member variables here.
};
3)Given a 50% probability of favorable aerial refueling weather for an overseas training deployment of fighters Tactical Air Command most likely delay the mission, or look for a with a higher probability of favorable weather. In the event of a contingency, however, a threshold as low as 20% may trigger a "go" decision.
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