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please help me i need to make a Battleship code in C++. The game will focus on 1

ID: 3737367 • Letter: P

Question

please help me i need to make a Battleship code in C++. The game will focus on 1 player playing against the computer. the player need to place his ships on his own and the grid should be displayed after every input of the ships. the gird should be of 10 by 10 dimension. Later the player will shoot the cannons on the computer ships which are placed randomly. the player shall have an option to leave the game whenever he wants. the details of ships should be inserted from the ship_placement.csv file as listed below

TypeOfShip,Location,HorizOrVer

Carrier,A1,H

Battleship,B5,H

Cruiser,C2,H

Submarine,G6,V

Destroyer,H6,V

PLEASE HELP and please dont copy and paste the other codes available here on chegg thank you so much...

Explanation / Answer

main.cpp
-----------------------------------------------------
#include <iostream>
using namespace std;
#include "Grid.h"
#include "WaterVehicle.h"
#include "User.h"
#include "Computer.h"
#include <time.h>

int main()
{

    Grid example;
    cout << "Hi! Let's play Battleship!" << endl;
    cout << "If you want to quit the game, click 1 . If you want to continute playing, click 2" << endl << endl;
    cout << "Instructions: " << endl;
    cout << "The board looks something like this: " << endl;
    example.printGrid();

    srand(time(NULL));
    int input = 1;

    User use;
    Computer compute;
    cout << "Enter a file name to place your ships and begin playing." << endl;
    use.getShipsInfo();
    cout << endl;
    cout << "The following is what your grid looks like : " << endl;
    use.getGrid().printGrid(); //prints user grid
    cout << "Computer's grid: " << endl;

    cout << endl;
    compute.getShipsInfo(); //computer generates random numbers
    cout << endl;
    Grid computerGrid = compute.getGrid();
    Grid userGrid = use.getGrid();

    do {

        cout << "It's your turn to shoot torperdo! " << endl;
        use.attackShips(compute.getGrid());

        compute.getGrid().printUserHitsOnGrid(compute.getGrid());

        //computer shoots
        cout << "Computer has shot it's torpedo " << endl;
        compute.attackShips(use.getGrid());
        compute.getGrid().printGrid();
        if (compute.hasWon()) {
            cout << "The computer has won the game" << endl;
            input = 2;
        }
        else
        if (use.hasWon()) {
            cout << "You won the game! Good job! " << endl;
            input = 2;
        }

        cout << "Do you wish to continue? Enter 1 for yes, Enter 2 for no" << endl;
        cin.ignore();//1000,'/n');
        cin >> input;

        if (cin.fail())
        {
            cin.clear();
            cout << "Please enter a number! (1 for yes, 2 for no)";
        }
        else if (input != 1 && input != 2) {
            cout << "Input a valid number, Please." << endl;
        }
        else if (input == 2) {
            cout << "Byeeeee! " << endl;
        }

    } while (input == 1);
    system("pause");
    return 0;
    system("pause");
}
----------------------------------------------------------------------------------------------------------------------------
Computer.cpp
------------------------------------------------
#include <iostream>
using namespace std;
#include "Computer.h"
#include <stdlib.h>

Computer::Computer() {

}
void Computer :: getShipsInfo() //generates random nums for ships to be placed
{

    int x = generateRandomNumbers();
    int y = generateRandomNumbers();


    //Submarine
    WaterVehicle sub(generateRandomOrient(), x,y, 3, 3);
    submarine = sub;
    setShips(sub, 3);

    x = generateRandomNumbers();
    y = generateRandomNumbers();

    //Cruiser
    WaterVehicle cru(generateRandomOrient(), x,y, 3, 4);
    cruiser = cru;
    setShips(cru, 4);

    x = generateRandomNumbers();
    y = generateRandomNumbers();

    //Destroyer
    WaterVehicle dest(generateRandomOrient(), x,y, 2, 5);
    destroyer = dest;
    setShips(dest, 5);

    x = generateRandomNumbers();
    y = generateRandomNumbers();

    //Carrier
    WaterVehicle carr(generateRandomOrient(), x,y, 5, 6);
    carrier = carr;
    setShips(carr, 6);

    x = generateRandomNumbers();
    y = generateRandomNumbers();

    //BattleShip
    WaterVehicle battle(generateRandomOrient(),x,y, 4, 7);
    battleship = battle;
    setShips(battle, 7);


    cout << "Computer has placed it's ships" << endl << endl;


}
void Computer :: setShips(WaterVehicle& ship, int num) //checks if ships is placed, if not then genrates another random numbers
{
    if (!vec.setShipPosition(ship, num, ship.printShipName(num)))
    {
        makePlacable(ship,num);
    }

}
void Computer :: attackShips(Grid& user) //randomly attacks ships
{

    int shipNum = 0;
    int randomRow = rand() % (10); //randomly chooses a row
    int randomCol = rand() % (10); //randomly chooses a column

    if (user.isHit(randomRow, randomCol)) {
        user.getVector()[randomRow][randomCol] = 1;
        cout << "Your ";
        int n = user.whichShip(randomRow, randomCol);
        hit(user, n);
    }
    else
    {
        user.getVector()[randomRow][randomCol] = 2;
    }
    user.printGrid();
}
int Computer :: generateRandomNumbers() {
    return rand() % 10 + 1;

}
char Computer :: generateRandomOrient() {

    int randomOrient = rand() % 2;
    char orient;

    if (randomOrient == 0)
        orient = 'h';
    else
        orient = 'v';
    return orient;
}
void Computer :: makePlacable(WaterVehicle& ship, int shipNum) {
    ship.setX(generateRandomNumbers());
    ship.setY(generateRandomNumbers());
    if (!vec.setShipPosition(ship, shipNum, ship.printShipName(shipNum))) {
        makePlacable(ship, shipNum);
    }
}
//sets vector
void Computer::setVector(int x, int y, int hit)
{
    Grid vector = this->getGrid();
    vector.getVector()[x][y] = hit;
}
-------------------------------------------------------------------------------------------------------------------
Computer.h
-----------------------------------------------------------
#ifndef Computer_h
#define Computer_h
#include <iostream>
using namespace std;
#include "Grid.h"
#include "Player.h"
#pragma once

class Computer : public Player {

public:
    Computer();
    void getShipsInfo();
    void setShips(WaterVehicle&,int);
    void attackShips(Grid&);
    int generateRandomNumbers();
    char generateRandomOrient();
    void makePlacable(WaterVehicle&,int);
    void setVector(int x, int y, int hit);
};
#endif
----------------------------------------------------------------------------------------------------------
Grid.cpp
-----------------------------------------------------
#include <iostream>
using namespace std;
#include "Grid.h"

const int GRID_MAX = 10;

Grid::Grid()
{
    vec.resize(GRID_MAX, vector < int >(GRID_MAX, 0));//creates grid with 0's in it
}

void Grid::printGrid() //prints grid
{
    cout << "--------------------------------------------" << endl;
    cout << "    A   B   C   D   E   F   G   H   I   J   |" << endl;
    for (int i = 0; i < GRID_MAX; i++) { //goes through rows
        if (i + 1 == 10)
            cout << i + 1 << " ";
        else
            cout << i + 1 << "   ";
        for (int j = 0; j < GRID_MAX; j++) { //goes through columns

            if (vec[i][j] == 0)
                cout << " " << "   "; //prints the number in this position
            if (vec[i][j] == 1)
                cout << "X " << " ";
            if (vec[i][j] == 2)
                cout << "O " << " ";
            if (vec[i][j] == 3)
                cout << "S " << " ";
            if (vec[i][j] == 4)
                cout << "C " << " ";
            if (vec[i][j] == 5)
                cout << "D " << " ";
            if (vec[i][j] == 6)
                cout << "K " << " ";
            if (vec[i][j] == 7)
                cout << "B " << " ";

        }
        cout << "|" << endl;
    }
    cout << "--------------------------------------------" << endl;
}


bool Grid :: setShipPosition(WaterVehicle& ship, int shipNum, string name)//sees if ships are placable
{

    bool isPlaced = false;
    bool enter = false;
    int shipLength = ship.getShipLength();
    int x = ship.getX()-1;
    int y = ship.getY()-1;
    int endX = x + shipLength;//end of ship
    int endY = y + shipLength;


    if (endX <= 10 && endY <= 10)
    {

        if (ship.getOrientation() == 'h' || ship.getOrientation() == 'H')
        {

            if (isPlacable(ship, x, y, shipNum))
            {

                while (shipLength > 0)
                {
                    vec[x][y] = shipNum;
                    y++;
                    shipLength--;
                }
                isPlaced = true;

            }

        }
        else if (ship.getOrientation() == 'v' || ship.getOrientation() == 'V')
        {

            if (isPlacable(ship, x, y, shipNum))
            {

                while (shipLength > 0)
                {
                    vec[x][y] = shipNum; //places it with the ship number
                    x++;
                    shipLength--;
                }
                isPlaced = true;
            }
        }
    }
    return isPlaced;
}

bool Grid :: isPlacable(WaterVehicle& object, int x, int y, int shipNum)
{

    bool canPlace = false; //checks if another ship is present


    if (object.getOrientation() == 'h' || object.getOrientation() == 'H')
    {

        for (int i = 0; i < object.getShipLength(); i++)
        {

            if (x >= 0 && x < 10 && y >= 0 && y < 10) {

                if (vec[x][y] != 0)
                {
                    canPlace = false;
                    return canPlace;
                }
                else {
                    canPlace = true;
                    y++;
                }
            }
        }
    }
    else if (object.getOrientation() == 'v' || object.getOrientation() == 'V')
    {
        for (int i = 0; i < object.getShipLength(); i++)
        {
            if (x >= 0 && x <= 9 && y >= 0 && y <= 9) {
                if (vec[x][y] != 0)
                {
                    canPlace = false;
                    return canPlace;
                }
                else
                {
                    canPlace = true;
                    x++;
                }
            }
        }
    }
    return canPlace;
}

bool Grid :: isHit(int x, int y) {

    if (vec[x][y] != 0 && vec[x][y] != 1 && vec[x][y] != 2)
    {
        return true;
    }
    else
    {
        vec[x][y] = 2;// 2 is put in that position if its is a miss
        return false;
    }
}

int Grid :: whichShip(int x, int y)//returns number of ship
{

    int shipNum = 0 ;

    shipNum = vec[x][y];
    vec[x][y] = 1;

    return shipNum;
}

void Grid :: printUserHitsOnGrid(Grid& computer) ///prints where the user has hit and missed
{
    vector<vector<int>> printVec = computer.getVector();
    cout << "--------------------------------------------" << endl;
    cout << "    A   B   C   D   E   F   G   H   I   J   |" << endl;
    for (int i = 0; i < GRID_MAX; i++) { //goes through rows
        if (i + 1 == 10)
            cout << i + 1 << " ";
        else
            cout << i + 1 << "   ";
        for (int j = 0; j < GRID_MAX; j++) { //goes through columns

            if (printVec[i][j] == 0)
                cout << " " << "   "; //prints the number in this position
            if (printVec[i][j] == 1)
                cout << "X " << " ";
            if (printVec[i][j] == 2)
                cout << "O " << " ";
            if (printVec[i][j] == 3)
                cout << " " << " ";
            if (printVec[i][j] == 4)
                cout << " " << " ";
            if (printVec[i][j] == 5)
                cout << " " << " ";
            if (printVec[i][j] == 6)
                cout << " " << " ";
            if (printVec[i][j] == 7)
                cout << " " << " ";

        }
        cout << endl;
    }
    cout << "--------------------------------------------" << endl;
}

--------------------------------------------------------------------------------------------------------------
Grid.h
------------------------------------------------------------
#ifndef GRID_H
#define GRID_H
#include <iostream>
using namespace std;

#include <vector>
#include <string>
#include "WaterVehicle.h"

class Grid
{
private:
    vector<vector<int>> vec;

public:

    Grid();

    //functions
    void printGrid();//prints grid
    int shootTorpedoRandomly(vector<vector<int>>&);//randomly shoots torperdos, returns ship num; used for computer
    bool setShipPosition(WaterVehicle&, int, string);//sets ships and return true if it's set
    bool isPlacable(WaterVehicle&, int, int, int);//checks if ship is placable
    bool isHit(int, int);
    int whichShip(int, int);
    void printUserHitsOnGrid(Grid&);
    vector<vector<int>>& getVector() { return vec; }
};
#endif
---------------------------------------------------------------------------------------------------------------
Player.cpp
-----------------------------------------------------
#include "Player.h"
#include "Grid.h"
#include <iostream>
using namespace std;


Grid& Player::getGrid() {
    return vec;
}

void Player :: hit(Grid& grid, int n) //checks which ship has been hit and writes the name of that ship
{
    if (n == 3) {
        cout << "submarine" << endl;
        submarine.increaseHits();
    }
    else if (n == 4) {
        cout << "cruiser ";
        cruiser.increaseHits();
    }
    else if (n == 5) {
        cout << "destroyer ";
        destroyer.increaseHits();
    }
    else if (n == 6) {
        cout << "carrier ";
        carrier.increaseHits();
    }
    else if (n == 7) {
        cout << "battleship ";
        battleship.increaseHits();
    }
    else {
        cout << "One of your ships ";
    }
    cout << "has been hit." << endl;

}

bool Player:: hasWon() { //is supposed to check if the player won the game

    if (submarine.getHits() == submarine.getShipLength() && cruiser.getHits() == cruiser.getShipLength() &&
        destroyer.getHits() == destroyer.getShipLength() && carrier.getHits() == carrier.getShipLength() &&
        battleship.getHits() == battleship.getShipLength()) {
        return true;
    }
    else
    {
        return false;
    }

}
void Player::setVector(int x, int y, int hit) //sets vector position to 1 if its a miss
{
    Grid vector = this->getGrid();
    vector.getVector()[x][y] = hit;
}
--------------------------------------------------------------------------------------------------
Player.h
-----------------------------------------
#ifndef Player_h
#define Player_h
#include <iostream>
using namespace std;
#include "Grid.h"
#include "WaterVehicle.h"

class Player {

protected:
    Grid vec;
    WaterVehicle submarine;
    WaterVehicle cruiser;
    WaterVehicle destroyer;
    WaterVehicle carrier;
    WaterVehicle battleship;

public:

    Grid& getGrid();
    void hit(Grid& grid, int n);
    bool hasWon();

    virtual void getShipsInfo() = 0;//gets information for ships
    virtual void setShips(WaterVehicle&, int) = 0;//sets ships on grid for player
    virtual void attackShips(Grid&) = 0;//attacks ships
    void setVector(int x, int y, int hit);//sets vector at position x and y to 1(hit)

};
#endif
--------------------------------------------------------------------------------------------------
User.cpp
----------------------------------------------

#include <iostream>
using namespace std;
#include "User.h"
#include <fstream>
#include <sstream>
#include <string>
#include <ctype.h>

User::User() {

}

//get information from the user
void User::getShipsInfo() {

    string fileName;
    ifstream infile;
    string ship, position, orient;
    int row, column;
    char charOrient;
    getline(cin, fileName);
    infile.open(fileName);

    if (!infile)
    {
        cout << "File not found. Try entering again: " << endl;
        getShipsInfo();
    }
    else
    {   //Reads unnecessary headers
        getline(infile, ship, ',');
        getline(infile, ship, ',');
        getline(infile, ship);
        cout << endl << endl;
        while (!infile.eof()) {

            getline(infile, ship, ',');
            getline(infile, position, ',');
            getline(infile, orient);

            for (int i = 0; i < ship.length(); i++)
            {
                ship[i] = tolower(ship[i]);
            }

            if (ship == "submarine")
            {
                getShipInfoHelper(infile, position, orient, charOrient, row, column); //calls this to get information from file
                WaterVehicle sub(charOrient, row, column+1, 3, 3);
                submarine = sub;
                setShips(sub, 3);

            }
            if (ship == "cruiser")
            {
                getShipInfoHelper(infile, position, orient, charOrient, row, column);
                WaterVehicle cruis(charOrient, row, column+1, 3, 4);
                cruiser = cruis;
                setShips(cruis, 4);
            }
            if (ship == "destroyer")
            {
                getShipInfoHelper(infile, position, orient, charOrient, row, column);
                WaterVehicle dest(charOrient, row, column+1, 2, 5);
                destroyer = dest;
                setShips(dest, 5);
            }
            if (ship == "carrier")
            {
                getShipInfoHelper(infile, position, orient, charOrient, row, column);
                WaterVehicle carr(charOrient, row, column+1, 5, 6);
                carrier = carr;
                setShips(carr, 6);
            }
            if (ship == "battleship")
            {
                getShipInfoHelper(infile, position, orient, charOrient, row, column);
                WaterVehicle battle(charOrient, row, column+1, 4, 7);
                battleship = battle;
                setShips(battle, 7);
            }

        }

    }
}

//This sets the ship
void User :: setShips(WaterVehicle& ship, int shipNum) {

    if (vec.setShipPosition(ship, shipNum, ship.printShipName(shipNum))) { //checks if it's placable on grid

        cout << ship.printShipName(shipNum) << " has been placed on the grid" << endl;
    }
    else {
        cout << ship.printShipName(shipNum) << " cannot be placed" << endl;
    }
}
void User :: attackShips(Grid& computer) { //allows user to attack


    bool isValid = true; //checks if inputs are valid
    char col;
    int row, column;

    cout << "Enter the letter of the column you want to shoot: " << endl;
    cin >> col;

    cout << "Enter the number of the row that you want to shoot: " << endl;
    cin >> row;

    column = changeCharToInt(col);
    try {
        while (row < 1 && row > 11) {
            isValid = false;
            cout << "Row is invalid. It is not a number between 1-10 " << endl;
            cin >> row;


        }
        while (column == 11) {
            isValid = false;
            cout << "Column is invalid. It's not a letter between A-J." << endl;
            cin >> col;
            break;

        }
        if (cin.fail())
        {
            isValid = false;
            cin.clear();
            cout << "Please enter valid inputs ";
        }


        if (isValid) {
            cout << endl << endl;
            cout << "_________________________________" << endl << endl;
            cout << "An O will be printed if you miss" << endl;
            cout << "A X will be printed if you hit " << endl;
            cout << "_________________________________" << endl;


            if (computer.isHit(row - 1, column - 1)) {//checks if ship is hit
                computer.getVector()[row-1][col-1] = 1;
                cout << "Computer's ";
                int n = computer.whichShip(row - 1, column - 1);
                hit(computer, n);
            }
        }
    }
    catch (const out_of_range& e) {
        cout << "cannot shoot at that spot" << endl;
    }
}
void User :: getShipInfoHelper(ifstream& infile,string& position, string& orient, char& charOrient, int& row, int& column) {//this breaks down the position and direction that has been taken from file using string stream and allows to make objects

    stringstream ss;
    char letter = 'A';
    ss << position;
    ss >> letter;
    ss >> row;
    ss.clear();
    ss << position;
    column = letter - 'A';

    if (orient.size() != 0)
        charOrient = orient[0];
}

int User :: changeCharToInt(char letter) { //changes the columns from letters to numbers

    if (letter == 'A' || letter == 'a')
        return 1;
    if (letter == 'B' || letter == 'b')
        return 2;
    if (letter == 'C' || letter == 'c')
        return 3;
    if (letter == 'D' || letter == 'd')
        return 4;
    if (letter == 'E' || letter == 'e')
        return 5;
    if (letter == 'F' || letter == 'f')
        return 6;
    if (letter == 'G' || letter == 'g')
        return 7;
    if (letter == 'H' || letter == 'h')
        return 8;
    if (letter == 'I' || letter == 'i')
        return 9;
    if (letter == 'J' || letter == 'j')
        return 10;
    else
        return 11;
}
-----------------------------------------------------------------------------------------------
User.h
--------------------------------------
#ifndef USER_H
#define USER_H

#include <iostream>
using namespace std;
#include "Grid.h"
#include "Player.h"
#include <fstream>
#include "WaterVehicle.h"
#pragma once
class User : public Player { //inherits player class

public:

    User();
    void getShipsInfo();
    void setShips(WaterVehicle&,int);
    void attackShips(Grid&);
    int changeCharToInt(char);
    void getShipInfoHelper(ifstream&, string&, string&, char&, int&, int&);

};
# endif
---------------------------------------------------------------------------------------------
WaterVehicle.cpp
-----------------------------------------------
#include <iostream>
using namespace std;
#include "WaterVehicle.h"


WaterVehicle :: WaterVehicle() {
  
    hits = 0;
}

WaterVehicle::WaterVehicle(char orient, int _x, int _y, int _shipLength, int shipNum)
{
    x = _x;
    y = _y;
    orientation = orient;
    shipLength = _shipLength;
    shipNumber = shipNum;
    hits = 0;
}

void WaterVehicle::setOrientation(char input)
{
    if (input == 'H' || input == 'h')
        orientation = 'h';
    else if (input == 'V' || input == 'v')
        orientation = 'v';
    else
        orientation = 'h';
}

char WaterVehicle :: getOrientation() const
{
    return orientation;
}

void WaterVehicle::increaseHits()
{
    hits++;
}

bool WaterVehicle::isSunk() //checks if ship is Sunk
{
    if (hits == shipLength)
        return true;
    else
        return false;
}

int WaterVehicle :: getShipLength() const
{
    return shipLength;
}

string WaterVehicle :: printShipName(int shipNum) //returns ship name, each ship is definied by a specific num in the vector
{
    if (shipNum == 3)
        return "Submarine";
    if (shipNum == 4)
        return "Cruiser";
    if (shipNum == 5)
        return "Destroyer";
    if (shipNum == 6)
        return "Carrier";
    if (shipNum == 7)
        return "Battleship";
}

int WaterVehicle::getX()
{
    return x;
}

int WaterVehicle::getY()
{
    return y;
}

void WaterVehicle::setX(int _x)
{
    x = _x;
}

void WaterVehicle::setY(int _y)
{
    y = _y;
}
---------------------------------------------------------------------------------------------------------------
WaterVehicle.h
-----------------------------------------------
#ifndef WaterVehicle_h
#define WaterVehicle_h
#include <iostream>
using namespace std;

class WaterVehicle {

protected:
    int x, y; //starting position
    char orientation;
    int hits = 0;
    int shipLength;
    int shipNumber;

public:

    WaterVehicle::WaterVehicle();
    WaterVehicle(char, int, int, int, int);

    //setters
    void setOrientation(char);
    void setX(int);
    void setY(int);
    void setShipLength(int);

    //getters
    int getShipLength() const;
    int getX();
    int getY();
    char getOrientation() const;
    int getNum() const { return shipLength; }
    int getHits() { return hits; }


    //other functions
    void increaseHits();
    bool isSunk();
    string printShipName(int);


};
#endif